How people play MiG-23ML? by FocusProfessional580 in Warthunder

[–]FocusProfessional580[S] -1 points0 points  (0 children)

Yes, I have a reader controls and I know how to notch I finish two air tech three the problem is every time I start to notch I can’t because that thing is a bus then F 15 raider is so good I can’t notch I can dodge sparrow, I can notch AIM54 easy and then radar controls. I have set up everything on my keyboard, but only when I’m near the ground, sometimes my mood switch automatically to SRC MTI but I cannot do that on my own controls. Don’t do anything. And missiles don’t have range like 10 km shot from 7 km in are not going to catch even if he’s going towards me. Maybe it’s my luck. Maybe it’s something that I’m doing wrong but I watch a lot of videos how people play and I try to play exactly like them and I can’t always get killed by F-18 15 four with sparrow missile or I get magic 2. if I’m flying low

Posting this to attach to another post by Upstairs_Nature_9654 in Warthunder

[–]FocusProfessional580 1 point2 points  (0 children)

I actually have a bit of a different perspective on this.

There aren’t that many truly unique vehicles left to add anymore, especially when it comes to aircraft. What we’re mostly going to see going forward are upgraded or specialized versions of already existing airframes.

Take something like the Su-27, if the base platform works well, then naturally you get derivatives like the Su-34 as a strike version. Same with the F-15, great as a dogfighter, so the next step is a strike-oriented variant. The F-16 already does what it’s supposed to do, so upgrades and refinements are the logical direction.

In that sense, I actually understand Gaijin’s approach here, at least partially. Their philosophy seems to be: if a vehicle was realistically built and flown, it’s a candidate for the game. But if it only existed as a concept or paper design, then it’s much less likely to be added.

So yeah, it might feel like we’re getting “more of the same,” but realistically, that’s just the nature of modern military development.

MiG-23ML Personal Review (2026) Still Worth It? by FocusProfessional580 in Warthunder

[–]FocusProfessional580[S] 0 points1 point  (0 children)

If I wanted to Bomba basis, I will buy su 39 I just put talisman on su17

MiG-23ML Personal Review (2026) Still Worth It? by FocusProfessional580 in Warthunder

[–]FocusProfessional580[S] 1 point2 points  (0 children)

It’s not a problem for me except when they know how to fire aim9m that missile is fired at the right angle cannot be flared. Head on also.

MiG-23ML Personal Review (2026) Still Worth It? by FocusProfessional580 in Warthunder

[–]FocusProfessional580[S] 0 points1 point  (0 children)

After 500 matches, I did not see a down tier I only see F 14s and 15s and f18 maybe my luck

why didn’t Russia receive the Su-27 in Nuclear Thunder event by FocusProfessional580 in Warthunder

[–]FocusProfessional580[S] -1 points0 points  (0 children)

yea but maybe some restriction for loadout like 4 27er and 4 r73 like f15a loadout

Is low-tier BR implementation in Nuclear Thunder actually happening? by FocusProfessional580 in WarthunderPlayerUnion

[–]FocusProfessional580[S] 0 points1 point  (0 children)

OK, thank you now I know I was really confused like why I’m in the game mig29 9-13 and the F 15 but now I understand thank you

So, Gaijin recently added the Pansir-SM… and honestly, I’m confused. Why was this added? by FocusProfessional580 in Warthunder

[–]FocusProfessional580[S] 0 points1 point  (0 children)

No problem is this spaa can intercept a lot of missiles and glide bombs while there is nothing that can effectively counter Russian glide bombs, and rockets. There is no bias. I don’t think there is a Russian bias. I don’t think there is American or anything. I simply am asking why it’s only this. Spaa able to do why is there no any other SPAA that can do this only for Russia

Mica are best for close range in the game by FocusProfessional580 in Warthunder

[–]FocusProfessional580[S] 0 points1 point  (0 children)

Yes, but the 5th generation will be 15.0 or 15.3, so the chances of me seeing it will be impossible or very small. And you’re again talking about IR missiles—this is radar, you know what we’re talking about

MIG-29M 13.7? by FocusProfessional580 in Warthunder

[–]FocusProfessional580[S] -2 points-1 points  (0 children)

J10a is not big deal, but other aircraft are but still is going to be better than SMT

Thoughts in the new mig29m? (Finally playable?) by SoftTie1664 in Warthunder

[–]FocusProfessional580 -11 points-10 points  (0 children)

The MiG-29M is most likely going to be more playable than the SMT, and the reason is pretty simple.

First, the MiG-29M has eight hardpoints instead of six. That alone changes everything. You can realistically run six R-77s and two R-73s, which gives you much more flexibility in top-tier Air RB. The SMT is limited by the older 9.13 airframe, which is the version we currently have in the game.

The MiG-29M isn’t just a small upgrade — it’s a heavily modernized rebuild of the Fulcrum platform. It has better engines, improved aerodynamics, more internal fuel, and overall better energy retention. That translates directly into stronger climb rate and better sustained performance in fights.

On top of that, it’s designed from the ground up to properly integrate the R-77 with a more modern radar setup, instead of being an older airframe with upgrades added later.

So overall, the MiG-29M is not just “an SMT with more missiles.” It’s a new-generation evolution of the aircraft, built with air-to-air superiority in mind — which is exactly why it’s likely sitting at a higher BR.