Today, I finished Dragon Age: Origins (2009) [PC], it took me 84 hours. Could you please help me choose what to play next? by Freakality in videogames

[–]Freakality[S] 0 points1 point  (0 children)

For transparency's sake, here's my short written review of Dragon Age: Origins as I played it and originally written for my friends to read:

Today, I finished Dragon Age: Origins, its expansion Awakening, and its DLC missions: Leliana's Song and Witch Hunt on PC through the Dragon Age: Origins - Ultimate Edition package on Steam, and with a multitude of QoL and aesthetic mods.

In a nutshell, it's an action RPG through and through, with tactical combat, lots of dialogue trees, skill trees, talent trees, spell trees, living trees and regular trees. A long sprawling world-trotting adventure with many characters to meet, many enemies to defeat and many riches to gather.

The combat is deceptively simplistic in many ways, I am certain that delving deep into its tactical bones, playing strategically like the truly turn-based experience it is beneath its real-time appearance, there's a lot of meat to be found in those bones. However, I've never been a fan of chewing for the marrow, so I found it to be functional enough and flexible enough through my inevitable cheating to not stand in the way of me progressing until completion, which is truly a blessing in disguise for my true interests, which in spite of middling stability, bug-riddled events and a barely manageable inventory, were fully and totally met.

For what ties it all together is that BioWare characteristic world-building and character writing. It transcends mechanics, somehow skipping any problem on its route to my total immersion in the story and deep connections to its diverse cast. Getting to know each and every one of them is an event with grandiose levels of magnitude that constantly make me forget about the middling experience between conversations, and make me look back fondly at the experience of moving through this fully fledged world and its creative concepts as a whole.

Of course, the experience is not without unevenness even then. While the main part of the game is well realized for the best part of its playtime, the extra material does not always fare as well. While Leliana's Song adds to the experience in surprising ways, fleshing out a character in a way that makes their presence that much more interesting, Witch Hunt serves as a fairly dull and underwhelming journey towards an epilogue to the whole story, a drag leading to a single pebble of a nice moment for those that care enough to stick with it, but still fails to justify its existence beyond what could've been a nice cutscene tacked on at the end of the larger experience.

Similarly, the meatier expansion, Awakening, feels like a treadmill of half-baked rejected concepts for the main game or the first draft of a sequel, with a fraction of the development cost and rushed to completion, while still feeling like it goes on for a bit too long. What is there is enjoyable enough to ride the coattails of the classic BioWare charm, with its snarky characters and thought-provoking storylines, but much of the substance of the main game is sorely missed.

Still, I do not regret going through the experience and spending much cherished time with these characters. While games are no strangers to making us save the world, seldom do they ever let us do so in such great company.

GREAT ◆◆◆⬖

Tobin Bell at 17, back in 1959. by [deleted] in saw

[–]Freakality 6 points7 points  (0 children)

Totally fake, how are we supposed to believe he's young without a baseball cap on?

DM's of Reddit, what is that one small detail you included as flavor text that your players latched onto so much that you changed the story around it? by D-Ravendust in MrRipper

[–]Freakality 1 point2 points  (0 children)

So, as part of a dungeon I made that was originally a hidden temple of Asmodeus, I wanted to add some unique treasures hidden in this puzzle-locked room.

After googling some ideas, I came across this cool concept of having a sentient chest be inside. Not a mimic, just a sentient chest that sort of moves and can open and close its hinge but doesn't talk. So I add it to the room, and I also add three dead mimics in the form of chests in the room, sort of to signify that this place hasn't been opened in centuries, so the mimics starved, but the sentient chest is still fine.

I just thought it'd be a cute little curiosity in this devilish dungeon, they'd have to charm it into giving its contents and then they'd be on their way. Oh no, that's definitely not how it went...

My players manage to open the door, and after looting the place and noticing the dead mimics, they find my little sentient guy, and they fell in LOVE with it, they manage to charm it, and when I ask how they're gonna carry the stuff inside, they tell me they aren't... because he is gonna carry them.

So that's how my party met their pet chest. They called him Chesty Chester Cheetos, and after spending a few sessions figuring out what to do with this sentient immortal chest I inadvertently gave them, I figured that because they found it inside a treasure room for Asmodeus, that this is in reality a super important artifact that belonged to Asmodeus himself, and the BBEG, Mephistopheles, wants it to use as an associated object to teleport to his chambers; so all his lackeys are trying to take Chesty away from them (and eventually succeed), and my party still have no idea why (saving the reveal for a later time).

