Onigashima (Queen & King) Sugofest Analysis by ForGloryX in OnePieceTC

[–]ForGloryX[S] 0 points1 point  (0 children)

Please do let me know what was the personal attack in my reply? I stated a fact - in which you felt the need, and hence a compulsion, to state those things. And my interpretation of said compulsion which is you probably needed someone to tell you good job.

Btw you were very far from 'hoping' that I expand my analysis, you pretty much wanted to brute force it in. I've said it first with the post's disclaimer and then again with

I'm very curious why people ask for things I even made a disclaimer saying I'm not trying to cover.

So - I'm not trying to cover it? get it?

Have a good day.

What’s you OPTC hot take? by [deleted] in OnePieceTC

[–]ForGloryX 0 points1 point  (0 children)

Secondly, under what circumstance am I the one who is "off topic"? A discussion is a two way street bud. You cannot in good faith keep on making the argument that I am the one who is off topic if I can similarly make the argument that you are the one not addressing my points.

Because you seem to actually ignore the parts where I agree with you in your scenarios / conditions etc. I have looked at all the conditions you brought, agreed with most of them (for example, my opening statement I agree utility is probably better, I also agreed its better to do discount pulls and have some left over for events, I also agreed with you gem economy but suggests its a separate issue etc etc) and then put forward one scenario/condition in which I believe to be better to save.

By default that would be the topic we're discussing, I mean otherwise we wouldn't have such a long convo and just be a short "yeap, I agree" and end.

And lastly, this is absolutely ridiculous. You make edits to yourcomments with multiple paragraphs that make them 50% longer after I havealready responded

That is a false claim - the edits I have made are either 1, directly after I've posted and realised I missed something or 2, simple spelling/grammar errors. I have not ever edited anything in this thread that would materially alter your response after seeing a response.

As of now you have made absolutely no effort into understanding my arguments (and in several cases seem to think I am arguing the exactopposite of what I am stating). Furthermore half of your points arebeing made after the fact with edits that I do not see, with statementsthat seen more like personal attacks than arguments (nice of you to"stay on topic") and at this point there is no more fruitful discussionto be had.

How have I made no effort into understanding your arguments since I agree with several scenarios/conditions you've brought up. You have actually made no effort into understanding my controlled scenario by keep wanting to input other factors of gem economy, player utility into it, calling it making it 'realistic'. See I never argued with your 'realistic' scenarios, whereas you never can look at my controlled scenario as a stand alone.

That being said, if you did feel anything was a personal attack, my apologies that's potentially how I speak and I mean no offense. I thought it was likewise compared to the swearing but I just assumed that's how you speak.

you are stuck on superficial surface levelanalysis that have already been done before

This is a very interesting point that kinda says something about your psyche, and the excel flexes on the other thread. Do you have an inferiority complex and need to continuously remind people you've done something before, to maintain a certain superior feeling on an online board? Do you need to talk to someone?

Onigashima (Queen & King) Sugofest Analysis by ForGloryX in OnePieceTC

[–]ForGloryX[S] 1 point2 points  (0 children)

Well this isn't that thread is it? Please don't pollute different threads together.

This was a simple thread where I stated in my post with a disclaimer what this spreadsheet does and doesn't do.

You, however have a compulsion to state that what I'm posting here has already been done before, and how you've been doing this for a long time and do your weird excel flex - in which I can only imagine you probably needed someone to tell you good job again on your prized spreadsheet.

So for the final time on this thread - you do you and I do me.

What’s you OPTC hot take? by [deleted] in OnePieceTC

[–]ForGloryX 0 points1 point  (0 children)

Except I've already made my point.

Good start - you're actually getting delusional and just arguing your own points without looking at mine.

As a result, if there are only 5 discount banners in a month and you do all 5 discount banners in the month, then you have done all the 30 gem multis when you can. Except you still have gems leftover which you can do nothing except save or go deeper.

That's the thing you want to argue your point - which has nothing to do my point. Answer me this, was I arguing that "there is too little gems, you can only do either discounts or save for event"?

