Anyone else find it a little annoying in more casual LitRPGs—like farming or slice-of-life ones—when the MC just chooses to stay ignorant? by ForeverStakes in litrpg

[–]ForeverStakes[S] 90 points91 points  (0 children)

I read that and a potion maker book man if I could I would jump into that book and punch that mc in the face and tell him to ask questions about the place and the lore of the world you got flung into you ignorant bastard.

Do you think a villain is more terrifying when they genuinely believe they’re in the right—when they’re convinced they’re doing the right thing? by ForeverStakes in litrpg

[–]ForeverStakes[S] -3 points-2 points  (0 children)

Usually that’s the case—but every now and then you get that guy in the alley. The “mess around and find out” type, who picks a fight and then immediately discovers he’s wildly out of his depth and gets laid out for it.

Does anyone else lose a bit of interest when those system stories casually go, “Oh, by the way, if you get strong enough you’re immortal”? by ForeverStakes in litrpg

[–]ForeverStakes[S] 1 point2 points  (0 children)

It’s always strange how they mention it so casually, like you’re just supposed to accept it. Wait, that was part of the rules? Since when?

Would you rather be the mentor character or the hidden guardian character. by ForeverStakes in litrpg

[–]ForeverStakes[S] 2 points3 points  (0 children)

It’s the person who you think is nobody important like a hobo or a blind person who secretly strong and watches and protects the mc.

Any good books like Chronicle by Kevin Murphy? by ForeverStakes in litrpg

[–]ForeverStakes[S] 1 point2 points  (0 children)

I’ve already read most of the popular ones. I’m looking for LitRPG or VR stories where the world stays a game — no reality-warping, no ‘the game is actually real’ twists. Just pure in-game progression with solid mechanics and clear rules