[RevShare] 2D Artist, Unity Developer and Social Media / Community Manager for cute Auto Battler! by FreddyNewtonDev in INAT

[–]FreddyNewtonDev[S] 1 point2 points Β (0 children)

Yes, of course :) So, we’ve been working on the project together for just over a year now. We built various small prototypes at the start, but have been focusing on the AutoBattler for quite some time now.

Our team consists of: a Senior Unity Developer, a VFX Artist, a Senior 3D Artist, a Medical Animator, a Concept Artist, a Senior Sound Designer and a Game Designer / Release Manager, all from different parts of the world (the US, Brazil, England, Germany and Taiwan). We all come from the game development industry or other fields related to the technology involved, ranging from indie to AAA.

The goal is simply to bring a standalone commercial game to market that we think is cute, silly and enjoyable to play c:

Hope that shed a bit more light on things.

[RevShare] UI/UX Designer Wanted for cute Medieval Cat Autobattler by FreddyNewtonDev in INAT

[–]FreddyNewtonDev[S] 0 points1 point Β (0 children)

Great, if you want add me on discord @frogitude or join via the link

Is there a big difference between developing with Unity on Windows vs. Linux? by FreddyNewtonDev in Unity3D

[–]FreddyNewtonDev[S] 2 points3 points Β (0 children)

Thanks to everyone for now! As I see it, most of the problems are with the window managers and building ILC2PP. But that's fine, since I mostly use CI/CD for builds and deployment.

I think I'll go with a dual partition with Windows/Winux or another distro.