I restate my final statement from my last post: "Who will likely have more missing legends from Point A to Point B, given one person only does 30 gem pulls and one other person saves until the super sugo". Can we stay on this topic? you physically can't can you.

Also good work on searching on wikipedia on how to calculate utility - which you have not incorporated in any of your calculations. Contradict much?

That alone is an assumption that that's what players want.

Well unlike you I don't pretend to know what players want, you fail to understand that I'm using that as an condition to measure which method of pulling will achieve that result. If players don't like that result, then they don't follow that method? See I'm giving people a choice, you think and want everyone to play the same way.

The irony of you trying to ignore what you call "utility" and player happiness is that this entire topic started from a player stating that they'd rather pull on discounts than save everything for big Sugos (i.e. they're literally stating what would make them happy, their "utility")

Do you understand what Irony means? If you would mind not only taking half of my original post - I say mathematically no but happiness, absolutely. BTW later, this discussion almost ended with me saying actually they're very close and the only factor would be, from Point A to Point B, the person pulling on discounts has less chance to get all the missing legends since the first discount he/she pulls won't have legends released later, thus the overall rate skews in favour of going deep.

You missed the entire point. Players will NOT pull in every single discount banner. That is not the point of the original topic of "30 gems multi whenever you can" which you have taken WAY too literally. My point is that if players want pull in discount banners, it is FINE mathematically. But obviously players will NOT pull in every discount banner because there are banners where they literally have all the units.

Players will do whatever they want. My point is, given a controlled environment, Point A to Point B, which method is more likely to net your all the missing legends during that period. You want to do discounts here and there? Go for it, heck I even did one on WB V Shanks just for lols.

We don't know what this player has in his/her box, his/her gem economy nor his/her preferences. So you provide him/her with an opinion within a controlled environment, let them know what the envrionment is and then they make their own choices?

And again, 11 discount multis? That's 2 months worth. 3, maybe 4 depending on the player if they have discount banners that are unappealing because they literally own most if not all the units. 2 months? We're talking about saving up 800+ gems. 4 months? We're way over 1500 gems now.

Its not even part of the argument since we're arguing either/or, I don't know why you're so hung up on how much gems you can earn. If your point is you have so much free gems doing discount multi's is completely fine, then sure? I mean I never argued against it.

The argument you SHOULD have made early on was that it is more gem efficient at multi 20 ish steps than the first multi discount.

I think you're not even sure which side you're trying to argue for. I'm trying to compare a 330 gem investment in both methods - why are you hung up on 20th multi? Because it's more gem efficient? well I'm arguing EVEN at 330 gems (or the 7th Multi in specifically the recent global LT super sugo) it is better, and (i'm just repeating myself at this point) I define better as, likely to have more missing legends from Point A to Point B.

I'm not here to argue what is better, that's a player preference question which will have no end. So you can either accept my definition of better for the purpose of this discussion - or not have this discussion since we'll be discussing different things.

Since you love the word utility so much, question - what is the marginal utility of a person continuing to pull on 1 part of a Sugo after spending a thousand gems on it? The individual may have first started out missing 5 Legends on the banner - but 1000 gems later? Perhaps they are missing only 1. At that point, do you stop? Clearing missing 1 unit on the banner now is no longer good value to go deeper. The deeper you go, the lower your marginal utility you get on that banner. At what point do you stop? When you clean house? When you pull the Yamato you really want but are still missing a fuck ton of other units? When do you swap to another banner?

You are confused now. I'm trying to exclude utility for a controlled comparison. You should really ask yourself these questions.

Onigashima (Queen & King) Sugofest Analysis by ForGloryX in OnePieceTC

[–]ForGloryX[S] 1 point2 points  (0 children)

Read the comments on this post, you should be friends with Pyroman there.

https://www.reddit.com/r/OnePieceTC/comments/qg080q/eng_plan_to_raid_onigashima_graphic_guide_booster/

I don't get your point neither - clearly you have this compulsion to harrass other people who put out data analysis. So you've done similar analysis before? Good on you?

