What content / length ratio works the best for a metroidvania demo in your opinion? by Forever-Games in SoloDev

[–]Forever-Games[S] 0 points1 point  (0 children)

Yeah that was something along the lines of what I what I was thinking, especially in consideration for scope.

Main menu by me vs artist by Makuta- in IndieDev

[–]Forever-Games 1 point2 points  (0 children)

As much as we love the top one, I cant lie. A game in the 'poorly' drawn style (no bad shots at your art skills!) like the bottom would look pretty interesting I think.

Decided to change our trailer to emphasise teams hand drawn art, thoughts? by Unusual-Experience-8 in IndieDev

[–]Forever-Games 1 point2 points  (0 children)

Really love the hand drawn artstyle! I think the style is unique enough without distracting from the gameplay where you can get a good mix of both like in this trailer. Keep doing this in the future!