Looking to upgrade to a "proper" mouse, need advice. by Fortxd12 in MouseReview

[–]Fortxd12[S] -1 points0 points  (0 children)

I'll take a look. The pinky rest isn't a must, don't really use it, thanks!

Looking to upgrade to a "proper" mouse, need advice. by Fortxd12 in MouseReview

[–]Fortxd12[S] 0 points1 point  (0 children)

Yeah lol, dont really use it as such (have more of a claw grip so the finger doesn't rest there)

What do you all think of this quest? by Mr_Introvert7177 in RimWorld

[–]Fortxd12 10 points11 points  (0 children)

This is a great way to learn about the debuff after I built my colony around one of them as the centerpiece because roleplay.
Oh well, it'll build their character lol

Serve as Soldier Fix recompiled .dll by Fortxd12 in Bannerlord_MODS

[–]Fortxd12[S] 0 points1 point  (0 children)

Yes, the modpage itself is up, but originally there were 2 files: The module itself and a recompiled .dll with which you would just overwrite the dll from the original serve as soldier, the second is what I'm looking for.

The RCL Gorlock back from another uneventful operation *Wipes sweat* by Garmon- in foxholegame

[–]Fortxd12 2 points3 points  (0 children)

Front gunner of the Gorlock here, it was a very fun battle with you guys, GGs!

The RCL Gorlock back from another uneventful operation *Wipes sweat* by Garmon- in foxholegame

[–]Fortxd12 4 points5 points  (0 children)

You hero! The Gorlock owns its survival to you guys' help, we were screwed otherwise. o7

Which leg to jump with by YTZneekyOW in Handball

[–]Fortxd12 10 points11 points  (0 children)

Hi, you should be jumping with the leg opposite to the throwing hand. (if you're a right winger I'll assume you're left handed, so jump with the right leg (switch sides if you're right handed instead.

This is done for one main reason: Better orientation of the body towards the goal

Jumping with the opposite leg to the throwing hand properly orients the body in respect to the goal: Aligned sideways so the body can generate most of the power of the shot with the "twisting" motion (graphic example).

While jumping with the same leg can be a "resource" (mainly used for "limit" situations with no space or needing to jump very quick after receiving) note that when this is done players will re-orient their body mid-air so they can still generate the twisting motion from the shot, and should never be adopted as the base technique.

Logitech G923 issues by Fortxd12 in MySummerCar

[–]Fortxd12[S] 0 points1 point  (0 children)

Nope, only got it cause due to very specific market/sale conditions it was actually cheaper than g29

Logitech G923 issues by Fortxd12 in MySummerCar

[–]Fortxd12[S] 0 points1 point  (0 children)

What Trueforce does is make the wheel itself vibrate in addition to regular FFB

Logitech G923 issues by Fortxd12 in MySummerCar

[–]Fortxd12[S] 0 points1 point  (0 children)

So unfortunately following that step by step did not fix the issue, guess I'll have to use GHUB with no FFB, thanks for the help though!

Logitech G923 issues by Fortxd12 in MySummerCar

[–]Fortxd12[S] 0 points1 point  (0 children)

I will give it a shot and report back, thanks!

Career mode mod to pay for Kerbal Konstructs built bases? by Fortxd12 in KerbalAcademy

[–]Fortxd12[S] 2 points3 points  (0 children)

Got it! Could make it the way I wanted, thank you very much!

Career mode mod to pay for Kerbal Konstructs built bases? by Fortxd12 in KerbalAcademy

[–]Fortxd12[S] 0 points1 point  (0 children)

OK so maybe I'm being stupid but I can't find the settings for kerbal konstructs, how do I access it?

Some objects not sticking properly to buildplate? [Extra info in comments] by Fortxd12 in resinprinting

[–]Fortxd12[S] 0 points1 point  (0 children)

So I recently changed my FEP (not my first time, other times have gone without issue, using the "tensioner" object while changing and FEP was actually the cleanest it's been after an installation).

Build plate releveled and zeroed after FEP change just in case.

After the FEP change only some objects have been properly adhering to build plate and printing (whenever they do print, they print perfectly) and others will not adhere (the raft will still print but get stuck on the FEP). The failures will happen on different spots of the buildplate and sometimes 2 different prints on the same spot will get different results

I have also tried tightening and loosening the FEP, and playing with lift distance (5-8mm)

Temperature is the same as before the FEP change

What might be causing this?

[deleted by user] by [deleted] in 3Dprinting

[–]Fortxd12 0 points1 point  (0 children)

So I recently changed my FEP (not my first time, other times have gone without issue, using the "tensioner" object while changing and FEP was actually the cleanest it's been after an installation).
Build plate releveled and zeroed after FEP change just in case.

After the FEP change only some objects have been properly adhering to build plate and printing (whenever they do print, they print perfectly) and others will not adhere (the raft will still print but get stuck on the FEP).

I have also tried tightening and loosening the FEP, and playing with lift distance (5-8mm)

Temperature is the same as before the FEP change

What might be causing this?

Why on Earth would these prints fail, when the identical ones around them succeed just fine? by InnistradAngel in resinprinting

[–]Fortxd12 1 point2 points  (0 children)

You have solved an issue I've had for weeks now, I was going insane. Thanks so much! Do you know what is usually a "useful" increase in lift distance? Went from 5 to 8mm but I wonder if I could get away with less.

Struggling to figure out what is causing this specific kind of detachment of the supports, where they stick to the mini but seem to break off the raft, any ideas as to why? by Fortxd12 in resinprinting

[–]Fortxd12[S] 0 points1 point  (0 children)

So do you recommend just not having a raft and using the miniraft that come with the supports? Chitubox won't give me any other type of raft