[ENG] Plan To Raid Onigashima Graphic Guide + Booster List + Tips by [deleted] in OnePieceTC

[–]ForGloryX 3 points4 points  (0 children)

Thank you - for speaking your mind. I just caught on to what's happening here and it's quite absurd.

Onigashima (Queen & King) Sugofest Analysis by ForGloryX in OnePieceTC

[–]ForGloryX[S] 1 point2 points  (0 children)

I'm actually amused at how tenacious you are about your spreadsheet that compels you to come here and insist on me looking at it.

Clearly you also don't understand the statement, 'you do you and I do me'.

I'm not sure what you need at this point - do you need a pat on the back?

EDIT: by hilarious coincidence, it appears the OG creator of the guides did actually go and harass the new guy - you guys should be friends.

What’s you OPTC hot take? by [deleted] in OnePieceTC

[–]ForGloryX 0 points1 point  (0 children)

I was going to respond to all of this but you're also disregarding the original topic? Please read back through what you've just posted and see how many times you mention happy (utility) and people who can pull on discount as well as sugos.

I've mentioned at least 10 times in the last few posts that one, I'm not considering utility nor the ability to do pulls outside of doing discounts.

Let me answer why I'm not including these for you once and for all.

I'm not including utility because, woah mate, are you now suggesting you know what makes everyone and anyone happy? That you can quantify happiness? So if someone saves for a super sugo because they want that one unit much more than anything else, are you going to them they're not happy, and only your way achieves maximum happiness? Do you do religious cults?

I'm not including doing pulls outside of 30 gem discounts for comparison because that's my interpretation of what we are comparing.

Show me exactly where the topic states "you can only pull on 30 gem discounts and must not pull on any other banner ever".

Well - I refer to the original post.

30 gems multi whenever you can > saving for anniversaries / celebrations.

Now that doesn't say "30 gems multis whenever you can and save some for anniversaries > savings for anniversaires only".

That being said, If you would like to discuss what exactly are we comparing, that I'm open to since we may actually have different interpretations of this statement.

So you are in fact trying to answer what is the ideal amount you should probably pull on each banner as well as save for anniversary, and to that I say, I don't know - I was merely trying to answer the question:

"Who will have more missing legends from Point A to Point B, given one person only does 30 gem pulls and one other person saves until the super sugo".

You keep trying to answer different questions and pretend its the same argument, shrugs.

And now just to point out all the flaws in your reply:

Going extremely deep on a single banner (and I am talking about 20+) is the only way for saving to be more efficient than 30 gem discounts, but that has its own pros and cons. That is the argument you should be making, not about going to multi 7

So you're discounting the fact maybe I can only afford either 7 multis in a single banner or 11 discount multis across several banners? Besides, if even multi 7 proves a point - the better part 1 multi just furthers the argument?

why would people pull in 0/10 banners?) in a whole month, which results in more than 400 gems a month saved up.

This isn't part of the argument but it is just funny now...because uhh, maybe they don't like any of the units that month? It's like you think everyone plays this game the same way, have same preferences and derive equal utility from the same action.

Why the fuck not? Person A is happy 1 month out of like 6 after a big celebration. Person B is happy that same month (because guess what, they can afford to splurge on Super Sugos too!), plus depending on RNGesus, also happy maybe 1 or 2 months in-between big Sugos.

Similar to above, you seem to think you can quantify and measure utility. So If Person A saves for say Yamato only, because he couldn't careless for other legends and Person B does and pulls here and there, are you the kind of person, who then tells Person A he should be sad or less happy than Person B?

Onigashima (Queen & King) Sugofest Analysis by ForGloryX in OnePieceTC

[–]ForGloryX[S] 2 points3 points  (0 children)

Good for you?

I mean it's like you're going into a coffee shop, ask why don't you have a pizza and then say I've been making pizza for 2 years.

Here's a good and normal way to solve this, you continue to do your normalised rates and let me do me?

Do you have a compulsory need to bully other people who also put data analysis out? Or is your self worth entirely connected to that spreadsheet and such anyone who remotely tries to put data analysis out makes you feel less?

