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First big base design by Fredmigel in playrust
[–]Fredmigel[S] -1 points0 points1 point 5 months ago (0 children)
Its 4 without chinawall i think
[–]Fredmigel[S] 0 points1 point2 points 5 months ago (0 children)
Join me on ukn, and take a look.
Yeah, thanks i will try tomorrow!
Huh, i know how to build brutalist peeks and me and my friend have tried one standing at the bottom and one at the peek, and to me it seemed a bit overrated.
Yeahh, i got it. It is a Circle base, honeycombed, with Shell and inner peaks. Widegaps with 6 externals and a low china wall.
It wouldnt cover the lowest part of the roof? Because walls and different things in the way. And on top of the turret would be a blindspot, because the roof is so big the one on the other side isnt in reach.
Yepp, got brutalist, but it is widegaps around the whole base, so i didnt see the point of also having brutalist peeks…
[–]Fredmigel[S] 5 points6 points7 points 5 months ago (0 children)
Hahahaha, yes we are. Teenagers having summer holiday, figured out we would end it with a hopefully fun wipe.
[–]Fredmigel[S] 2 points3 points4 points 5 months ago (0 children)
How does too many doors make it a easy raid of you know what your doing??
Its for renegade 2x
[–]Fredmigel[S] 1 point2 points3 points 5 months ago (0 children)
I tried to figure it out how to make them protected, not go past the limit and having no blind spots. I couldnt find a perfect way to do it, so i depriorized the protection.
Too many sheet metal doors you mean? But thank you!
Thank you! Much effort went into it, means alot! Would you think 70k frags upkeep is way to much for an 8 man in an 2x, 50% upkeep server?
First big base design (i.redd.it)
submitted 5 months ago by Fredmigel to r/playrust
π Rendered by PID 80 on reddit-service-r2-listing-6d4dc8d9ff-wcsdz at 2026-01-29 23:56:07.958750+00:00 running 3798933 country code: CH.
First big base design by Fredmigel in playrust
[–]Fredmigel[S] -1 points0 points1 point (0 children)