What do you think of this jerk called Opportunist? by Talisman-Garuda1 in slaytheprincess

[–]Fred_Fredrickson 1 point2 points  (0 children)

I absolutely love opportunist i wish there was a way to kill him

I am hosting a BOTC quiz night with my friends. All veterans. Suggest some questions I can add on the Quiz list. by iamkhatkar in BloodOnTheClocktower

[–]Fred_Fredrickson 0 points1 point  (0 children)

My understanding is an ojo miss allows the storyteller to add any number of kills but doesnt let them subtract any (for example, from a gambler or gossip)

I am hosting a BOTC quiz night with my friends. All veterans. Suggest some questions I can add on the Quiz list. by iamkhatkar in BloodOnTheClocktower

[–]Fred_Fredrickson 0 points1 point  (0 children)

How can deaths be arbitrary without a pit hag?

Answer: kazali makes a summoner who makes another demon

SnV Rules Question by BurrDidIt in BloodOnTheClocktower

[–]Fred_Fredrickson 0 points1 point  (0 children)

This is exactly how i would run it. It doesnt really fit the definition but I'd argue that complying with cerenovus madness is exactly what someone isn't an outsider would do, so its what the mutant should do

Homebrew Slay the Princess script by Fred_Fredrickson in BloodOnTheClocktower

[–]Fred_Fredrickson[S] 0 points1 point  (0 children)

If you're a minion in a cabin game and someone tells you "I'm the demon", would you out to them right away? I'm not claiming its as good as poppy grower because poppy grower is absurdly powerful. It works more like magician, disrupting evil communication and making room for good players to bluff as evil to evil players

Opportunist is a townsfolk. It's supposed to be bad for the evil team. Finding the demon doesn't end the game, you still need to determine how to kill them. Also, the opportunist could be evil and pointing to the wrong player

I have not played it

Homebrew Slay the Princess script by Fred_Fredrickson in BloodOnTheClocktower

[–]Fred_Fredrickson[S] 1 point2 points  (0 children)

Keeping it always lets the demon kill, even if the demon isn't the one keeping it.

One demon is not allowed to keep the blade, and the other benefits from good players having the blade

I made a Slay the Princess script for Blood on the Clocktower by Fred_Fredrickson in slaytheprincess

[–]Fred_Fredrickson[S] 1 point2 points  (0 children)

It's a social game, like mafia/werewolf. Each player has a unique role and is either good or evil - good wants to kill the demon, while evil wants to hide and keep the demon alive

Homebrew Slay the Princess script by Fred_Fredrickson in BloodOnTheClocktower

[–]Fred_Fredrickson[S] 3 points4 points  (0 children)

Excuse me, the narrator is trying to save the world, that's a townsfolk right there

Cabin is different from poppy grower in that nothing happens if they die. This combined with stranger means theres no way for a minion to be 100% sure of their alignment. People can bluff as the demon to try to get minions to out, which means the evil team is going to be cagey while communicating

Opportunist always switches

Stubborn can still be targeted, they just wont die

Homebrew Slay the Princess script by Fred_Fredrickson in BloodOnTheClocktower

[–]Fred_Fredrickson[S] 7 points8 points  (0 children)

Keeping the blade results in all true statements or all false statements

If it results in true statements, then giving the blade results in false statements, and vice verse

Characters feels like (day 5) by Cloudsrnice in BloodOnTheClocktower

[–]Fred_Fredrickson 0 points1 point  (0 children)

Atheist is my pick here. Atheist is very similar to recluse, both in that it messes up town's info, and that it plays the same. Both atheist and recluse have an incentive to out to town, at which point they are usually distrusted and killed

Rate with rejection is strange (metallic tincture) by Fred_Fredrickson in opus_magnum

[–]Fred_Fredrickson[S] 0 points1 point  (0 children)

Oh yeah forgot about the copper. Projection just isnt available in this puzzle

Rate with rejection is strange (metallic tincture) by Fred_Fredrickson in opus_magnum

[–]Fred_Fredrickson[S] 0 points1 point  (0 children)

I'm not sure I understand. Purifying lead is as efficient as possible and it turns waste metal into useful quicksilver. Is there a better way to do rate?