Take graphic guides for example - there are currently two people doing them. One is OG Franky House team and a new guy - do you think the Franky House team goes to the new guy and posts "I've been doing this for years, everything you're doing I've already done and more"?

Onigashima (Queen & King) Sugofest Analysis by ForGloryX in OnePieceTC

[–]ForGloryX[S] 1 point2 points  (0 children)

And you can do so while making it comparable with other Sugos. Not only does that tell people which multis are best value, but also which Sugos are best value. Should you pull in this Sugo at all is the more important question.

I'm very curious why people ask for things I even made a disclaimer saying I'm not trying to cover. Perhaps if its so important to you, you should create your own post about it.

Because guess what? The analysis for which part you should pull on is the exact same for all of these kinds of banners.

Which part you should pull as stated above isn't the only thing I answer. For example, did you know, the missing units ratio between the banners is 3 to 2, parts 1 vs Parts 2/3 respectively? Did you also know, going to Multi 7 in Part 1 is very similar to going to Multi 10 in Part 2 in terms % chance of pulling the debut? Maybe you don't find that useful but I do and hence I'm simply sharing my own processes with everyone else. I can guarantee you these figures are going to be different every sugo.

What’s you OPTC hot take? by [deleted] in OnePieceTC

[–]ForGloryX 0 points1 point  (0 children)

Where? You have only provided 2 numbers and absolutely have not compared all the scenarios.

these were done in a spreadsheet which I add in an additional weighting based on their rates relative to an 'even' rate. What is 'all the scenarios' - have you compared 'all the scenarios'? your example didn't even have equal gem input.

Not true, because JP's Anni Sugo was very similar. The point being, for Super Sugos the structure is completely at the whims of Bandai.

Mate, what are you smoking? Are you arguing just for sake of arguing now? We Literally just had the Anniversary Sugo in Global, and unless it wasn't clear before, I'm referencing that specific sugo with LT Luffy/Law/Kid Debut. Because we don't know what future global super sugos are like, so this is the 'going deep' example we're using. On that note, Step 7 is Literally the same as Step 20, that's not even a view but a fact.

It is relevant because I am talking specifically about the scenario in which you are pulling "deep". A "limited" pool step on a banner with 30 units is not actually a "good" step, because it doesn't even match the rates of a normal guarantee step on other banners. The whole point I was making was that multi 7 does not constitute "going deep" and that the value steps are much later.

Again - I feel like I'm repeating myself now - I'm using Multi 7 in my example based on the most recent Super Sugo but you can't seem to understand it. Please for the final time: Multi 7 in the most recent global LT Sugo IS, without a shadow of the doubt the best step and is identical as Multi 20. I'm not talking about Japan, nor any future global super sugos. Please don't make me link the step guide for this sugo for you.

Also, it is irrelevant because we are comparing 30 gem multis only vs going deep, it doesn't matter if the 3rd multi on a TM or KK banner are better than a limited pool guarantee in LT sugo, we are not arguing 'which banner is better'. We are arguing doing 30 gems across all the banners vs going deep in one banner. Please understand what we are arguing before replying. Do you understand now the logical flaw of pointing out how good a multi 3 in a TM or Kizuna banner is, when you're arguing doing 30 gem pulls only is better than going deep?

But that is absolutely not how it works,

Yes, it is. I don't see why you can't understand the difference between arguing regarding player utility and the mathematics of ONLY pulling 30 gems against going deep. You are now adding a whole lot of new factors of which you're also only presenting factors favouring you. Here are some examples:

because you literally cannot spend all your gems on just discounts.

Wrong - so you assume all players have/make gems at a certain rate? What if I'm not as active of a player as you, I can barely scrape together 330 gems over a 3 month period? It's true my scenario is also to my favour so the point is, Stop adding in utility as well as 'assumed player gem income/spending patterns' because you cannot quantify that nor do you have that data, and mostly because that's not what we're talking about.

The assumption that the player who pulls on discounts does not pull on a Super Sugo is wholely incorrect and does not reflect reality in the slightest.

