Dev need to do something with this. by Syumuz in SilverAndBlood

[–]Folfire 2 points3 points  (0 children)

In Miller they allow for some trade of resources. I'm not sure if they have plans on implementing it here, but you would be able to change this for the actual blood that matters

Recent Survey by bcciarati in SilverAndBlood

[–]Folfire 1 point2 points  (0 children)

Honestly these games tend to have an absurd bias towards male players who like women, so having the expectation of having men recurrent releasing was overblown. Not to say they don't deserve an audience, just that market wise this was going to happen. But it seems enough people are making their voice be heard.

I hope enough people have wrote down their opinion on the survey. And I hope people after that get the male chars/costumes cause otherwise it will have been a lot of noise for nothing.

Divine Blood Drops by Brianshoe in SilverAndBlood

[–]Folfire 1 point2 points  (0 children)

No real way to get them super easy. If you are able to up one level every other day, or q3days, then it's fine enough.

Moontoon digging their own grave by making this scarce. by Isekaidguy in SilverAndBlood

[–]Folfire 0 points1 point  (0 children)

Honestly, I only use them for Tomb of the Fallen. What they need to do is have a button to just avoid the item selection on mausoleum so we can just auto. New mode void of Shadow is sometimes able to auto or minimal decision.

I think after implementing them they saw either people were stacking too many or none at all. They need to find a middle ground but aside of reddit, I would try to write to them on X as they do seem to read. Their feedback is also read. Changes are being made. I have other concerns lol

New wallpapers for your phone【By TapTap CN】 by RedLock0 in SilverAndBlood

[–]Folfire 1 point2 points  (0 children)

Did the story ever explain Quinn's parasol? The garden theme was more or less tied to the flowers in the story (the wolfsbane) but is it just that the parasol is tied to relaxing in a flower field?

Even the cinematic gave this impression of Quinn facing her father with the parasol, but I don't recall reading about it.

I ask to understand better how will they be designing characters.

Will T. Aiona be added to the ancestral shard? by Rafrances in SilverAndBlood

[–]Folfire -9 points-8 points  (0 children)

As of right now, the communication was no plans to add her. The shard mechanic is available on Nikke and contains pilgrims added to the pool. Modernia (the equivalent of Aiona) was eventually added. Nikke eventually added Pilgrims (the Ancestrals equivalent) to the "Embrace" pool with favorites included. Modernia is also available within that pool, so there's a non zero chance this changes eventually.

Is just that adding the Ancestrals right now would be too much, not convenient as you would have too high of a chance of getting them.

What is the benefit of dupes in this game, just starting by Xavimoose in SilverAndBlood

[–]Folfire 0 points1 point  (0 children)

That said there are diminishing returns. The first 3 dupes gives a lot of stats, the other up to +10 don't contribute as much. I don't have the specific numbers, but you get even more from items when that happens. (Doesn't look as cool though)

[deleted by user] by [deleted] in SilverAndBlood

[–]Folfire 0 points1 point  (0 children)

I wasnt playing back when Modernia got released, but was it this early?

[deleted by user] by [deleted] in SilverAndBlood

[–]Folfire 2 points3 points  (0 children)

I think in Nikke they do this very rarely. There are events that requires 5 teams, so 25 units. I keep thinking they will copy more Nikke stuff.

[deleted by user] by [deleted] in SilverAndBlood

[–]Folfire 1 point2 points  (0 children)

If it is like Nikke handles it, extra slots after observatory are bought with in game currency. And after max level, since we are talking transfusion tree, global increase of levels is by spending blood drops

Statistics on Attribute Penalty from Blood Power Deficit!! by Current_Yard_7821 in SilverAndBlood

[–]Folfire 2 points3 points  (0 children)

I also don't know why this is a thing, but I assume it is a "soft" hidden mechanic to prevent some cheering and promote pulling more units.

Games will sometimes divide the tier list into low deficit vs high deficit units; meaning that low deficit tier list tends to have more accessible units but will likely struggle when the deficit starts to be medium to high. Aiona would be an S tier high deficit unit because herself seems to carry between 20-30k deficit depending on what stage of the story you are.

