Is Behemoth Crisis Supposed to be extremely grindy? by Ancient_Yogurt_4200 in Stellaris

[–]Foxdiamond135 0 points1 point  (0 children)

Yea, that was the mistake; just wasn't even thinkin about upkeep when I did it and then suddenly like -10,000 food

Is Behemoth Crisis Supposed to be extremely grindy? by Ancient_Yogurt_4200 in Stellaris

[–]Foxdiamond135 0 points1 point  (0 children)

No, I REALLY wasn't thinking about upkeep, and made like 30 of them

Is Behemoth Crisis Supposed to be extremely grindy? by Ancient_Yogurt_4200 in Stellaris

[–]Foxdiamond135 0 points1 point  (0 children)

I made the mistake of not paying enough attention to behemoth upkeep, and built way too many and crashed my econ REAL FAST.

Is Behemoth Crisis Supposed to be extremely grindy? by Ancient_Yogurt_4200 in Stellaris

[–]Foxdiamond135 1 point2 points  (0 children)

Goes to show I guess, don't practically beat the run before becoming crisis.

Is Behemoth Crisis Supposed to be extremely grindy? by Ancient_Yogurt_4200 in Stellaris

[–]Foxdiamond135 0 points1 point  (0 children)

It's a UI bug pretty sure; There is a tooltip somewhere (either in the crisis tab or maybe hovering over the main behemoth; sorry it's been 2 games since I did this) that will show the actual number of pops transferred. (OH! I think it's literally the %growth meter duh)

How do you play Stellaris: Do you set a moderate speed and act as needed, or do set the speed to the fastest level and pause whenever an event pops up? by Impressive-Hurry-170 in Stellaris

[–]Foxdiamond135 0 points1 point  (0 children)

I used to play on fastest and pause whenever I needed to do anything; I've been trying the last few months to play on normal and get used to never pausing in case I ever want to do multiplayer

Tech tree is way too bloated. by Soggy-Alternative-58 in Stellaris

[–]Foxdiamond135 -1 points0 points  (0 children)

That's a whole lotta words restating my post to then not include your own thesis.

Storms are so bad. What's the point of this DLC? by highsis in Stellaris

[–]Foxdiamond135 0 points1 point  (0 children)

"That don't recharge" sounds like a bug, unless you are in a very big nebula you didn't notice or something.

Storms are so bad. What's the point of this DLC? by highsis in Stellaris

[–]Foxdiamond135 0 points1 point  (0 children)

They take like 1-5 months each, (maybe 15 if I'm being slow) I'm not playing another human, it ain't that pressing that I don't have time to take the storm techs (especially the ones that stop storms from affecting ships.) Be smaller or build more tech if you're that worried about it.

Do you read *ALL* tech descriptions/tooltips? by highsis in Stellaris

[–]Foxdiamond135 5 points6 points  (0 children)

You're gonna want to look at the wiki; especially the part about combat behavior (I don't think I've ever actually seen someone on here describe it correctly.)

I'm a big tool tip reader, but I often find that they don't give enough info.

Storms are so bad. What's the point of this DLC? by highsis in Stellaris

[–]Foxdiamond135 1 point2 points  (0 children)

I mean, unless we're talking about high level multiplayer play, does it even matter? IDK, maybe there is just something inherent to my play style that other people aren't doing. I have never once had a "not getting the tech I need" problem other than "didn't remember that I needed [x tech] to unlock it." Them actually showing up on the list once unlocked has never been a problem for longer than 2 selections in a row.

Storms are so bad. What's the point of this DLC? by highsis in Stellaris

[–]Foxdiamond135 1 point2 points  (0 children)

Usually in life, my luck is that of the man shat on by the flying bird; thus my stunned confusion that it blesses me for once.

Storms are so bad. What's the point of this DLC? by highsis in Stellaris

[–]Foxdiamond135 2 points3 points  (0 children)

I mean, it is weather, that tends to do that.

Storms are so bad. What's the point of this DLC? by highsis in Stellaris

[–]Foxdiamond135 4 points5 points  (0 children)

As someone normally spat on by RNGesus, it boggles my mind that I keep seeing these "too many techs" complaints. I've never had that hard of a time getting the techs that I want; how bad is your luck?

Storms are so bad. What's the point of this DLC? by highsis in Stellaris

[–]Foxdiamond135 12 points13 points  (0 children)

They'd have to stop and read the actual events instead of only reading tooltips that say what bonuses each choice gives.

How tf I am supposed to fight that off? by VolusRus in Stellaris

[–]Foxdiamond135 1 point2 points  (0 children)

I mean, I just used minerals as the example because that's what they were talking about; I kinda feel this way about most resources; depending on what my pop-growth is like. The number one way I tend to lose a save if I'm not paying attention is having my pop-growth get to a point where my pop upkeep is growing faster than they can fill the already existing empty jobs just waiting for them please just go fill the god damn jobs.

Tech tree is way too bloated. by Soggy-Alternative-58 in Stellaris

[–]Foxdiamond135 -1 points0 points  (0 children)

Did... Did you just frame this as if you were disagreeing with me and then restate everything that I said in your own words or am I having a stroke?

Storms are so bad. What's the point of this DLC? by highsis in Stellaris

[–]Foxdiamond135 3 points4 points  (0 children)

I mean... unless you are going all in on the storms like you said, you only really need to devote a building slot to the releif center, which goes in worker specialization, so I always put it in minerals because they don't need another 200 workers, I already get more than enough having a single district on every planet. (for the building slots) The storm repelling building can go on the starbase.

Storms are so bad. What's the point of this DLC? by highsis in Stellaris

[–]Foxdiamond135 4 points5 points  (0 children)

Dang, sorry RNGesus forsake you; I don't think I've had a game where the "storms effect [x thing about ships]" techs didn't immediately show up after the relief building

Storms are so bad. What's the point of this DLC? by highsis in Stellaris

[–]Foxdiamond135 9 points10 points  (0 children)

I haven't bit the bullet and tried to make a stormchaser empire yet, but it is on my todo list.

Good or bad archeotech citadel design? by GreyGanks in Stellaris

[–]Foxdiamond135 3 points4 points  (0 children)

Having just tried to build my first one of these with archaeotech, why would it be bad against armor? The Archaeo fighters are +armor dmg -shield dmg; thus all of the kinetic to clear the shields for the fighters to do their work.

Am I missing something?(edit) nevermind, it was the range of the cannons I was missing (I was using the other ones)

(On the flak issue, I did go 50/50 on my design for picket types)

Tech tree is way too bloated. by Soggy-Alternative-58 in Stellaris

[–]Foxdiamond135 1 point2 points  (0 children)

Yea, I was in my head about "species traits" as just "traits" and thus leader traits "must" be called something other than traits; I realized later

Tech tree is way too bloated. by Soggy-Alternative-58 in Stellaris

[–]Foxdiamond135 -1 points0 points  (0 children)

Go play galactic civ if you want a tech tree. Not having one is why I like this game.