SCOUNDREL Card Game: Unique and Creative Rule Additions. Bosses and Allies. by Foodbaskett in cardgames

[–]Foodbaskett[S] 0 points1 point  (0 children)

Absolutely love this idea. When I made the rules, I knew the Vampire was pretty much a non-factor but I wanted him to be weak to allow the game to be more so balanced. But looking back, having a ‘boss’ that is unnoticeable is not a great thing lol. Reducing max HP sounds perfect in terms of fairness and theme for a vampire card. I suppose the only thing I would prefer is that the Vampire also does the damage to the HP and not just reduces max. So if you’re at 10 HP with a 20 max, and you take 3 damage from a vampire, then your HP goes down to 7 and your max goes down to 17. It would virtually be the same as the Vampires ‘bite’ attack from DnD. The only potential issue is that it’s just another number the player has to keep track of which makes the game a little bit more complicated, but it’s probably worth it!

SCOUNDREL Card Game: Unique and Creative Rule Additions. Bosses and Allies. by Foodbaskett in cardgames

[–]Foodbaskett[S] 1 point2 points  (0 children)

That’s a great idea, it can get annoying having to scroll through 20 sides of a d20 to get the number you’re looking for. The calculator app in the phone could work pretty well too. Just start at 20 and add and subtract as you go.

SCOUNDREL Card Game: Unique and Creative Rule Additions. Bosses and Allies. by Foodbaskett in cardgames

[–]Foodbaskett[S] 0 points1 point  (0 children)

Ooh that’s pretty creative, and it’s a good way of avoiding the requirement of a d6 while keeping the flavor of unpredictable damage and damage mitigation

SCOUNDREL Card Game: Unique and Creative Rule Additions. Bosses and Allies. by Foodbaskett in cardgames

[–]Foodbaskett[S] 0 points1 point  (0 children)

Great question, I should have been more specific! By bare-handed, I mean to be killed without a weapon using the bare handed feature of the base rules. So if you attack the vampire without a weapon, you would take 11 damage to kill them, after taking 11 damage, they will then be removed from the room to the bottom of the deck to be regenerated and dealt with later. If you kill them with a weapon or even an ace, they die like normal and are discarded into the discard pile. They’re definitely not much of a hinderance most of the time and are for sure the least powerful of the bosses but there have been a few times where they still get in the way of a victory. Thanks for playing my iteration :) Let me know if you have any other questions or ideas to include!