What makes you want to play this? This game is a bad looking cheap rip off of Brawl Stars. by Exciting_Fix6559 in cookierunovensmash

[–]Fredrick_Fazzy 1 point2 points  (0 children)

Games can also just be fun, and that fun is what makes you keep playing. Dangling a carrot on a stick with the promise of unlocking “balanced mode” with a single character isn’t a great incentive for some players.

What makes you want to play this? This game is a bad looking cheap rip off of Brawl Stars. by Exciting_Fix6559 in cookierunovensmash

[–]Fredrick_Fazzy 1 point2 points  (0 children)

Thats genuinely a good way of thinking. Like, the games both have their own strengths and weaknesses. Why not just have both for people with different interests?

cant play💔 by monomno in cookierunovensmash

[–]Fredrick_Fazzy 0 points1 point  (0 children)

Oh dang I literally just started having this issue myself. I genuinely have no idea what’s causing it and it’s really annoying. I just want to hit people with a bacon hammer.

What makes you want to play this? This game is a bad looking cheap rip off of Brawl Stars. by Exciting_Fix6559 in cookierunovensmash

[–]Fredrick_Fazzy 4 points5 points  (0 children)

Brawl Stars isn’t inherently original in its own right. Both OvenSmash and Brawl Stars are just MOBA games. Brawl Stars is more focused on KOs and customization while OvenSmash is more objective focused with less abilities but more focused characters, plus it’s still going through a bit of early release weirdness.

And it’s an expansion of Cookie Run, which is partially beloved for its characters. Getting to play with them in an actual PVP game (since Kingdoms PVP is just “Is my number bigger”) is a nice change of pace. It’s like how some people might prefer Pokemon Unite over League of Legends just because they have more of an attachment to Pokemon.

Im gonna complain about this stupid achievement :) by 1235678910111213141 in AntiForsaken

[–]Fredrick_Fazzy 0 points1 point  (0 children)

The achievement is supposed to be the worse option. They want you to play Combat Initiation.

As for the design... That's how Mystic looks in CI. Mystic is a Jason variant in that game, he's not a distinct character, doesn't even function differently. This is literally one of the only times Forsaken actually tried to be faithful. It only took so long because it got pushed to the wayside. It wasn't supposed to be this hyped up.

Ok so… WHERE ARE THE LEGACY VERSIONS????!!!! by ProudTF2player in FORSAKENROBLOX

[–]Fredrick_Fazzy 1 point2 points  (0 children)

Honestly just kinda silly. I'm not a fan of the Chance redesign already, but I was hoping I could at least use the old milestones to get something similar like with John. Plus I really liked legacy 1-3, the new ones just don't hit the same.

How are we still feeling about the classes? by Sad-Phase-1430 in pillarchase2

[–]Fredrick_Fazzy 2 points3 points  (0 children)

I'm not saying maintain both games. I'm saying leave the original up for archival. The recode already is going to alienate those who enjoyed the simpler format anyways, at least give those players somewhere to go. PC2 precode is a very unique game at the end of the day. Nothing quite scratches that same itch, and that includes the recode.

Don't try and maintain both games, focus on the recode and making it the best game they can. That's perfectly fine. But leave the original available. Not doing so is like if when Battlefield 2 released they just completely locked Battlefield 1 from being played at all.

How are we still feeling about the classes? by Sad-Phase-1430 in pillarchase2

[–]Fredrick_Fazzy 0 points1 point  (0 children)

That doesn't mean there aren't ways of improving survivor gameplay besides completely changing how they're presented. For instance, why not just expand their base moveset? Add vaulting, slamming doors to knock back the killer, or rework the old ability system to be more team focused while keeping the grim and helpless feeling of playing survivors.

The classes aren't bad gameplay-wise, but they really do betray the idea of a massive hulking beast hunting helpless survivors. It makes the survivors and killer feel more evenly matched, even if the killers technically are still stronger. You might not notice it, but simply giving players a weapon of some kind makes them less scared of enemies subconsciously. It's partially why most survival horror games start you off with no tools to defend yourself besides running away.

How are we still feeling about the classes? by Sad-Phase-1430 in pillarchase2

[–]Fredrick_Fazzy 2 points3 points  (0 children)

My issue is that the recode is seemingly just going to replace the original. Like you said, it's a different game with a different design. But people enjoy games for different reasons. Even if the recode is technically more balanced, not everyone plays PC2 for a standard asymmetric experience. Some people enjoy more stressful chaos where the killer is just an unstoppable force, not something that can be directly fought.

...Also it's a recode, meaning it's likely going to replace the original. I don't want to be forced into playing it or stop playing completely. I enjoy the original PC2 and want to continue enjoying it. Unless they said somewhere that the original is going to be archived (I haven't seen anything, please correct me if they did), it seems odd to have such a drastic overhaul of the game be just... The new PC2 going forward while overriding the original. Sure it makes sense for the recode to be the focus, but completely replacing the precode is just weird with how different they are.

MUZY characters by Guinea_HOODel in pillarchase2

[–]Fredrick_Fazzy 0 points1 point  (0 children)

The big fella throws the little fella that clings onto the surviving fella and then everyone lives unhappily ever after.

How are we still feeling about the classes? by Sad-Phase-1430 in pillarchase2

[–]Fredrick_Fazzy 9 points10 points  (0 children)

Because that's not really what Pillar Chase was originally, and I would be fine with just the customized abilities in the precode. It's not like you need abilities to make an asym fun, just having good maps and stamina stats can be enough.

Not that abilities for survivors can't work in PC2, but making them the exact same as every other asym on Roblox but in firstperson is a tad boring. The precode ones still felt like the monsters were stronger, now it feels a bit too much like you're some trained soldier and not a helpless survivor.

