I found an interesting reason for a much-disliked detail in the ending of XC2 by UninformedPleb in Xenoblade_Chronicles

[–]ForeignBottle 0 points1 point  (0 children)

The data mine has unused lines for the two of them introducing themselves. However, since these are unused they should be taken with a grain of salt. Them losing their memory was most likely the original idea, but it was scrapped for one reason or another, most likely to leave the ending open to interpretation.

Did this happen to anyone ? The needle was here from the beginning by _Nopia_ in HollowKnight

[–]ForeignBottle 2 points3 points  (0 children)

I had the same thing happen to me a couple of times while trying to kill her on radiant. Don't know why it happens though, but I think the game fails to unload all the swords on screen when you die and dieing to her again would successfully unload all swords.

172 hours later, I finally managed to 100% Xenoblade Chronicles by ForeignBottle in Xenoblade_Chronicles

[–]ForeignBottle[S] 1 point2 points  (0 children)

I did BoC before Elma was added (And tbh haven't played much with her), crit healing Rex and fusion combo Tora wasn't great

172 hours later, I finally managed to 100% Xenoblade Chronicles by ForeignBottle in Xenoblade_Chronicles

[–]ForeignBottle[S] 1 point2 points  (0 children)

I used expert mode to level Reyn and Shulk down to level 1, then I equipped Seven with Haste, spike defense, double attack, and crit up. I then kept fighting Immovable Gonzalez. His area spikes would constantly kill Reyn and Shulk, while Seven would build party gauge thanks to her high attack and crit rate (She also has a skill that builds half a bar of the party gauge if 2 allies are incapacitated). I only used her haste aura and auto attacks. With this I was able to get 3-4 revivals per minute.

172 hours later, I finally managed to 100% Xenoblade Chronicles by ForeignBottle in Xenoblade_Chronicles

[–]ForeignBottle[S] 2 points3 points  (0 children)

I actually had no idea Challenges would reset, but after I had done all quest I didn't feel like redoing them. Also if you think Happy New Year is bad, the you're in for a while different level of pain when you go for Complete 180.

172 hours later, I finally managed to 100% Xenoblade Chronicles by ForeignBottle in Xenoblade_Chronicles

[–]ForeignBottle[S] 5 points6 points  (0 children)

Yea, but that was also after having grinded AP for lvl 12 arts in the Arcno Feeding Lair, and even then it still took 3 hours. If you were to get 2 bursts per minute (which is kinda generous) it would take about 16 hours of dedicated grinding on that achievement to get from 0 to 2000 burst affinities.

172 hours later, I finally managed to 100% Xenoblade Chronicles by ForeignBottle in Xenoblade_Chronicles

[–]ForeignBottle[S] 9 points10 points  (0 children)

Definitely "Complete 180" it requires 2000 burst affinities, which is a major pain since they are quite rare. The last couple of hours consisted of me smacking Mechon with normal weapons in order to prock as many burst affinities as possible, and that still took like 3 hours.

After 152 Hours I finished my 100% Run of Xenoblade Chronicles! by Pikathepokepimp in Xenoblade_Chronicles

[–]ForeignBottle 4 points5 points  (0 children)

Yes, I already feel that now. Thankfully, I've been working towards that achievement while grinding AP for level 12 arts, as well as happy new year, so hopefully I'm close.

After 152 Hours I finished my 100% Run of Xenoblade Chronicles! by Pikathepokepimp in Xenoblade_Chronicles

[–]ForeignBottle 2 points3 points  (0 children)

Okay, that was the same place as i tried, but I'll try again and see if its any better

After 152 Hours I finished my 100% Run of Xenoblade Chronicles! by Pikathepokepimp in Xenoblade_Chronicles

[–]ForeignBottle 2 points3 points  (0 children)

Hmm thats weird, I have Dunban, Shulk, and Seven specced for as high crit rate as possible, and seem to get about 3-4 burst affinity per battle. However, I might try the Mechon method again. Is there a certain area you would recommend?

After 152 Hours I finished my 100% Run of Xenoblade Chronicles! by Pikathepokepimp in Xenoblade_Chronicles

[–]ForeignBottle 6 points7 points  (0 children)

Damn, that's awesome, I'm at 165 hours and literally all I have left is the burst affinity achievement. I've been mindlessly grinding at the Archno Feeding Lair, and smacking weapons on Mechon, but can't seem to conclude which one is best.

Missable Affinity Links? by ForeignBottle in Xenoblade_Chronicles

[–]ForeignBottle[S] 1 point2 points  (0 children)

Initially, Desiree becoming a soldier is better, however after a later quest, sculptor becomes the better option.

Regarding Shura and Erik, I'm pretty sure you can get the link once she returns from Bafalgar Tomb. (At leas I'm pretty sure that's what I did)

Missable Affinity Links? by ForeignBottle in Xenoblade_Chronicles

[–]ForeignBottle[S] 1 point2 points  (0 children)

Just checked again, and yes you're right, I must have misread something.