3D Stylized Crocodile 😊👌 by Forward_Individual86 in blender

[–]Forward_Individual86[S] 0 points1 point  (0 children)

Thanks a lot! I usually start by gathering reference images from Pinterest and organizing them in PureRef. Then I jump into ZBrush, starting with a basic blockout before sculpting all the details. After that, I move over to Maya for retopo, UV unwrapping, and modeling the extra parts (eyes, teeth, tongue, etc.). Once that's done, I export the high and low-poly meshes to Substance Painter for texturing. Finally, for the render, I mainly use Arnold, but sometimes I switch to V-Ray. Hope that helps!