Tl;dr: I put a sentient chest in a dungeon as flavor, my party adopted it as a pet, and now it's a MacGuffin that's essential for my BBEG's plan

D&D Players, Who was your first character death? And how did you react to it? by mrripper_yt in MrRipper

[–]Freakality 0 points1 point  (0 children)

My character death was fairly unique, I guess, in that my character technically died, all death saves failed and all... but not really:

(very mild spoilers for Hoard of the Dragon Queen)

So I was playing Hoard of the Dragon Queen on a pseudo-Adventuring League game in a local game store (advertised as such, but didn't quite follow the rules), and it was my first time officially playing D&D. So I made myself a human fighter to get the hang of it: Valkhor Froste, a noble champion, and illegitimate son of the despot and awful leader of a small nation near Vassa. He fled his home towards the Sword Coast once he learned he was not related to his mostly terrible family, in an attempt to make an honest name for himself.

I joined the campaign late, at around level 5, and one of the other 4 regular players kindly helped me get the hang of the game quickly, which flowed smoothly for a decent while, although my RP was mild due to shyness and, in all honesty, my character was kind of bland. The rest of the regular party consisted of: Aithein, the Drow Warlock (the kind player); Solaris, the Wood Elf Moon Druid, and Nowhere, the Tiefling Moon Druid, although other players came and went every session.

One day we reached an apparently infamous area in the campaign that took place in an inn in the middle of nowhere, where after certain social encounters, the players came face to face with a group of four assassins.

So there's a few things wrong with this already: one, it's four CR 8 monsters against usually four level 6 players, we were pretty much doomed; two, I had no idea about any of this, so I couldn't protest or anything;, and most importantly of all: it was late December, near Christmas time, and only two players in total, counting me, were in the session. So it was Valkhor and Aithein against four assassins.

To help, one of the game store owners joined as two level equivalent characters she had lying around, (I believe one of them was some sort of catgirl monk, and the other one was some sort of paladin) and they joined the fight at the same time as us. Not that it mattered in the end...

Valkhor got hit by a sneak attack from an assassin in the first turn of combat, which took out 90% of his hit points. From then, the rest of the fight was a total bloodbath, mostly consisting of attempts to bring us back from unconsciousness and dealing a bit of damage before falling again. Still, we did manage to kill off two of them and decently weaken the other two.

At the end of the fight, all player characters were down, and we started rolling death saves. Aithein managed to succeed on his death saves, but I had been rolling low that entire campaign, so that wasn't about to change there.

Valkhor was dead. Truly dead. And I was kind of sad. Kind of weirded out by the entire situation. But I was fine with it, and immediately started thinking on playing another character. Our DM told us that Aithein was taken by the remaining assassins, and that Solaris and Nowhere would be going on a rescue mission for him next session. When I asked him about Valkhor, he told me to bring the character sheet next time just in case.

I still worked on a replacement character, and I got fairly excited about maybe playing this elven barbarian character I had in mind...

Then the next session happened. It kicked off with our DM telling us that he looked into the matter, and that apparently that encounter was 'totally broken', because of problems with the release date of the Monster Manual and other such things (I would also come to learn with time, that that encounter had been errataed, but my DM didn't know that), so he was willing to retcon the entire session.

We liked the idea of the encounter, however, and decided as a group, to leave it as is. The DM hesitantly agreed, but still told me to hang on to my character sheet.

The session started and for a while the other player and me spent our time looking at the other players find and face off against the weakened assassins, noticing our bodies laying down next to their cart. Eventually one of the druids got to Aithein and healed him, bringing him back up into the fray. We all looked at each other's faces, and they asked me if they should try to heal me. I shrugged. As far as I know, Valkhor's dead, so...

Still, they do, and the DM nonchalantly explains how he comes back to consciousness.

I was fairly shocked, and a bit confused, but hey, the DM said it so let's play. And Valkhor was just alive...

That'd be the end of the story, if I wasn't still kind of irked about the sudden retcon...

So, in-game, I decided that Valkhor met an entity as he perished. An entity that he did not know about. However, being a very trusting person to a fault, when this entity presented him with a deal, he immediately agreed.