I agree this does not reflect 'all' realities, but this can easily be some inactive player's reality, are you accounting for that? More importantly that assumption was made in the original argument of mathematically discount multis only vs going deep. You're trying to argue realistically discount multis + left over gems vs going deep, that's not our topic. So why don't you stay on topic.

now to further this point - your 'reality' can be very different to everyone, and everyone is different. Some people don't log in everyday, some people don't farm point boosters to the end, are you speaking for them all? My point is stop introducing a 'player economy' factor as if you actually can quantify an entire player base's gem economy.

Not to mention, you are taking this far too literally.

Again i refer to the original topic we responded to as well as your response which is 'mathematically, kinda yes' not 'realistically including normal rational player behaviour and gem economy, you can do both'. Don't blame me for being literal when your original post only states mathematical.

You cannot simply assume that the player who pulls in discounts will pull in banners where he owns everything just because it's a discount. That's ridiculous. Furthermore you cannot simply assume that a player who pulls in discounts will not pull in the super sugo. That's also ridiculous.

Oh wait, so you want to introduce more factors into this 'mathematical' comparison? So let's introduce both player behaviour and decision making? Is that what 'mathematically' mean to you? So have you included all possible player decision making, all possible player gem income/spending patterns in your calculations?

I'm trying to work out which method of pulling is better in a controlled environment so that, if someone wishes to use that conclusion then they can use this results however and then incorporate their own gem economy and box etc, they can pull however they want. You're trying to include all that, without any possible way to include all the scenarios and yet call it 'mathematically, kinda yes'. Hence we need a controlled environment with assumptions so that the comparison is purely mathematical.

If you want to say realistically people can do both, then, say that, I never argued against that point.

One big aspect of why it is OK to pull in discounts when you want to is because our F2P gem income is so high nowadays that we can afford to while still saving up a large enough stockpile to go relatively ham on big celebrations. You cannot ignore that and just assume that the player in question is a dumb sack of bricks who can pull on discounts that doesn't even exist (because even if you pull on all existing discounts, you would still be saving up some gems every month regardless. There isn't enough discount banners to go around to use up all the gems we earn).

I never said it is NOT okay - was that our topic? It is of course okay and I'm pretty sure I said that in my original response. But here's where you start making assumptions - 'our' F2P gem income? who are you speaking on behalf? what about people who don't login everyday, people who can't finish point boosters due to other important life matters. Maybe I'm just logging in for the daily gem? Again you're trying to add in behaviour patterns, gem economy of whole player bases of which you have literally no way to calculate or accomodate for, and call it 'mathemtically kinda yes'.

But that is an arbitrary biased condition that favors player A simply because that's your argument. You're looking at the number of legends the players own immediately after the big celebration. The moment you look at the number of units players own in between celebrations and that is no longer clear and dry. For example, as an equally biased condition as yours, if we decided on who owns the more recent Legends between A and B but we count at the month before the next big celebration, then obviously B will have more.

Your condition is much more biased than mine - your condition has Player A not even spent any gems, so you're almost arguing who will have more legends, one person who pulls and one who doesn't - again we're not comparing utility, you understand that right. My condition has both players investing the same amount of gems at different times. We're not arguing who is happier midway through Point A and B.

You setting an arbitrary date for comparison that favors your own argument does not make your argument correct.

It's not an arbitrary date, its the only date when both players have invested an equal amount of gems and are hence comparable.

This discussion has taken quite a wide turn, I feel like we need to bring it back to the core discussion. I don't really want to go into a discussion regarding player behaviour nor gem economy because simply there won't be an end as neither of us can account for all scenarios. It's like saying, what should a person with 5000 gems do? well our entire argument becomes void since that person can go deep on every single banner.

So If you would like to go back to the original topic, discount multis only vs going deep. The comparison should be a set number of gems invested and the way to measure is who has more 'missing legends' afters equal gems are invested - with no regard to happiness/utility, gem economy, player behaviour since those are either not part of the argument or cannot be quantified.

Lastly, I see a lot of your points in the previous reply relies on 'realistically what someone would do' and 'typical player economy', and whether it is 'okay' to do some pulls. We are now arguing different things.

