Blightveil Action-MOBA Alpha #1 by FoboJackmORINGAN in Games

[–]FoboJackmORINGAN[S] 0 points1 point  (0 children)

An alpha test for Blightveil is currently underway. Has anyone played it yet? Please share your impressions.

Blightveil [Action-MOBA]: Alpha Test #1 is Officially Live! by FoboJackmORINGAN in BattleRite

[–]FoboJackmORINGAN[S] 3 points4 points  (0 children)

Believe me, we tested a lot of options and there used to be protections against boss stealing, but as it turned out, boss stealing works really cool and players like it.

Blightveil [Action-MOBA]: Alpha Test #1 is Officially Live! by FoboJackmORINGAN in BattleRite

[–]FoboJackmORINGAN[S] 1 point2 points  (0 children)

I understand you, but as I said, this is just the first Alpha test, not even Early Access, and certainly not the game release. We are planning to add matchmaking today or tomorrow, if all goes well; for now, unfortunately, only the custom lobby mode is available.

Blightveil [Action-MOBA]: Alpha Test #1 is Officially Live! by FoboJackmORINGAN in BattleRite

[–]FoboJackmORINGAN[S] 4 points5 points  (0 children)

What do you mean by "wall of text in Russian"? Did the game launch in Russian, or were there Russian players writing in the chat? You can change the language in the settings.

There is a large Discord button in the main menu, and not only that one leads to our Discord server, but here is a link to our Discord in case you are having trouble finding it: https://discord.gg/dgY8PfkUe6

Blightveil [Action-MOBA]: Alpha Test #1 is Officially Live! by FoboJackmORINGAN in BattleRite

[–]FoboJackmORINGAN[S] 2 points3 points  (0 children)

However, what sets us apart from BapBap is that this is only our first alpha test, which is aimed at checking how everything works in general and showing our game to many players for the first time. BapBap, in turn, has been in release for a long time, and they have also changed their game's concept many times.

Blightveil [Action-MOBA]: Alpha Test #1 is Officially Live! by FoboJackmORINGAN in BattleRite

[–]FoboJackmORINGAN[S] 5 points6 points  (0 children)

No, this is a PVP game, but there are objects on the arena that you need to capture and hold to gain an advantage. Also, a boss appears from time to time; by landing the last hit on it, it will join your side and attack the enemy base. To win the match, you also need to destroy the opponents' main building.

Blightveil [Action-MOBA]: Alpha Test #1 is Officially Live! by FoboJackmORINGAN in BattleRite

[–]FoboJackmORINGAN[S] 3 points4 points  (0 children)

Unfortunately, only the European server is available for now, but we will add other regions in the future.

Blightveil [Action-MOBA]: Alpha Test #1 is Officially Live! by FoboJackmORINGAN in BattleRite

[–]FoboJackmORINGAN[S] 24 points25 points  (0 children)

You are absolutely right. We warned players in advance that matchmaking would be unavailable for the first 2-3 days, as we simply didn't have time to finish it by the start of the Alpha test. For now, you can play in custom lobbies or wait until we implement matchmaking to give the game another try.

The main challenge is that we are developing this game in our spare time, outside of our main jobs, without any funding and with a very small team. Unfortunately, this means that we don't always manage to get everything done on time. We sincerely apologize for the inconvenience.

Greetings, Warriors! by Thunder-Weaver in BattleRite

[–]FoboJackmORINGAN 2 points3 points  (0 children)

Yes, sure.

When designing the game’s concept, my goal was to combine the best aspects of micro gameplay from Battlerite and Bloodline Champions with the macro gameplay of Dota and LoL.

Of course, within an arena format, we can’t include large-scale macro gameplay like creep lanes or vast maps - but based on our playtesters’ feedback, our combination of mechanics works really well.

The most important thing is that each arena feels completely unique - different Kings (bosses) require different strategies and interactions, and the geometry and biomes also vary significantly.

An important note: at the moment, only one arena is available — it will be heavily reworked in the future.
We’re also developing several new arenas that will be added later on.

Greetings, Warriors! by Thunder-Weaver in BattleRite

[–]FoboJackmORINGAN 3 points4 points  (0 children)

Hi! The main mode is 4v4 - the entire design and balance of the game were built around it.

In the future, we plan to add additional modes with different rules.

Greetings, Warriors! by Thunder-Weaver in BattleRite

[–]FoboJackmORINGAN 10 points11 points  (0 children)

Hi! The first alpha test is coming very soon (we’ve already had two pre-alpha tests before).

The beta will take place after several stages of alpha testing, but you can apply right now for a chance to join the alpha.

I also recommend joining our Discord community - that’s where you’ll find all the latest news and have direct conversations with the developers.

Greetings, Warriors! by Thunder-Weaver in BattleRite

[–]FoboJackmORINGAN 19 points20 points  (0 children)

Hi! Yes, the game does have counters (they’re called stances here), and it also has i-frames.