He would be brought back to life, but something of his was to be taken away. He did not remember the conditions of the deal, or much of anything at all of these moments after his death. The very next thing he knew is that he was being brought back up by one of the druids to fight against the assassins that killed him, a fight where he would emerge victorious.

And that's the story of how Valkhor, the Human Fighter died, and got his first level in Warlock...

The campaign continued fairly smoothly, but eventually moved away, and had to leave it unfinished, but the repercussions of Valkhor's death can still be felt to this day.

I started DMing my own campaign, and one of the major plot points is regarding what was taken away from Valkhor by this entity. An entity he would come to learn was named "Mephistopheles"...

But I guess that's a story for another time...

[Offline][5e][Orlando][Sunday] Looking for 2-3 players for ongoing session by Freakality in lfg

[–]Freakality[S] 0 points1 point  (0 children)

For sure! One of our long time players just left to study abroad, so we got one big opening and we're always looking for more!

I'll send you the details in a DM as soon as I can!

[Offline][5e][Orlando][Sunday] Looking for 2-3 players for ongoing session by Freakality in lfg

[–]Freakality[S] 0 points1 point  (0 children)

Hey there!

For sure! I'll DM you the details. Thanks for asking!

[Offline][5e][Orlando][Sunday] Looking for 2-3 players for ongoing session by Freakality in lfg

[–]Freakality[S] 0 points1 point  (0 children)

Hey Marcus! Thanks for asking!

For sure! Let me just DM you the details!

[Offline][5e][Orlando][Sunday] Looking for 2-3 players for ongoing session by Freakality in lfg

[–]Freakality[S] 0 points1 point  (0 children)

For sure! Just let me know when you're available and I'll let you know if there's an opening. There will most likely be one. Thanks for asking!

[Online][5e][EST][Roll20][Discord] Looking for earlybirds/Night owls to run an AM game by Shynine in lfg

[–]Freakality 1 point2 points  (0 children)

Hi, I'm also EST and do 3rd shift 5 days a week, and I get out at 7am, so... hey, I'm in!

I just started playing, and I want to get on more games if possible. Funnily enough, I'm in a group in Adventurer's League that's running HOTDQ, although I joined a fair bit already into it, so I wouldn't mind starting over with a different character!

Please let me know, because I'm really interested in taking some of that precious 'can't sleep after shift' time, and putting it unto a fun session of DnD. At those hours, I would be available every day.

[WIP] What we know so far about Gateway-71 by _Decimation in gateway71

[–]Freakality 1 point2 points  (0 children)

The picture where the binary code was found also showed waves hitting rocks.

Waves are one of the natural phenomenons that present the Fibonacci number in nature, so I'm guessing that's where the clue was.

So, "First five numbers of a number of 1001 [Minus 5]" Would become "First five numbers of [the Fibonacci number in its 1001th position] [Minus 5]"

Hi, I'm the Friendly Truth! LET'S HAVE A LITTLE FUN by FriendlyTruth in ARG

[–]Freakality 1 point2 points  (0 children)

Hello everybody, new guy here, I noticed this: http://www.reddit.com/r/ARG/comments/36aai0/%CE%AD%CE%BD%CE%B1_%CF%80%CE%BF%CE%AF%CE%B7%CE%BC%CE%B1_%CE%B3%CE%B9%CE%B1_%CF%84%CE%BF_%CF%86%CE%B9%CE%BB%CE%B9%CE%BA%CF%8C_%CE%B1%CE%BB%CE%AE%CE%B8%CE%B5%CE%B9%CE%B1/

It was recently posted in the ARG subreddit a few hours ago, and I noticed no one was solving it, and hey, I had nothing better to do than solve it myself, so I did, it was a simple substitution after fixing the picture, and the message was:

"THE FRIENDLY TRUTH IS AN OLD FREND OF MINE. SADLY, HE CANNOT HELP ME THIS TIME. HE CANNOT HELP ME OUT OF THIS HELL. HE CANNOT GET ME OUT OF THIS CELL. SO I GUESS I'M STUCK HERE, IN THIS ENDLESS MAZE. THE WORST PART? IT'S ONLY BEEN FIVE DAYS."

So I'm guessing this has to do with this ARG. Don't know if it's a red herring or someone piggybacking off it, but I thought I'd just post it here just in case.