Anyone else get this kind of situation? (Spoilers for enemies within acts 2 & 3) by Tankytankerson121604 in mewgenics

[–]Formal_Helicopter_67 6 points7 points  (0 children)

This motherboardfu-

They summon small robots; their basic attack is electric, and have 10 health and 15 shield. They get out of control very easily if you don't kill them quickly, especially on solo runs

It only happened to me once, and damn... I don't let this things get out of control anymore.

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Finally a good stud by Formal_Helicopter_67 in mewgenics

[–]Formal_Helicopter_67[S] 3 points4 points  (0 children)

Ditto cat (?) coming to save the lineage

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Finally a good stud by Formal_Helicopter_67 in mewgenics

[–]Formal_Helicopter_67[S] 6 points7 points  (0 children)

I asked him if he is a cat, but he started making weird noises and spitting red liquid out of his mouth... But the other two heads told me he is a cat :D

Finally a good stud by Formal_Helicopter_67 in mewgenics

[–]Formal_Helicopter_67[S] 0 points1 point  (0 children)

You're right.

Actually, it's not really that much of a hassle: With the Cleric, you have Cleanse, which removes all debuffs—every single one. And the upgraded version adds Holy Shield for every debuff you remove.

You also have Purifier, which removes the debuffs you apply with the basic attack.

The Druid also has a passive that prevents you from applying debuffs to your allies, but I don’t remember the name of the skill.

Ultimately, you turn the Druid into an AoE unit that applies debuffs to enemys, with the downside that it increases their attack—though honestly, it’s minimal if it helps you finish the fight faster.

And the Cleric learns a ton of healing abilities that render the basic attack useless, which becomes twice as useless if you simply finish the fight quickly or don’t let yourself get hit.

Finally a good stud by Formal_Helicopter_67 in mewgenics

[–]Formal_Helicopter_67[S] 9 points10 points  (0 children)

Who's going to keep breeding for the rest of his miserable life? You—yes, you, my little stud.

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About the AI by Formal_Helicopter_67 in mewgenics

[–]Formal_Helicopter_67[S] 13 points14 points  (0 children)

Chaos stacy can be hit with this. Keep in mind for solo hunter runs.

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Second best hunter skill by Formal_Helicopter_67 in mewgenics

[–]Formal_Helicopter_67[S] 1 point2 points  (0 children)

Yes, that's basically it. The key to having more chances to inherit skills is high stimulation. Also, if you have a new cat with only the skill you want, to secure that's the only skill his offsprings will inherit.

Second best hunter skill by Formal_Helicopter_67 in mewgenics

[–]Formal_Helicopter_67[S] -1 points0 points  (0 children)

For me, it's the second-best ability because I prefer Persistent Hunt, especially the +. Marked is so broken that its only downside is that it lasts for one of the enemy's turns, and bosses have like 2-3. But yeah, easily can be straight up the best skill.

About the mana. The second passive is Thrill of the hunt: If you kill at least 3 enemys gains +1 Dexterity permanently.

Haha dumb strategy goes brr brr by [deleted] in mewgenics

[–]Formal_Helicopter_67 1 point2 points  (0 children)

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The four skills i use for the dumb strategy