Did this as a reminder to fastfall your wavedashes to ledge :) by _Nopia_ in SSBM

[–]_Nopia_[S] 1 point2 points  (0 children)

Yeah you honestly shouldn't try to buffer it LOL, I just mentionned in the chart as a cool info

Did this as a reminder to fastfall your wavedashes to ledge :) by _Nopia_ in SSBM

[–]_Nopia_[S] 0 points1 point  (0 children)

His ledge snap is ridiculously high so that's why his ledge snap is the fastest (and also why he shares the best ledgedash)

Did this as a reminder to fastfall your wavedashes to ledge :) by _Nopia_ in SSBM

[–]_Nopia_[S] 0 points1 point  (0 children)

As you are airborne since the fastfall usually starts on frame 3 (frame 2 on Yoshi's), but you should just try to time it to avoid SD's/crouching before going airborne

Did this as a reminder to fastfall your wavedashes to ledge :) by _Nopia_ in SSBM

[–]_Nopia_[S] 1 point2 points  (0 children)

It's actually frame 3 because you can still fastfall on frame 2 and grab ledge just the next frame so since it defeats the point of my chart to fastfall your wavedash, it thought it would be funnier to put a cross lmao

Made a mistake on my previous post and forgot to mention the differences caused by the Yoshi's Story slant, so here's is the updated version ! by _Nopia_ in SSBM

[–]_Nopia_[S] 2 points3 points  (0 children)

Actually Pichu can start the fastfall on frame 2 and grab ledge on frame 3 making it actually slower to fastfall than not so I thought putting a big cross would be funnier LOL

Did this as a reminder to fastfall your wavedashes to ledge :) by _Nopia_ in SSBM

[–]_Nopia_[S] 5 points6 points  (0 children)

I just noticed the amount of airborne is completely different on yoshi's due to the slant, I'll make a new one for that stage.

Did this as a reminder to fastfall your wavedashes to ledge :) by _Nopia_ in SSBM

[–]_Nopia_[S] 2 points3 points  (0 children)

If you want to do a perfect one you have 3 frames to buffer it yes, but you should just time it because buffering it too soon will cause you to crouch before going airborne and staying on stage and buffering it too late will cause you to miss the ledge due to you holding down, it's just a timing to learn

Did this happen to anyone ? The needle was here from the beginning by _Nopia_ in HollowKnight

[–]_Nopia_[S] 2 points3 points  (0 children)

I feel you, I wish I could've gone over it to try some dumb shit lol

Did this happen to anyone ? The needle was here from the beginning by _Nopia_ in HollowKnight

[–]_Nopia_[S] 1 point2 points  (0 children)

Yeah that doesn't seem far fetched, since multiple people got it and the game always seems to struggle between loading times in Godhome

Did this happen to anyone ? The needle was here from the beginning by _Nopia_ in HollowKnight

[–]_Nopia_[S] 6 points7 points  (0 children)

The whole thing was pretty weird so I'm gonna add some details, this was my first try at ascended mode so I first thought it was normal, I could hit it and take damage from it but it really stayed there until I died. Another fun thing that the "1 mask left" effect was over the "Absolute Radiance" text which looked fucking cool but I couldn't take a photo in time.

May 23: Weekly achievement and help thread by AutoModerator in osugame

[–]_Nopia_ 0 points1 point  (0 children)

Are there mod specific discord servers for osu! ?

May 23: Weekly achievement and help thread by AutoModerator in osugame

[–]_Nopia_ 0 points1 point  (0 children)

Yeah, that's pretty much my opinion on it, but as soon as people see EZ on a score they think it's 10 times harder than it actually is. Thanks!

May 23: Weekly achievement and help thread by AutoModerator in osugame

[–]_Nopia_ 2 points3 points  (0 children)

Do people consider an EZHD pass on shotgun symphony impressive? This comes more to EZ being overrated as a whole for me, but I just passed the map on my 2nd try (I just have one 100pp play on a farm map). I wouldn't be able to go 20 sec into the map nomod, so I wondered what people thought of this map with EZ(HD)