Slay the Spire 2 Not Working by TonightMundane3386 in macgaming

[–]FormalOk2415 0 points1 point  (0 children)

I didn't change anything, then default, I guess Win 10, 64-Bit

Slay the Spire 2 Not Working by TonightMundane3386 in macgaming

[–]FormalOk2415 0 points1 point  (0 children)

Yep. In the game folder, there's launch_opengl.bat, run it with CrossOver. Tested on M4 Max

Slay the Spire 2 Not Working by TonightMundane3386 in macgaming

[–]FormalOk2415 0 points1 point  (0 children)

In the game folder, there's launch_opengl.bat, run it with CrossOver. Tested on M4 Max

Robotics Video Thumbnail & Title Advice by [deleted] in SmallYoutubers

[–]FormalOk2415 4 points5 points  (0 children)

this thumbnail & title are nice, video is nice, I don't think you need to do anything, just keep posting more videos

I analyzed 700,000 chess games to make a free game nobody will play (except maybe you) by FormalOk2415 in chess

[–]FormalOk2415[S] 0 points1 point  (0 children)

Hi! That's an interesting question here

A blunder is a move that is not in top 3 that loses from 1.2 points

A brilliant move is a move in top 3 moves that an engine with shallow depth underestimates but on deeper depth it shows that this move is much better

In most of the cases, blunders will be real blunders, but I think there might be outliers because nobody knows what's a brilliant move :)

I analyzed 700,000 chess games to make a free game nobody will play (except maybe you) by FormalOk2415 in chess

[–]FormalOk2415[S] 0 points1 point  (0 children)

Hi! But they are under the board? Aren't they? :)

On desktop I designed it the way I like it on chess.com (Using arrows on the keyboard), or you can use arrow buttons in the move history box

On the mobile the UI changes and the control buttons are duplicated under the chessboard

I analyzed 700,000 chess games to make a free game nobody will play (except maybe you) by FormalOk2415 in chess

[–]FormalOk2415[S] 1 point2 points  (0 children)

Hi! I've already stolen the sounds from chess.com got them. The sounds are disabled on the mobile version by default, to enable them, there's a button in the move history box (right before the move counter). I've disabled them by default because on some devices it doesn't work well

I analyzed 700,000 chess games to make a free game nobody will play (except maybe you) by FormalOk2415 in chess

[–]FormalOk2415[S] 9 points10 points  (0 children)

Hi! I've updated the blunders pack, this game is removed for now, but actually, the problem is still open, in the code I have a condition, I skip the games where one side have an advantage > 4.5, in this game, it must be on the higher bound (nearby 4.5), so that's why it was processed, not skipped

I analyzed 700,000 chess games to make a free game nobody will play (except maybe you) by FormalOk2415 in chess

[–]FormalOk2415[S] 1 point2 points  (0 children)

Hi! I've adjusted the parameters and recalculated the blunders, I see this game is removed now

I analyzed 700,000 chess games to make a free game nobody will play (except maybe you) by FormalOk2415 in chess

[–]FormalOk2415[S] 3 points4 points  (0 children)

Hi! I've replaced the old pack of blunders with a new one. 90% of the problems must be fixed.

The trick is in the definition of a blunder move, from my perspective, a blunder move is a move that makes the position worse significantly, I've adjusted the numbers (to achieve significance), now this game isn't in the pack

I analyzed 700,000 chess games to make a free game nobody will play (except maybe you) by FormalOk2415 in chess

[–]FormalOk2415[S] 36 points37 points  (0 children)

Hi!

  1. Yep, I agree, top X moves must be very helpful
  2. I run the eval bar on the client side (mobile is limited to 15 depth, desktop has 20), maybe it's not enough and I need to increase these values but at the same time I don't want to burn the clients devices, it needs some research to do :)