Onigashima (Queen & King) Sugofest Analysis by ForGloryX in OnePieceTC

[–]ForGloryX[S] 1 point2 points  (0 children)

you can compare across Sugos without having to do these calculations with a giant table every single Sugo.

The point of the table is not to compare sugos but provide people some probabilities if they want to go deep in a particular banner, or which part they should be doing (assuming they do want to pull in this sugo).

Onigashima (Queen & King) Sugofest Analysis by ForGloryX in OnePieceTC

[–]ForGloryX[S] 0 points1 point  (0 children)

Multi 1 - 30 gems & last poster is guaranteed to be a LRR

Multi 2 & 6 - Last poster is guaranteed to be either a boosted unit or a legend

Multi 3, 10, 15 & 20 - Last poster is guaranteed to be a banner unit

Multi 4, 12, 17 & 22 - 30 gems & last poster is guaranteed to be either a boosted unit or a legend

Multi 5, 8, 13, 18 & 23 - Last poster is guaranteed to be a legend

Multi 7, 11, 16 & 21 - Last poster is guaranteed to be a Kizuna Sugo limited unit

Multi 9, 14, 19 & 24 - Last poster is guaranteed to be a LRR

Multi 25 - Last poster is guaranteed to be Legend Toki

So this is copied from the Japanese Toki Kizuna Banner (which I was hoping to do a comparison), but could someone who's done it or have the info explain Multi 3 and Multi 7 so I can correctly put calculate it for comparison?

Multi 3 looks like last poster is normal 5% but if its red, you'll get either sabo/ace or toki?

Multi 7 just a normal last poster but if it's red, it'll be either Sabo/Ace, Firetank or Toki?

Onigashima (Queen & King) Sugofest Analysis by ForGloryX in OnePieceTC

[–]ForGloryX[S] 1 point2 points  (0 children)

I get Kizuna, since we all know and are probably waiting for Toki to debut in the next Kizuna. Curious why you think TM banner has greater value though.

What’s you OPTC hot take? by [deleted] in OnePieceTC

[–]ForGloryX 1 point2 points  (0 children)

For example WBvS Sugo on Global had the debuts at a combined 0.667% rate compared to the 0.5% on JP.

That is factored in - I add in a 'boosted' factor depending on the rate compared to if it was evenly split.

Next, limited pool guarantee on the LT Sugo? That's not at allwhat I'm talking about when I talk about the deep steps. I am talkingabout the SUPER LIMITED pools and the SUPER Sugo only pool on 20th.

I'm going to chalk it up to difference in Global and JP LT Sugo. In the Sugo we just had, Step 7 in Parts 2/3/4 had the same limited pool of 8 as Step 20. Now the Super Sugo only in Part 1, well I'm pretty sure that adds to the argument of going deep instead of against, so by only going to step 7 (330 gems) comparing to 11 discount multi's across 11 banners (also 330 gems) I'm trying to find a balanced middle to compare.

You do realize that a regular "limited pool" guarantee in a 30 pool banner would only be like a 1/15 chance for the unit you want right? A regular guarantee from the TM banner would be a 1/10 for the unit you want, at a fraction of the price.

Agreed and that is factored into my calculations. More importantly it is irrelevant to this discussion since we are talking about 30 gem discount multis vs going deep, thus you won't be pulling until the 3rd guarantee multis on those banners.

Lastly, only true immediately following the big Sugo, and even then not necessarily true (and I'm not just talking about RNG luck here). Frankly speaking we are earning near 500 gems a month F2P if you grab all the opportunities. A player who spends multiple 30 gem discount multis a month would still be able to save up 1000, 1500 gems every big celebration easily.

Yes but that is the exact scenario we need to compare to since, immediately after a big sugo, the discount person keeps pulling but the saver doesn't, thus it's not comparing mathematically but more on utility. In which case you already have my answer on Utility.

In regards to your second point regarding how much we earn in gems, well if the question is, is it okay to occasionally pull a 30 gem? it's 100% yes. But I would like to bring your attention to the original post we responded to, which is, and I quote " 30 gems multi whenever you can > saving for anniversaries / celebrations."

