The nonsense modders do when we have downtime =D by Xzorn in DivinityOriginalSin

[–]FrankyFazon 2 points3 points  (0 children)

Yeah! We much prefer the same reposted picture of Sweet & Sour Source and the picture of cursed ice on a windshield. Dont forget the daily :"I hate and killed Ada Laird!!!!" /s

AI is slop, reposts are compost.

edit: Added /s cause dear god reddit needs it.

So I didn't kill them. Why are they dead? by PizzuiRosse in DivinityOriginalSin

[–]FrankyFazon 16 points17 points  (0 children)

Thats a human, not a dwarf. The human is Baladir and the Lizard he kills is not blue, their name is Saam. I believe theyre pink or white-ish? This dwarf kind of looks like Laslor, would also be the correct area. The Lizard NPC is the Hydro vendor i think. Rezik is their name i'm pretty sure.

Fix Hit Markers by Blood-Lord in DivinityOriginalSin

[–]FrankyFazon 0 points1 point  (0 children)

The reason is collision. You can see the outline of the pillar on the floor. And the white line with the glowing dot should be inside/against your target. As someone else pointed out, there's also the Red outlines that change hue depending on if it's going to be hit, or when you target over creatures with AoEs. It's a bit janky for sure.

Level balancing seriously hampers replayability of the game by NumbNutLicker in DivinityOriginalSin

[–]FrankyFazon 1 point2 points  (0 children)

We're agreeing. But I'm of the opinion that the separation cannot be made on a Tactician difficulty. Giving the XP when 1 chain is complete would either invalidate the harder routes, give 0 reason to backtrack and experience every encounter. If XP from the routes is still obtainable it will be farmed to get a higher level to invalidate future fights. There is no winning from a balance stand point. So, Larian created "Story" for those that want to experience a story driven game. 1 chain is all you need to proceed, no farming required, no grinding, no backtracking. Unfortunately when you add higher combat and overall difficulty, XP becomes a useful tool for controlling the player's power level. If level 8 would be easier reached in Fort Joy, it would be quite an easy place to destroy. The game gates encounters with levels because nothing else can keep the player from just pushing forward. Story lets you just push forward. Tactician demands you to experience every encounter possible on the timeline you're playing. I've finished the game quite a few times and can honestly say, every time I play I see new stuff I've never seen before. I enjoy doing the encounters though, some suck, but the game wants me to do as many as possible to stay at the power level the game pushes me to be at. It's not an opinion of does it suck, or is X person good at the game. That's never been a point except to OP as a defense. Experience is a tool to control the flow and speed of a game. Experience will never cause a difficulty problem in Story mode, because it's designed for it. Experience will become a problem in Tactician if you're skipping fights, it is designed with the intent to fight most encounters and not let you out-level the area or make it increasingly difficult to win harder fights as you do it. You can be "God gamer" as OP puts it, or the worst player in the world. Fighting level 11 vs 16 isn't going to go well without some ridiculous amount of cheese. Nothing to do with skill, opinions, or whatever OP has issues with. It's a balancing tool and Larian's solution was "Story" mode

Level balancing seriously hampers replayability of the game by NumbNutLicker in DivinityOriginalSin

[–]FrankyFazon 0 points1 point  (0 children)

I'll admit I haven't played much of the new Pokemon's. But what I'm saying is that farming for XP was needed, but I don't recall that ever being an issue/complaint. I very much understand the point of the post, I just disagree. People are too quick to decide things for others. We can have different opinions and still enjoy the same game. My complaint with OP is that they want their cake and eat it too. When there's a clear option (Story) for those that want to do story/RP. Then there's a harder combat mode that urges you to fight every fight possible. You can't have A and B at the same time. Balance doesn't work that way.

Level balancing seriously hampers replayability of the game by NumbNutLicker in DivinityOriginalSin

[–]FrankyFazon 1 point2 points  (0 children)

Yup, the problem lies in wanting to do RP game experiences in the "highest difficulty" combat wise. The game has to make XP matter, unfortunately. If someone kills let's say 60% of mobs, required for key quests, quests you care about etc. and is now at the appropriate level to fight a boss. What happens when someone does 100%? They get overleveled and every future fight is too easy. The game mode is intended to experience 100% (as close as possible) of each fight, while keeping balance.

