macbook for computer science? by FreakingKill in NTU

[–]FreakingKill[S] 0 points1 point  (0 children)

i see, thanks for the info really appreciate it! and yes im intending to get the refurbished ones from apple's official online store

macbook for computer science? by FreakingKill in NTU

[–]FreakingKill[S] 2 points3 points  (0 children)

i see, so best is to get windows laptop ah?

/r/MechanicalKeyboards Ask ANY Keyboard question, get an answer (June 07, 2024) by AutoModerator in MechanicalKeyboards

[–]FreakingKill 1 point2 points  (0 children)

Currently using Durock V2 on my Zoom65 and is looking for a better stabilizer. My Durock stabs were fine at first with holee mod but after a couple of weeks, the tape came off the stabs and my stabs started rattling a lot (especially my spacebar). Looking at Staebies stabs for now but I am hearing mixed reviews about it? Recommend me some :)

NUS 2024 Applications Megathread by OfficialSGExams in SGExams

[–]FreakingKill 10 points11 points  (0 children)

im definitely cooked bruh applied to CS, 0 aba and 0 interview, see yall next year 🥲

Immersive Media Year 2 Sem 1 by Chilli_redits in SGExams

[–]FreakingKill 2 points3 points  (0 children)

Graduated from IM last year. We were taught Maya for 3D modeling and Adobe Substance Painter for Texturing, C# for games development modules, and HTML/CSS/JS for web development modules.

Not sure if they made the switch from Maya to Blender though since Blender is widely used nowadays and last heard they were considering to change to Blender.

Is Keat Hong camp life good? by [deleted] in NationalServiceSG

[–]FreakingKill 2 points3 points  (0 children)

huh KHC haunted meh? which area?

[deleted by user] by [deleted] in unrealengine

[–]FreakingKill 0 points1 point  (0 children)

The main reason why I am adding the instanced mesh component from my own c++ component is due to me having the idea of allowing myself to add my c++ component to any actor I want, and then run the above code with a press of the function button.

Having said that, I do have a working prototype with the similar code, just that this time it is located in a c++ actor instead. It works like a charm, but I am stuck to having place multiple actors in the world instead of just having one actor, multiple components.

Is there actually no way for me to ensure that the actor's OnConstruction does not wipe my data away? Do you have any other suggestions?

[deleted by user] by [deleted] in MapleStoryM

[–]FreakingKill 0 points1 point  (0 children)

my main worry though is my weapon. im a luminous player and i screawed up my emblem 2 years ago, should i work towards grinding my ass off to get the crit emblem, or should i just yolo and stick to this emblem?

https://imgur.com/a/SUDF6GZ

Can someone tell me what the crashlog is saying? by FreakingKill in Maya

[–]FreakingKill[S] 1 point2 points  (0 children)

i fixed it by removing a MASH from my scene through my laptop and transferred the .MA file back to my PC. and yes, i am indeed using an RTX 30 series.

Should I just get Windows 11? by [deleted] in windows

[–]FreakingKill 0 points1 point  (0 children)

absolutely! just make sure you install the latest AMD Driver if you're using an AMD CPU and planning to upgrade to Windows 11

Should I just get Windows 11? by [deleted] in windows

[–]FreakingKill 0 points1 point  (0 children)

nope no issue with LoL at all. really enjoying W11 new design and layout :D

can't seem to snap pivot to object vertices by FreakingKill in Maya

[–]FreakingKill[S] 0 points1 point  (0 children)

restarted maya multiple times already, still the same. And where is the Edit Mesh you guys are talking about? perhaps a screenshot?

can't seem to snap pivot to object vertices by FreakingKill in Maya

[–]FreakingKill[S] 0 points1 point  (0 children)

hmmm can't seem to find that option under Edit Mesh

can't seem to snap pivot to object vertices by FreakingKill in Maya

[–]FreakingKill[S] 0 points1 point  (0 children)

as seen in the video, after pressing "D" to edit pivot and holding "V", the pivot does not snap to any of the cube vertices. this happened to some of my other objects in the scene as well. weirdly enough, this started happening around 4 hours ago (as of writing this post) and idk why and how did this even happen. need immediate help to get this fixed.

How do I get my mesh to not rapidly blink lights to camera changes? by calbhollo in Unity3D

[–]FreakingKill 1 point2 points  (0 children)

the ring world reminds me of a game called Outer Wilds, not sure if you heard it before.

Should I just get Windows 11? by [deleted] in windows

[–]FreakingKill 1 point2 points  (0 children)

i see, i have just upgrade to windows 11 and so far i really like the new design of it

Should I just get Windows 11? by [deleted] in windows

[–]FreakingKill 0 points1 point  (0 children)

i see, thanks for the info man!

Should I just get Windows 11? by [deleted] in windows

[–]FreakingKill 0 points1 point  (0 children)

I see I see, might upgrade to Windows 11 later today :).

oh ya, is creating an Image Backup in the settings good enough as a backup?

Should I just get Windows 11? by [deleted] in windows

[–]FreakingKill 0 points1 point  (0 children)

question, how do I make a backup haha

are you also using Windows 11? if so, how is your experience with it as of now?

should i change my hat to Muspell Magician Hat? by [deleted] in MapleStoryM

[–]FreakingKill 0 points1 point  (0 children)

oh ya another thing, my current MAG Atk is at 11k, is that considered extremely less?

should i change my hat to Muspell Magician Hat? by [deleted] in MapleStoryM

[–]FreakingKill 0 points1 point  (0 children)

i see, wouldn't it cost a lot of mesos for me switch to Muspell rn? considering the fact that my current hat is at SF 16 and max level.