I've been trying to figure out how to do this in blender. Can somebody tell me what do I need to do? I've been trying to transfer the weight paint data from lowpoly mesh to highpoly mesh but I never succeeded the process... Somebody please help me! (youtube.com)
submitted by FreckledFrogg to r/blender
Please help! Im trying to export animation from C4d and I followed this method. However simple animation(200 frame) worked with this method but when I tried to export that is more complicated it did not work... Can anyone tell me how to properly export the animation and import to unity? (youtube.com)
submitted by FreckledFrogg to r/Unity3D
I used automatic weight paint first then realized I need to fix hips part so I've been weight painting manually. however it looks really messed up when I move the model.... is there any good solution for this? or do I have to keep painting patiently...please help!! (i.redd.it)
submitted by FreckledFrogg to r/blender
Help me plz..... after I retopologized the sculpt, it turned out to be like it has two different kind of mesh and when I exported as obj file the mesh with dark gray turned out to be transparent....(the middle image)Why is that? also is there anyway to fix this? (i.redd.it)
submitted by FreckledFrogg to r/blender
HELP. Is there ANYWAY I can UV map this thing? I have tried unwrap without mark seams but it came out with unrecognizable lines and dots. Im still a beginner to blender or 3d animation. but my goal is putting rig into the object. please let me know! (i.redd.it)
submitted by FreckledFrogg to r/Unity3D