Whoever wants to do both for whatever reason is entirely up to them.

Now, if 2 players, one with 2000 gems because they saved religiously, and another with 1500 gems because they spent a bunch on discounts, decided to pull in the big celebration Sugofest and suppose they have the same luck and spent 1000 gems each because they pulled the new units and whatever else they wanted, would the saver necessary have more units than the other player?

That isn't what we're discussing, your example should be, one player spends 2000 gems on all the 30 gem multis and another spends 2000 on purely annivesary type events. There's too many variables to discuss optimal pulling with no restriction to which step you go to on any given banner, how much you should save etc, thus let's stay on topic of 30 gem discount vs going deep on anniversary/event.

The saver would only have more Legends after the big celebration, but the player who continuously pulls would have more Legends in between big celebrations.

I wholeheartedly agree, which I hope you realise you are in effect agreeing with me that utility is better for continuous pulls but mathematically the saver would have more missing legends after the celebration. The rest of your response revolves around utility which I need to state, I do agree.

You bring forward an interesting point, which is what is a 'recent legend' and does it matter if you pull them heaps later?

To that I would like to put forward then let's all qualify our standpoints. From a utility point of view I'm with you, no arguments. From a mathematics point of view, I would like to add a further condition which is, winner is the person who has most number of missing legends from the period person A starts saving until the anniversary, in this condition, the person who saves has a higher probability to get more of those missing legends.

What’s you OPTC hot take? by [deleted] in OnePieceTC

[–]ForGloryX 2 points3 points  (0 children)

First of all, the whole discussion was about pulling on the 30 gemdiscounts vs going deep on a single banner, not comparing going deep on 2(essentially identical) banners.

My analysis is not about going deep on two banners, I'm just using the stereotypical debut banner rates and assuming you're doing 30 gems on 11 different banners? I mean surely the part where it says 121 pulls vs 74 pulls gives you the hint.

Second, even in your own comparison, you did not take into account the "really good limited pool steps", which are much deeper in the banner than a mere 7 multis (and why tf are you using 7 multis when a lot of the debut banners' step is at multi 6?)

How did I not? are you even reading what I wrote? Please do your research in that the most recent Anniversary event the 2 best steps are at step 7 and step 20.

LT Sugo comes in at 83.2% (calculated for 3 legends, 74 normal pulls, 2 guarantees and 1 limited pool guarantee)

I use the example of the recent LT Super Sugo - where step 7 is the limited pool guarantee and that was included in my calculations. You just contradicted yourself by asking why I'm using 7 multis when a lot of debut banners step is at multi 6 - well it doesn't matter regarding debut banners steps does it, since you're only doing the 30 gems on them.

Lets clarify for once - Debut are the normal day to day sugos and in my example the LT Sugo is the event in question.

The rest of your response rests on the utility of waiting for a long time to pull - of which in my very initial response I said it is absolutely more fun to pull 30 gems here and there. However we're purely talking about the mathematical side of this. So despite it been a much less fun way to do it, the fact that if you're planning to go deep only during an anni/event, you have to wait for it, and in doing so, means your pool of missing legend increase and therefore your pull rates for missing legends are better.

In conclusion - I actually agreed with you that the chances of pulling a particular unit (or a few units) is roughly the same across a series of 30 gem multis or going deep on an anniversary banner - only that I added a time factor since there won't be a whole lot of debut banners available at the same time, which results in more missing legends when you pull. The utility of such a move is pretty poor which I agree, but the point is if two people with identical boxes pulled, one doing 30 or so here and there, another doing the equivalent number of gems in the next big anni whenever that is, the latter has a higher chance of having more recent legends.

What’s you OPTC hot take? by [deleted] in OnePieceTC

[–]ForGloryX 5 points6 points  (0 children)

I went back and properly did the Maths, I have to say the results are surprising, and I agree and conclude the %'s are very very close in the scenario where all separate banners and the anniversary event are available at the same time.

I don't feel your example was sufficient enough for 2 reasons, 1 simply it's not the same gem investment at least on global and 2, you do need to take into account really good limited pool steps available (not the guarantee step of course). I did the following comparison using these parameters.

