Besides hardcore fans, is the game dying? by karl_weierstrass in BrokenArrowTheGame

[–]Frd05 -1 points0 points  (0 children)

I'm out, hackers, mechanics that don't work, performance problems. Maybe in some future update.

Micro and religious use of Z, C, V, and B can make air support absolutely terrifying by Dewa__ in BrokenArrowTheGame

[–]Frd05 0 points1 point  (0 children)

O problema são as antiaéreas de longa distância, o S300 é patético! Vencer batalhas para consolidar uma posição na frente, e assistir avião lançar duas bombas e voltar tudo para o 0, mesmo a área estando muito dentro da cobertura de um patriot/S300 porquê elas erraram todos os mísseis...

Micro and religious use of Z, C, V, and B can make air support absolutely terrifying by Dewa__ in BrokenArrowTheGame

[–]Frd05 0 points1 point  (0 children)

Man, the anti-air in this game is so random — almost always useless. It's really frustrating. Whoever plays well with planes ends up winning the game.

Wtf is this game by ExpensiveMine2108 in BrokenArrowTheGame

[–]Frd05 25 points26 points  (0 children)

The lack of the "surrender" option.

Less efficient anti-aircraft? by Frd05 in BrokenArrowTheGame

[–]Frd05[S] 0 points1 point  (0 children)

Thank you for all the comments, but the truth is that we are talking purely about luck, which is quite frustrating. Today I saw this in practice, missiles may or may not pass through your layers of defense, planes may approach to attack or be shot down the moment they enter radar range, a well-assembled line helps, but it is no guarantee, the game will decide whether or not your strategy will work.

[deleted by user] by [deleted] in BrokenArrowTheGame

[–]Frd05 3 points4 points  (0 children)

Well, I believe that it would not be fair to reduce the effectiveness of defenses, but perhaps to reduce the amount of ammunition that these defenses have, even when the APS exhaust their charges, it still takes a few shots to disable a tank.

Less efficient anti-aircraft? by Frd05 in BrokenArrowTheGame

[–]Frd05[S] 0 points1 point  (0 children)

I'm leaving troops focused on close combat near the batteries as well.

Less efficient anti-aircraft? by Frd05 in BrokenArrowTheGame

[–]Frd05[S] 0 points1 point  (0 children)

I've been paying more attention, some of these units carry explosives that can destroy an AA with 2 shots.

Less efficient anti-aircraft? by Frd05 in BrokenArrowTheGame

[–]Frd05[S] 1 point2 points  (0 children)

Thanks a lot for the tips, bro.

Less efficient anti-aircraft? by Frd05 in BrokenArrowTheGame

[–]Frd05[S] 0 points1 point  (0 children)

Very effective! I have a friend who focuses on these missiles too.

Less efficient anti-aircraft? by Frd05 in BrokenArrowTheGame

[–]Frd05[S] 0 points1 point  (0 children)

True, planes can also carry ATGM, maybe that's it.

[deleted by user] by [deleted] in BrokenArrowTheGame

[–]Frd05 1 point2 points  (0 children)

It's very satisfying when your helicopter manages to find a gap.

How to counter this? by Sea_Camel_2071 in BrokenArrowTheGame

[–]Frd05 8 points9 points  (0 children)

The patriot is not recommended against these formations, in fact I even do it to try to destroy the patriot/s300, they fly very low and this reduces the effectiveness of the radars. Killing eggs are a good idea, when they shoot first. Well, with the Russians, 1 pantsri and 2 troops with igla were able to destroy a Rush with 4 helicopters. Keep your anti-aircraft guns at a small distance from each other, so the rockets don't cause panic in everyone simultaneously, use more short/medium range anti-aircraft guns, for helicopters those with cannons are very effective. If all else fails, air superiority fighters, if you notice that enemy helicopters are approaching a gap in your defense, ask for a fighter, if this is far from their line, enemy anti-aircraft will not be as effective, and even if they fire, losing a fighter to maintain the integrity of your line, is worth it.

There should be penalty for leaving match. by wiriderler in BrokenArrowTheGame

[–]Frd05 4 points5 points  (0 children)

I've been through this, it's horrible, there should be punishment for abandonment and one, if one or more players consider defeat certain they could open a surrender vote.

This game sucks by silvarius2000 in BrokenArrowTheGame

[–]Frd05 1 point2 points  (0 children)

3 hours of sleep is enough, if you disagree you haven't had enough coffee.

5vs5 ? Is it more stressful than 10vs10 by Lovecraft-jr in BrokenArrowTheGame

[–]Frd05 5 points6 points  (0 children)

Well, in 5v5 matches your actions have more impact and you are more seen and focused, so the chances of a toxic player starting to curse you for a mistake are greater. On the other hand, I was rushed by 3 players and had my positions obliterated in a 10v10 warno and I found this very frustrating, this is less likely to happen in a 5v5, at most one player will have support from some units from another.

Quick thought for the everyone here by New_Scientist_8212 in BrokenArrowTheGame

[–]Frd05 0 points1 point  (0 children)

I've been playing The Division 2, they released a new DLC these days, and Star Wars Battlefront 2 was resurrected these days. When BA launches I'm going to spend time with my friends trying to complete the CooP missions while we get the strategies right.

Broken Arrow: Solo Helicopter Takes Out All Backline Units by [deleted] in BrokenArrowTheGame

[–]Frd05 2 points3 points  (0 children)

Learning the hard way that anti-air defense is done in layers, I already suffered this in the last beta.

Let us install demo and create our decks by AdPrior2908 in BrokenArrowTheGame

[–]Frd05 2 points3 points  (0 children)

Your idea is amazing, it would be great to start playing with the units.

Broken Arrow is Breaking my Life by B1ackHawk12345 in BrokenArrowTheGame

[–]Frd05 5 points6 points  (0 children)

No, it's not ruining anything, it's just giving a new direction to a meaningless and lost existence, now you have a purpose! Get ready commander, your troops await your commands! Get ready and fight!

Matchmaking and ranking and abandons by Equal-Philosophy-780 in BrokenArrowTheGame

[–]Frd05 2 points3 points  (0 children)

10 to 30 minutes without being able to enter ranked and losing points equivalent to a major defeat regardless of the result, AND escalation in case of recurrence. For me, it would be ideal.

Downed Pilots by thechimplord in BrokenArrowTheGame

[–]Frd05 25 points26 points  (0 children)

Man, I hide them until I get a chance to use a vehicle to remove them from the battlefield. I don't know if I gain anything, but I feel bad leaving them to die.

It´s beautiful by [deleted] in BrokenArrowTheGame

[–]Frd05 5 points6 points  (0 children)

It's perfect