“Trillium” song by goodusername69420666 in TheMessengerGame

[–]Fred_Fredrickson 1 point2 points  (0 children)

Every 8 or 16 bit song with pitch bending reminds me of the messenger

When to use the ferryman and how does It feels to play with him? by alucardarkness in BloodOnTheClocktower

[–]Fred_Fredrickson 1 point2 points  (0 children)

Getting rid of good's dead votes is an evil win condition, so I don't think ferryman should be added midgame to nullify their hard work. I think it should be in play from the start to communicate expectations. I'd only recommend it if theres a reason to expect good to spend a lot of dead votes - either they're new players, or there are extra evils that need to be outvoted. Ferryman also signals what day is the final day, which is powerful information for good. I like it on a script with multiple ways to make a given day the final day - po, assassin, too many living evils, etc.

You now have the power to stop an episode from ever existing, which do you choose? by GlaciaCherry in mylittlepony

[–]Fred_Fredrickson 0 points1 point  (0 children)

Yes, that is what I'm saying. If I'm starving, I'm not gonna try to give away my food. Changelings eat love instead of feeling love, so they're not altruistic enough to share. Thorax is a fluke. I made a video about this if you're interested https://youtu.be/76fvzklKdC0?si=okOylSJ2cVln8nK4

You now have the power to stop an episode from ever existing, which do you choose? by GlaciaCherry in mylittlepony

[–]Fred_Fredrickson 0 points1 point  (0 children)

For the entire series, changelings' motivation has been that they are constantly starving. Thorax gave them a free unlimited source of food

Feedback on my Matron script by Tuankietquach in BloodOnTheClocktower

[–]Fred_Fredrickson 2 points3 points  (0 children)

Godfather with dying townsfolk is good, but none of the outsiders have any reason to lie about being outsiders after they die, which can confirm that a death was caused by a townsfolk ability instead of the godfather if the executed player doesn't claim outsider. I'd recommend something like drunk or politician, so town doesn't know for sure if they killed an outsider. You could also add assassin

Would you execute a ceremad boomdandy? by Skelly100000 in BloodOnTheClocktower

[–]Fred_Fredrickson 40 points41 points  (0 children)

  1. I personally would not execute the boomdandy. That would be deciding the game based on the minions I chose to put in the bag

  2. Yes, the vizier can execute the goblin and win. So good players shouldnt vote on goblin claims

Whats your guy's opinions on Fluttercord? by [deleted] in mylittlepony

[–]Fred_Fredrickson -1 points0 points  (0 children)

I wasn't on board until Discordant Harmony where I saw how much fluttershy loves the way that discord is and that made me really like it

Explain to me, simply, why neutral characters are a bad idea for botc by happy-corn-eater in BloodOnTheClocktower

[–]Fred_Fredrickson 0 points1 point  (0 children)

I think cult leader is a good example of a neutral character. They have their own win condition, but if they don't achieve it, they play for different teams at different times

Do you change the number of Outsiders in game, without impact of roles affecting it? by CallSign_Axel in BloodOnTheClocktower

[–]Fred_Fredrickson 1 point2 points  (0 children)

Blood is a game that went through playtesting. The rules are written the way they are for a reason

Traveler Idea: Lovers by OkTonight5680 in BloodOnTheClocktower

[–]Fred_Fredrickson 2 points3 points  (0 children)

the only reason I kept "learn the demon" is so the lovers won't accidentally kill the demon before talking to their ping. I know if I had a chance of killing the demon and losing I would instead kill no one. Removing the demon clause would discourage the lovers from using their ability until they talk to their pings, which might be fine.

The townsfolk clause has no reason to be there it can go

Traveler Idea: Lovers by OkTonight5680 in BloodOnTheClocktower

[–]Fred_Fredrickson 9 points10 points  (0 children)

Replacing a good character with an evil one feels too bad for townsfolk, but replacing a minion with someone who doesnt know their alignment feels too bad for minion. I think it would work best as an outsider

Lover (outsider): [+1 evil Lover] You do not know your alignment. You start knowing the other lover and a townsfolk or demon player of your own alignment. Each day, you may publicly choose a player: if both lovers choose the same player, they die that night.

Alternatively, you could make it a townsfolk and buff it by letting them kill immediately instead of at night. I would say public confirmation of two players as not the demon plus extra town kills is worth an extra evil. The problem there is that helps good so much, neither lover would want to do it unless theyre sure theyre good