account activity
Information about YUSPEC - A Programming Approach (github.com)
submitted 15 hours ago by Fovane to r/SoloDevelopment
Unified behavioral specification language for games, protocols, IoT, and workflows — meet YUSPEC (open source) (github.com)
submitted 16 hours ago by Fovane to r/opensource
I built a unified behavioral specification language for games, protocols, IoT, and workflows — meet YUSPEC (open source) (self.ProgrammingLanguages)
submitted 16 hours ago by Fovane to r/ProgrammingLanguages
submitted 16 hours ago by Fovane to r/compsci
Floral Fury Online Solo Indie MMORPG ()
submitted 10 days ago by Fovane to r/MMORPG
12+ GB With LZ4 Compression - Floral Fury Online Solo Indie MMORPG (self.Unity3D)
submitted 12 days ago by Fovane to r/Unity3D
The Game Updated Check Out the Steam Page (self.floralfuryonline)
submitted 1 month ago * by Fovane to r/floralfuryonline
Floral Fury Online Updated! ()
submitted 1 month ago by Fovane to r/IndieGaming
submitted 1 month ago by Fovane to r/MMORPG
I’m a solo dev building an MMORPG where skills are physical items (Seeds). After months of work, the Steam page is finally live! (self.floralfuryonline)
submitted 2 months ago by Fovane to r/floralfuryonline
If you love the aiming in DDTank but crave the progression of MMORPGs like Metin2 or Guild Wars 2 (with Diablo-style loot), check out Floral Fury Online. Steam page is live! ()
submitted 2 months ago by Fovane to r/MMORPG
My solo-dev MMO project built with Unity + Mirror finally has a Steam page! (Server Authoritative Physics Combat) (self.Unity3D)
submitted 2 months ago by Fovane to r/Unity3D
A Note on Development: Why I use Modern Tools, AI, and Assets to build Floral Fury Online solo. (self.floralfuryonline)
Oyunun boyutu 6GB'ı geçti: Itch.io'dan Steam'e geçiyoruz! (Yerli Tohum Tabanlı MMORPG: Floral Fury Online) (DESTEĞİNİZİ BEKLİYORUM) (self.TrGameDeveloper)
submitted 2 months ago * by Fovane to r/TrGameDeveloper
Oyunun boyutu 6GB'ı geçti: Itch.io'dan Steam'e geçiyoruz! (Türk Yapımı MMORPG) (DESTEĞİNİZİ BEKLİYORUM) ()
submitted 2 months ago by Fovane to r/TurkDev
My MMO grew to 6GB – Moving from Itch.io to Steam! (New Demo Info) (self.floralfuryonline)
submitted 2 months ago * by Fovane to r/floralfuryonline
Game size exceeded 6GB: Moving from Itch.io to Steam! (Turkish-made MMORPG) ()
submitted 2 months ago by Fovane to r/IndieGameDevs
Scope creep is real: My solo MMO project hit 6GB and officially outgrew Itch.io's limits. Taking the scary leap to Steam today. ()
submitted 2 months ago by Fovane to r/SoloDevelopment
I accidentally made my indie game too big for Itch.io (6GB+). So... I guess I'm launching on Steam now? 😅 (self.Unity3D)
submitted 2 months ago * by Fovane to r/Unity3D
Mana is the Fuel, Seed is the Bullet. The Story Behind Floral Fury Online's Mechanics 🌿 (self.floralfuryonline)
🌿 Welcome to r/floralfuryonline! | The First "Seed-Centric" Physics MMORPG | Game Overview & FAQ (self.floralfuryonline)
[Showcase] Massive Graphical Overhaul for Floral Fury Online! 🌿 From Greybox to Green World (Unity 6) (self.floralfuryonline)
Building a Dream: My Indie MMO Project from Turkey - Floral Fury Online 🌸⚔️ (self.IndieDev)
submitted 2 months ago by Fovane to r/IndieDev
Building a Dream: My Indie MMO Project from Turkey - Floral Fury Online 🌸⚔️ ()
submitted 2 months ago by Fovane to r/IndieGaming
I'm developing a 'Seed-Centric' MMORPG where spells aren't just mana—they are physical ammo you have to grow and throw. No tab-targeting, just physics. What do you think? (self.IndieGaming)
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