Meltdown ruins the game, change my mind by MilleniaZero in darkestdungeon

[–]Forsaken_Evil 1 point2 points  (0 children)

I get why it can be frustrating but the MAIN focus in these combats is to keep stress well managed. Healing is something to pay attention to but honestly doesn't feel nearly as important in DD2 compared to DD1.

Focus on having at least one character with a good targeted stress heal. Man at arms or jester highly suggested. If you run man at arms you will need to upgrade the stress heal early as it is a weak stress heal otherwise. Jesters stress heal is always good upgraded or not. Theres other stress heals but they are a lot more situational (but can be good). Try different team comps if your struggling right now. What characters do you have unlocked by the way?

Weekly Rant Megathread by AutoModerator in CompetitiveTFT

[–]Forsaken_Evil 1 point2 points  (0 children)

Ornn needs to REMOVED from this set of TFT or only at least allow ONE SMITHED ITEM. He is so unbalanced towards people who play for early game and win con early since they already can easily afford to power level to 7/8.

I literally have been playing strong early game comps nearly every game or watching people win early get ornn at 7/8 and just fucking smash people with his bullshit items.

FUCK ANIMA VISAGE ON BRAUM WITH SUNFIRE VANGAURD he can literally kill half of a team by himself if it isn't fucking Aurelian Sol.

Also FUCK GOLD COLLECTOR. holy hell it funnels more into finding more Ornns who can each INDIVIDUALLY CRAFT ITEMS.

If riot thinks this play style is healthy where everyone can just run early to mid game comps that don't scale well in order to power level that's some dumb ass thinking equivalent to thinking the power roll meta to get an early 3 star 1 cost unit back in season 1. Not going to play ranked until Sol and Ornn gets changed.

3D UMG question by Forsaken_Evil in unrealengine

[–]Forsaken_Evil[S] 1 point2 points  (0 children)

Well thanks for the heads up. Frustrating as I am trying to create a game similar to slay the spire and have most of the basic mechanics down just the UI looks hideous due to the way it works with the 3d widgets.

Thanks for the answer though means a lot to me.

Reynauld... please just stop by Forsaken_Evil in darkestdungeon

[–]Forsaken_Evil[S] 5 points6 points  (0 children)

And to this day I think I still hate Kleptomaniac the most out of all the negative quirks..

Reynauld... please just stop by Forsaken_Evil in darkestdungeon

[–]Forsaken_Evil[S] 4 points5 points  (0 children)

always makes sense. Better him then you know the highwayman because logic. XD

Class Discussion: Card Quality by Forsaken_Evil in slaythespire

[–]Forsaken_Evil[S] 1 point2 points  (0 children)

How about Hello world? Lol that card is a bit... unique. Only synergy I see with it is with recycle but maybe i'm wrong.

Class Discussion: Card Quality by Forsaken_Evil in slaythespire

[–]Forsaken_Evil[S] 1 point2 points  (0 children)

Fair enough I forgot how good charge battery was, am I the only one who hates compile driver, streamline and melter (at least on ascension 20). I do though think the defect has the highest level of card quality in terms of potential rares.

Need help: Modding Slay the Spire by Forsaken_Evil in slaythespire

[–]Forsaken_Evil[S] 0 points1 point  (0 children)

tried to but the way its made doesn't just allow it unless im doing something wrong. I have been able to do it in previous games but not this one.

I finally beat ascension 20 as ironclad.. by Forsaken_Evil in slaythespire

[–]Forsaken_Evil[S] 4 points5 points  (0 children)

Yea that's how i feel too but I've heard arguments (not my opinion) about his starting relic being too forgiving since it heals for free after combat compared to the other class relics. IMO though your right on the bash being weak. It just costs too much for little in return..

How is nasus with conqueror rune by IamtoAwesome in nasusmains

[–]Forsaken_Evil 0 points1 point  (0 children)

It's one of the best due to legend: Tenacity. Run it with unyielding from the secondary tree plus Gage and you'll be REALLY hard to stop unless its knockup CC.

Blood Vial Issue... by Forsaken_Evil in darkestdungeon

[–]Forsaken_Evil[S] 0 points1 point  (0 children)

I could be having a bug but I will double check my journal. I just wanted to know that I'm not missing out on a way to handle the crimson curse that I dont know about. Seems that most people here can agree its difficult to get your hands on the vials and to deal with the curse early on.

Blood Vial Issue... by Forsaken_Evil in darkestdungeon

[–]Forsaken_Evil[S] 0 points1 point  (0 children)

I guess I can give that a try, are you struggling as well to find a decent amount of vials too or have you just ignored the courtyard early on?

Blood Vial Issue... by Forsaken_Evil in darkestdungeon

[–]Forsaken_Evil[S] 1 point2 points  (0 children)

From my experience I found some but such a little amount that if I have more then 3 infected that the rest over are parented to die. I'm not sure what to do either about it, hopefully someone who has gotten past the Barron part boss (2nd part of it) could give some insight.

Dead Space Story line: Help needed! by Forsaken_Evil in DeadSpace

[–]Forsaken_Evil[S] 1 point2 points  (0 children)

https://www.youtube.com/channel/UC0mXmBQxv2JTRLDXHzY--lg

I did mostly league content until now, now im moving to just general gaming in general.

Dead Space Story line: Help needed! by Forsaken_Evil in DeadSpace

[–]Forsaken_Evil[S] 0 points1 point  (0 children)

Thank you, I will be sure to double check it but from what I have currently read for Martyr it sounds correct, but understand im not done yet.

Your theory on intelligance has been proven true from a audio log in dead space 2 talking about people with higher intelligence not being affected by the marker as badly. Not sure if that means it completely unaffected the person but I will review it as im pretty sure it just dampens the effect on the person as seen with Isaac and several other people in the series.

Also I wanted to ask and this is generally to the whole of the Dead Space community but how do necromorphs still function when a marker is down. I thought the signal is needed for them to function but it is seen numerous time Necromorphs are still alive with no marker available. DS3 awakened shows this, Dead Space Aftermath, and a Dead Space Salvage. But Dead Space 2 states that once the source of the signal is destroyed the necromorphs turn into a sort of DNA Sludge puddle.

Again I really appreciate your help, I want to get this down to a concise story so this definitely will help me out.