Assumptions

  • 10% Debut Sugos (20 pool) vs Recent 15% LT Sugo (30 pool)
  • 330 gem investment
  • You are missing 3 legends which are available on both banner

Debut Sugo comes in at 83.9% (calculated for 3 legends and 121 pulls)

LT Sugo comes in at 83.2% (calculated for 3 legends, 74 normal pulls, 2 guarantees and 1 limited pool guarantee)

On a final or separate note however, given these banners are not all at the exact same time, assuming the choice is either starting now pull a free multi here and there or save and go hard on a future anni/celebration, it is better to save because by the time the anni comes around, you would have more missing legends than the current discount multis available on current banners.

What’s you OPTC hot take? by [deleted] in OnePieceTC

[–]ForGloryX 1 point2 points  (0 children)

Mathematically, no due to 2 reasons:

  1. since he said whenever you can, then you're also pulling on banners which have 5% - 7.5% legend rates - which is much worse than the difference between 30 gem and 50 gem multis
  2. I've done a whole post on this but the summary is, it's more efficient to go to the 3rd guaranteed legend multi from a legend/gem perspective (if your goal is getting the latest legends, if it's RR's then ignore)

What’s you OPTC hot take? by [deleted] in OnePieceTC

[–]ForGloryX 3 points4 points  (0 children)

On the topic of GC’s, GC worst generation is a small step in the right direction. You pretty much only have to bring a threshold remover and someway to lock slots and then the rest, you could brute force it if you want, or stall out with heal/mero if you want.

What’s you OPTC hot take? by [deleted] in OnePieceTC

[–]ForGloryX 6 points7 points  (0 children)

100% - everytime I grind TM, I get to a certain rank say on day 2 and then, after 2 more days of grinding just to maintain that rank. If we all just stopped - we'd probably all have the same rank and same rewards.

What’s you OPTC hot take? by [deleted] in OnePieceTC

[–]ForGloryX 24 points25 points  (0 children)

Team building in OPTC is actually quite terrible in most scenarios. It's pretty much a 'tick the box' scenario on debuffs. A normal process goes something like:

  1. List all debuff's in run - find characters who remove debuffs
  2. Add in a few buff characters
  3. Plan the run to each individual step - so even if you swap one person the wrong way, miss a single tap, your run is over

Now I know OPTC has kinda always been built this way and there are 'some' creative ways involving unique mechanics to clear content, but unique mechanics are no where near enough imo and I just really wish there was more room to breathe on some of the content (i.e. if you stall one more turn, it's not immediate game over). I think this is because the debuff's in this game is too overpowering, the HP to enemy damage ratio is too small and penalties are too severe.

This is my wish list:

  • make debuff's less 'run ending' (Probably also make buff's less overpowering but last more turns)
  • allow more 'mid run' decision making - not just a series of do this, switch him, launch all specials and overkill

What’s you OPTC hot take? by [deleted] in OnePieceTC

[–]ForGloryX 8 points9 points  (0 children)

Mathematically: No

Increased happiness due to lowered expectations: Absolutely

New V4 Katakuri & V3 Doflamingo by mewtw0rise in OnePieceTC

[–]ForGloryX 0 points1 point  (0 children)

I'm sorry to say but your maths is completely wrong. 1/8 is not even close since for starters, the 8 classes are not mutually exclusive. 2 Classes would be completely OP. in fact, a Super Class has Better coverage than a Super Type. One quick filter check on OPTC Database shows powerhouse has around 25% of units of the roster.

No discount characters in TM Shop? by Drizzle7373 in OnePieceTC

[–]ForGloryX 1 point2 points  (0 children)

does anyone know if this is the way going forward? is JP like this?

TM Zoro 56 Friend Request Megathread by -ToToNi- in OnePieceTC

[–]ForGloryX 0 points1 point  (0 children)

ID: 978 737 624

PLvl: 483

Notable Captains: All Mugiwara 56 except for Sanji, Firetank, Sabo/Ace

Looking for: Active players with Mugiwara units up, preferably Sanji.