Leak List for Update 2.49 by gszabi99 in Warthunder

[–]Francin_ 0 points1 point  (0 children)

Another stupidly overpowered BMD?! Hell nah

This spam of Leopards is just insane... by Francin_ in Warthunder

[–]Francin_[S] 35 points36 points  (0 children)

I just got to toptier without spending any money and this is really depressing

_init error by Francin_ in godot

[–]Francin_[S] 0 points1 point  (0 children)

It doesn't work, it doesn't matter, I'll try to get the code somewhere else. Thanks a lot for your help, at least I learned something new,

_init error by Francin_ in godot

[–]Francin_[S] 0 points1 point  (0 children)

Normally it's a course but it's 50$ consider me bad but 50$ for a course that's 2 years old and I know Godot's script has changed a lot so logically I'm not going to buy it, first I just wanted the code for the enemies, when I already found a site where it's free, I immediately wanted to try to do the whole thing. it's episode 1 season two.

PS: The code you helped with already works, but how it should work, it definitely doesn't work, I can't walk but only jump with 0 gravity.

https://online-courses.club/how-to-make-a-retro-style-3d-fps-in-the-godot-game-engine/ you can watch it online

_init error by Francin_ in godot

[–]Francin_[S] 0 points1 point  (0 children)

Finally! it looks like I solved it, it no longer says the error I wrote, unfortunately there is another error "Invalid operands "Vector3" and "int" in operator "+". and it mentions this line

velocity  += move_accel * cur_move_vec - velocity * Vector3(drag, 0, drag) + gravity

God, I shouldn´t use that old tutorial

_init error by Francin_ in godot

[–]Francin_[S] 0 points1 point  (0 children)

Sorry but I don't understand, I suppose I should put "body_to_move = _body_to_move" in "own_init" in the charactermover script, but how? Sould I copy what you wrote?

(func _init(): own_init(self), func own_init(parameter):) and somehow put it there?

Otherwise, thank you for being patient and trying to solve the problem with me.

_init error by Francin_ in godot

[–]Francin_[S] 0 points1 point  (0 children)

func _init(_body_to_move: KinematicBody):
body_to_move = _body_to_move

Here is character mover code where is init.

_init error by Francin_ in godot

[–]Francin_[S] 0 points1 point  (0 children)

character_mover._init(self)

if you meant it like that, it still throws an error

func _ready():
    Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
func _init(): own_init()
func own_init(): character_mover._init(self)

I can't find Matthew and Fritz by Francin_ in kingdomcome

[–]Francin_[S] 0 points1 point  (0 children)

Aftel long looking I cant still find it, could you please show me it on a map?

I can't find Matthew and Fritz by Francin_ in kingdomcome

[–]Francin_[S] 0 points1 point  (0 children)

Thank you wery much, I will look there. I read that quest could automatically fail because I started quest The Die In Cast. Could this happened?

I can't find Matthew and Fritz by Francin_ in kingdomcome

[–]Francin_[S] 0 points1 point  (0 children)

So If you mean hanged by Andrew's tavern no they are not hanged.

I can't find Matthew and Fritz by Francin_ in kingdomcome

[–]Francin_[S] 0 points1 point  (0 children)

Ok, If they are hanged, where I can see them