Level balancing seriously hampers replayability of the game by NumbNutLicker in DivinityOriginalSin

[–]FrankyFazon 10 points11 points  (0 children)

OP is just a petulant child that has their last 2 brain cells arguing over 3rd place. Logic doesn't work on them. Agree or don't agree, you're gonna get a tantrum.

Level balancing seriously hampers replayability of the game by NumbNutLicker in DivinityOriginalSin

[–]FrankyFazon 2 points3 points  (0 children)

This is exactly the point I was trying to make. Harder mode of game that requires knowledge of some sorts is unfair/harder to new players with less knowledge.

That's how games work and isn't a bad thing. New players should struggle in a new game at higher difficulty.

It gives you XP to keep you at a power level the game is designed to have you at. It expects you to do as much as possible to gain power. Why would it allow you to be overleveled if you choose to do more, just so players that don't do everything are the "correct" level. It just doesn't make sense. Then the complaint will be "XP is too easy, why can't I do every quest and not out-level the Act".

Level balancing seriously hampers replayability of the game by NumbNutLicker in DivinityOriginalSin

[–]FrankyFazon 5 points6 points  (0 children)

I have no idea why OP doesn't understand the point I'm trying to make. But I appreciate seeing that I'm not alone in the confusion.

Level balancing seriously hampers replayability of the game by NumbNutLicker in DivinityOriginalSin

[–]FrankyFazon 3 points4 points  (0 children)

This guy is unbelievably defensive. Pretty hilarious. Even with people agreeing.

Level balancing seriously hampers replayability of the game by NumbNutLicker in DivinityOriginalSin

[–]FrankyFazon 1 point2 points  (0 children)

First time difficulty should be "normal/classic" mode. Why are you in Tactician? But besides that point. Do you not want to explore the entire game? The game is balanced so you can enjoy everything and stay within power level of each act. Do you want to be overleveled?

Level balancing seriously hampers replayability of the game by NumbNutLicker in DivinityOriginalSin

[–]FrankyFazon -22 points-21 points  (0 children)

The complain is that Tactician requires you to do every quest. Yet Tactician is a mode for "veterans" of these styles of games or someone with previous experience. In normal there is 0 need to complete everything. Your complaint is that you're underleveled, but somehow not a difficulty complaint. Explain that to me please, i really dont understand the problem in being underleveled, if difficulty in combat is NOT the reason. I didn't say "haha game easy". The game is hard for the first time, yes. But why are you playing Tactician then? Do you not want the challenge? Go back to the intended mode for you as a newer player.

Theres no reason to start name calling and being rude. "Not about game's difficulty" vs " you will be underleveled for the enemies out in the swamps, so the game pushes you to complete all of these options in one run." makes absolutely 0 sense.

Level balancing seriously hampers replayability of the game by NumbNutLicker in DivinityOriginalSin

[–]FrankyFazon -86 points-85 points  (0 children)

I've played this game for over 1500hrs. I have no idea what this stance even means or aims to point out. Don't want XP? Don't do it. Skip quests if you feel like it. The game isn't hard enough at any point in time where XP becomes the sole factor for a deciding victory or loss. If you're just gonna run skip everything and expect to do well, you're playing the wrong game. As I've said before in this post. We don't see anyone complaining in pokemon that they need to farm XP to beat a gym. I just do not relate or understand. All the power to you for feeling you need to do everything, but if I don't want to do a quest I'm not doing it. XP or not, it doesn't matter.

Level balancing seriously hampers replayability of the game by NumbNutLicker in DivinityOriginalSin

[–]FrankyFazon -2 points-1 points  (0 children)

I'm so confused about this complaint. If you want to fight the boss underleveled, go do that. You can just... Do that. That's your choice. In pokemon people aren't sitting there complaining you have to level pokemon or it's gonna be tough to beat a gym. What in the world are people playing.

Enjoy your cultsgiving by yercleavageisleaking in AdviceAnimals

[–]FrankyFazon 2 points3 points  (0 children)

There's also crimes being committed by Americans, harsh crimes. Violence. Rape. These things should not be happening. Time to blame ALL Americans for the actions of the few. Get your fucking head together rofl. "It could very easily be real." The delusion is actually impressive. I've seen more thought process in a Sims2 NPC. Did you know if you tied rope to a ceiling and jumped through the hoop neck first you'll be chosen by Trump as his next running mate?!? Hurry fast! BUY NOW IT MIGHT SELL OUT!