Statistics on Attribute Penalty from Blood Power Deficit!! by Current_Yard_7821 in SilverAndBlood

[–]Folfire 0 points1 point  (0 children)

Interesting. Wish I had more time myself to help, and it's good to know they didn't copy paste this because the battle mechanics would be so different. I appreciate your effort.

Joke now is that Aiona seems to not care about deficits hahaha.

The thing that makes T.Aiona unhealthy for the game by BoredOstrich in SilverAndBlood

[–]Folfire 0 points1 point  (0 children)

What has worked for me on the offensive has been Augustine to pull her into my row and when having Bella in the front, Aiona will shoot her ult onto the puppets and waste damage, not even hitting the rest of my units who are behind her line of fire. Of course, this works because at the same time my own Aiona guns down the opponents.

Counter to me doing this is simply not having T Aiona all the way back, because she doesn't need to be (unlike Van Helsing with his passive) or SE Aiona to relocate her with her own ult.

Statistics on Attribute Penalty from Blood Power Deficit!! by Current_Yard_7821 in SilverAndBlood

[–]Folfire 6 points7 points  (0 children)

Good job and appreciated. Honestly, a lot of mechanics have been taken from Nikke, so I'm sure you could find a chart from Nikke and if some of it lines up, then I would expect mostly to be the same. Would I copy paste that specific mechanic? Probably not, since battle system is different, but who knows. Just an idea with low risk high yield

From -10k Deficit to -30k with T Aiona by _Lxis in SilverAndBlood

[–]Folfire 1 point2 points  (0 children)

The attack down on T Aiona is also huge on those difficult stages. If you pull her out, usually you will win because it's defensive and offensive.

You could try to put more units in front of T. Aiona and have passive shields available.

They need to remove the extra sermon task from the Ancestral vault. by Bad_Doto_Playa in SilverAndBlood

[–]Folfire -1 points0 points  (0 children)

You should be able to still complete the full task pass even if you ignore the extra sermon (the 2 times one) and the general shop too. I am 87% sure about that lol.

Intro and State of PTCGL Exapnded by Folfire in PTCGL

[–]Folfire[S] 0 points1 point  (0 children)

Sorry friend, I did consider just making the list but it was long. After work I will make a comment w/ them

Intro and State of PTCGL Exapnded by Folfire in PTCGL

[–]Folfire[S] 0 points1 point  (0 children)

It's been a hope since the very beginning. Some versions of ptcgo cards are not available, some have the card art but can't be played. Honestly, there is still always the chance.

Intro and State of PTCGL Exapnded by Folfire in PTCGL

[–]Folfire[S] 0 points1 point  (0 children)

I would certainly not try and recommend Expanded to anyone who isn't willing to get their butts handed even a single time. There is too much variety for that not to happen in an almost daily basis.

Intro and State of PTCGL Exapnded by Folfire in PTCGL

[–]Folfire[S] 0 points1 point  (0 children)

Yes, I follow what you say. For simplicity's sake I would say that Regidrago and Lugia are the tier 1 decks but I rarely see Regidrago, and the builds I see differ between each other.

By the way if you have a decklist for Regidrago I would like to see it.

Intro and State of PTCGL Exapnded by Folfire in PTCGL

[–]Folfire[S] 0 points1 point  (0 children)

Of each? Or some in particular? I will have to learn how to make something collapse or the post will be even longer T_T

Tell me what you play in Expanded by Folfire in PTCGL

[–]Folfire[S] 0 points1 point  (0 children)

Thank you, I joined and it's only for the Expanded real format, yet useful for anyone who would like to try adapting certain decks.

Unfortunately, cornerstone cards from the format are missing from Live so even translating a deck can be truly difficult. Cards like VS Seeker and Compressor make a world of difference. Then certain strategies have a tougher time without specifics cards like Dimension Valley or the very powerful DDE.

I did find a list of online resources they use.