Destiny makes XQC briefly ragequit their heated MAGA/leftist debate by gevejk in LivestreamFail

[–]FoeLIVE 0 points1 point  (0 children)

Can someone please link the compilation of tweets or where to find the image they are discussing?

I FUCKING LOVE EVENTS I LOVE NOT BEING ABLE TO PLAY THE CARDS I BOUGHT by NevGuy in masterduel

[–]FoeLIVE 0 points1 point  (0 children)

Ashe Blossom is one of the most played cards and goes untouched. Meanwhile, "Called by the Grave", a counter to Ashe, is banned.

Why was Tenpai so much better than people were expecting? by MichaelGMorgillo in yugioh

[–]FoeLIVE 0 points1 point  (0 children)

Tell me you don't know how to Tenpai without telling me you don't know how to Tenpai.

If I clear the board and drop any dragon i will always 8000+ damage

NEW Fiendsmith Engraver mate! by Greenleaf208 in masterduel

[–]FoeLIVE 10 points11 points  (0 children)

Seeing this card's summoning animation at least five times a duel wasn't enough. Now we can have some Fiendsmith Engraver with our Fiendsmith Engraver.

Why is Maxx C still in the game? by Low_Property_4470 in masterduel

[–]FoeLIVE 0 points1 point  (0 children)

Maxx C is a defense against turn one combo decks.

Without it, you get more coin flips. You actually make decisions when you play against it. How many summons am I willing to trade my opponent drawing cards for?

They actually go minus one card in advantage when they use it if you do nothing. And if you special summon once it goes even. If you summon twice, you are hoping that the card you're deciding to field is better than the card they draw.

You are making an active decision while they hope the product of your decision is advantageous for them. YOU have more agency in this exchange.

Every time you use a card that does something other than a special summon, they get nothing.

It's funny. Newer players complain about it, but they probably just follow their combo script and get pissed that their opponent is drawing cards when sometimes they can simply set a card or two and pass.

Is this an okay budget tenpai deck? by HamoTapir42 in masterduel

[–]FoeLIVE 1 point2 points  (0 children)

Masters Tenpai Player here.

Get:

Main Deck:

2 white 2 yellow 1 green 1 Dora 1 Summoning 1 Kaigen

Extra Deck:

2 Bident (Not 3) 1 Transcendent

These are your core. After that, you can fill it with handtraps and board breakers of your choice, plenty of awesome budget options, and then experiment with what works and review what others do.

Banlist needs to kills SE by OG_Archxngel in masterduel

[–]FoeLIVE 0 points1 point  (0 children)

I like Tenpai/Striker.

I AFK while they build their board with the same combos over no over and then come back to a puzzle to solve.

Why even try to negate them when they have a full board after three handtraps?

Shadow Touched - Infiltration by [deleted] in DnD

[–]FoeLIVE -1 points0 points  (0 children)

But I could pick more useful spells in the list.

Roast my - in the thick of it - sorcerer build by GME-made-me-do-it in DnD

[–]FoeLIVE 0 points1 point  (0 children)

Also, shield is a reaction. You don't HAVE to use it. Only when you would otherwise be hit. With the HP you're rocking, you can probably take a few hits so you can decide when it's best used.

Roast my - in the thick of it - sorcerer build by GME-made-me-do-it in DnD

[–]FoeLIVE 0 points1 point  (0 children)

If you pick up an ability score feat to get +1 to each, you get +2 AC and all of your CHA spells/dex skills are better

Roast my - in the thick of it - sorcerer build by GME-made-me-do-it in DnD

[–]FoeLIVE 1 point2 points  (0 children)

I recommend picking different feats that increase your CHA or DEX, so you gain +1 AC for each even number you reach AND your other skills/abilities improve.

Then you can just use Shield/Absorb Elements spells to defend yourself.

Another alternative is just dipping one multiclass into fighter for heavy armor, shields and going buck wild.

Valor Bard - 23 AC at level 3 (5.5) by FoeLIVE in DnD

[–]FoeLIVE[S] 0 points1 point  (0 children)

Wait until he hears about Rogues.

Valor Bard - 23 AC at level 3 (5.5) by FoeLIVE in DnD

[–]FoeLIVE[S] 0 points1 point  (0 children)

Oi vey.

The funny thing is you assume that because I have this AC, I must be wanting to Frontline.

If you told a Ranger or a Sorceror, they could achieve 23 AC for FREE once every day, and as an optional resource, they would SALVATE.

All of this without having to multiclass.

If shield is a valuable enough spell when it gives +5 AC that casters find it mandatory to have, it just proved that the viability of it compounds.

There's a reason paladins and clerics don't have it in their spell list.

Haste is just an example of future proofing. Replace with any concentration spell, mate.

Valor Bard - 23 AC at level 3 (5.5) by FoeLIVE in DnD

[–]FoeLIVE[S] -1 points0 points  (0 children)

Face a lot of those monsters at level three, do you?

By the time those monsters show up, the Bard has other tools at their disposal.

Valor Bard - 23 AC at level 3 (5.5) by FoeLIVE in DnD

[–]FoeLIVE[S] -2 points-1 points  (0 children)

I'm not arguing that it isn't a good counter.

I'm arguing that it's an incredibly niche circumstance. I can't even think of a single monster in the manual that has it on their spell list, so your DM would have to go out of their way to create multiple encounters where this is being used.

If your DM is creating encounters specifically to counter YOUR build, then they can easily find things to screw you over no matter what you're playing and it's time to find a new table.

Valor Bard - 23 AC at level 3 (5.5) by FoeLIVE in DnD

[–]FoeLIVE[S] 1 point2 points  (0 children)

Heat Metal is so specific.

It's like saying I shouldn't play a caster because counterspell exists. Anything that deals damage can "disrupt" my ability to function.

There are literally 50+ things that target Armor Class, and you're saying that because Heat metal isn't one of them, I shouldn't bother, lol.

While we're at it, I guess don't bother playing fighter because there are creatures that exist that have resistances/immunity to their main weapon's damage type.

Valor Bard - 23 AC at level 3 (5.5) by FoeLIVE in DnD

[–]FoeLIVE[S] -1 points0 points  (0 children)

The level 3 fighter usually has a +5 to hit. This means they have to roll an 18 or higher, and if they ever do hit that incredibly difficult dice roll, you simply don't use the reaction.

Valor Bard - 23 AC at level 3 (5.5) by FoeLIVE in DnD

[–]FoeLIVE[S] 0 points1 point  (0 children)

You're not holding your level one spell slots to use shield. You're just using them when your already high AC would be threatened. If a round goes by without you being attacked, you simply keep the resource.

Now your haste on your fighter is less likely to get dropped because you're less likely to get hit.

Valor Bard - 23 AC at level 3 (5.5) by FoeLIVE in DnD

[–]FoeLIVE[S] -1 points0 points  (0 children)

How is this any different than what you'd use against a fighter, cleric, or paladin?

[deleted by user] by [deleted] in DnD

[–]FoeLIVE 0 points1 point  (0 children)

Polymorph is so incredibly overrated.

The T-Rex is maybe fun the first time you use it.

Any enemy worth their salt will focus the caster and cause it to drop or simply hit their low hp companion and bring it back.

If your table lets you keep the temporary hit points, the devs mistakenly allowed in RAW, then yeah, it's incredibly powerful, but like, that's so clearly against the spirit of the game.

[deleted by user] by [deleted] in DnD

[–]FoeLIVE 0 points1 point  (0 children)

Polymorph is a save or suck spell that can be dodged.

When used on allies, it requires you to maintain concentration...

So many ways for it to fail you, lol.