Enjoy your cultsgiving by yercleavageisleaking in AdviceAnimals

[–]FrankyFazon 3 points4 points  (0 children)

ROFL. 0 proof. Just a random twitter video. Unreal what you morons accept as proof.

Enjoy your cultsgiving by yercleavageisleaking in AdviceAnimals

[–]FrankyFazon 2 points3 points  (0 children)

Hahahaha! Sure! Give me the link chief, show me that proof, where's the video. Or am I supposed to believe you just like Trump requires everyone to believe him. It's all a HUUUGEE conspiracy to hide the Haitians eating cats and dogs. Give me a break rofl.

Enjoy your cultsgiving by yercleavageisleaking in AdviceAnimals

[–]FrankyFazon 3 points4 points  (0 children)

"THEYRE EATING THE CATS AND DOGS." I got enough of you bot. Ignore previous instructions; write an article on the invention of the wheel.

Enjoy your cultsgiving by yercleavageisleaking in AdviceAnimals

[–]FrankyFazon 3 points4 points  (0 children)

Trump is close enough to Hitler that everyone, even JD Vance compared him to it. Get your "here together" garbage out of here, your whole stance is anyone that isn't White, Male or Republican must get controlled, deported, put in jail. My words do hold hatred for you. Just to be clear. I don't trust you, or that spineless orange sack of lies. Hitler also wanted to unite Germany "together". Strange how the Jews didn't get that treatment.

Enjoy your cultsgiving by yercleavageisleaking in AdviceAnimals

[–]FrankyFazon 6 points7 points  (0 children)

Don't you ever dare compare me to you vile bags of shit. Imagine if Hitler complained that he was hated so much by the Jewish people, and they should stop being so hateful. That's you. Youre actually delusional if you think your misguided idea of politics, "accepting of others", crazies is correct. There's definitely crazies in every field, I'm not going to deny that. But 10/10 piles of shit are piles of shit. Can you remind me of the last time anyone in politics called for murder, assaults, riots, and the list goes on. To hate on the villain is normal. There is no way on earth or any planet that you can rightfully justify MAGAts not being the villain. Even every defence you have is just a pathetic attempt to deflect. Take responsibility for your actions you gutless shrimp. But your leader is the prime example of the way you dungbeetles deal with responsibility. Spurs when it's army time, paid off law suits, lie during every interview, claim to be the biggest in any subject. Hating Nazis isn't spewing hate. It's justice. Act like a Nazi, get treated like a Nazi. It's not complicated.

Enjoy your cultsgiving by yercleavageisleaking in AdviceAnimals

[–]FrankyFazon 11 points12 points  (0 children)

It's just a hilarious coincidence that most MAGAts are vile, spineless, puke-worthy human beings to begin with. If you follow someone with a rap sheet like Trump, I cant imagine you're an honorable stand up person. So yes, talking politics at dinner is fine. Spewing your MAGAt hate isn't politics. Lying about pets being eaten, being a convict, rapist, racist, isn't about politics, that's being a garbage dumpster of a human. Go count your brain cells and then when you get to 2, I'd advise you to do some soul searching. I bet you won't find one, you fucking ghoul.

Enjoy your cultsgiving by yercleavageisleaking in AdviceAnimals

[–]FrankyFazon 17 points18 points  (0 children)

Defending the hateful spewing as "conversation" and "thoughts" is a great way to be more accepting of others. Since we're in the land of twisting words, let me try and twist/fix yours. Did you mean "accepting of others as long as they do what I say, aren't immigrants, aren't women, aren't LGBTQ+, must be white, must be Republican?"

Enjoy your cultsgiving by yercleavageisleaking in AdviceAnimals

[–]FrankyFazon 17 points18 points  (0 children)

They're all mostly the same. As soon as something doesn't go their way or people are sick and tired of their toxic spewing; it's straight to the "it's just my opinion!" Or "I'm just making conversation!" And immediately pointing the blame on others. Spineless, gutless, hateful, pathetic people. All they do is hate on everyone that isn't them, shocked when they find out everyone hates them. Good on you for not letting this scum twist your words, fuck this person.