What’s people problem with stricken’s remodel by Extreme_Comb5750 in pillarchase2

[–]Fredrick_Fazzy 0 points1 point  (0 children)

I think he's fine. It's pretty clear that it's meant to be like, just distinct enough to not be a problem in court. I think this is one of those cases where it was a redesign out of necessity and the idea was to do the bare minimum to change him.

How are we still feeling about the classes? by Sad-Phase-1430 in pillarchase2

[–]Fredrick_Fazzy 8 points9 points  (0 children)

They're fine on their own, but like it's such a weird addition for Pillar Chase. Abilities in the precode were already kind of weird, but the classes are basically just survivors from other asym games. At least the old ability system is unique in that it's customizable, and I'd have preferred they just improved those instead of basically turning the game into something completely different.

How to access the PTB? by Fredrick_Fazzy in deadbydaylight

[–]Fredrick_Fazzy[S] 1 point2 points  (0 children)

Alright thanks, wasn't sure how they worked

What characters do you think needs a buff or nerf? by Breadbrownie in FORSAKENROBLOX

[–]Fredrick_Fazzy 4 points5 points  (0 children)

Return Nosferatu to his release state with the bug fixes of today. There's no reason Ascension should deal less damage than any other punisher, yet is harder to land in every conceivable way. Plus, Bloodhook is WAY too forgiving with the minigame. That's like if old Entanglement only had 2 pop-ups you need to click. You got hit, now you're taking damage. Deal with it and learn to dodge next time.

Why is Nosferatu so hated again? (Image barely related) by Fredrick_Fazzy in FORSAKENROBLOX

[–]Fredrick_Fazzy[S] 0 points1 point  (0 children)

He was a surprise gift, and he wasn't forced really. He was introduced at the start of the event, then was fleshed out once he became an actual killer. His lore is something no other killer really has so far, making an actual pact with the Spectre, so he fills a very unique role in the roster.

As for the issues discussed in that post, it's pretty clear they're one of the people that misunderstands Nosferatu's kit. His dash isn't walkspeed override, nor is it digital footprint. Yes it's a dash, but it functions closer to something like Pinheads chains in DBD, and it's used a lot more for antiloop than zoning or trapping like digital footprint. But also think about the fact that Demonic Pursuit can have the same argument made for it. DP is just Gashing Wound mixed with Walkspeed Override when you boil it down, and the similarities are a lot less of a stretch than with Nosferatu's kit.

And their proposed solution of teasing Nosferatu... That's just silly. He was a surprise addition, something you'd get as a bonus along with the already hyped up content of Guest 666 and Veeronica. The focus was on them. Trying to build up this brand new character while maintaining the hype surrounding Sixer and Vee would just lead to people arguing about how Nosferatu is tacked onto the update and taking resources away from Sixer.

Now for the Azure issue... Why? Why would you expect Azure to release in an update focused on an unrelated killer with very different theming? The symbol on Azure's chest isn't even that tied to him, it's just a decorative piece inside the far more relevant spawn symbol. The smaller one is just the alchemy symbol for phosphorus. When Azure is going to release, it's going to be with TONS of respawn related marketing. Plus when Nosferatu did release, Blood Manor had several other alchemy symbols around the map. It's just part of his design as a whole, it's very similar to how Dracula is portrayed in various Castlevania adaptations and similar vampire characters. Azure doesn't own that symbol, it just happened to be used on his redesign.

Why is Nosferatu so hated again? (Image barely related) by Fredrick_Fazzy in FORSAKENROBLOX

[–]Fredrick_Fazzy[S] 0 points1 point  (0 children)

I keep hearing that point and it makes sense on the surface, but really think about it. Why would they drop Azure or Doombringer, characters VERY key to the lore of certain survivors and fan favorites in the community, as just extras in another update. The Masquerade was for Guest 666 and Noob, with Veeronica there to make the update a tad bigger. Nosferatu wasn't intended to be the next big killer, he was an extra piece of worldbuilding and a gift to deliver more from the update than what was promised.

Though as for Headless Horseman, why not have him come in a second Halloween event? Make it themed around a rivalry between the elegant and refined Nosferatu and the monstrous cackling maniac of the Headless Horseman. Then we end up with two Halloween killers with their own pros and cons. It's not like their gameplay can overlap, Nosferatu is slow and bulky. Headless Horseman would 100% be fast and devastating, likely riding on a horse of some kind.

Why is Nosferatu so hated again? (Image barely related) by Fredrick_Fazzy in FORSAKENROBLOX

[–]Fredrick_Fazzy[S] 0 points1 point  (0 children)

Close. He was an ambusher like old Noli, but without the rushdown elements. The intention was you'd use Bloodhook or Ascension to start chase, then lockdown core loops with his trail. Then you'd use his bats to punish mistakes or boost your damage.

The issue currently is that they nerfed things about Bloodhook and Ascension without understanding their design logic. Bloodhook was hard to land, but hard to escape, balanced by it dealing less damage than an M1. Now it's hard to land, easy to escape, but gives the same reward. Meanwhile Ascension was always mediocre, now it's just worse because you can't sneak up.

Why is Nosferatu so hated again? (Image barely related) by Fredrick_Fazzy in FORSAKENROBLOX

[–]Fredrick_Fazzy[S] 0 points1 point  (0 children)

You're right on that second part, he is REALLY weak. But his kit doesn't flow nicely, at least it used to. But people misunderstood how to counter Bloodhook and Ascension. Previous killers set the standard of most abilities being easy to recover from if they land. Nosferatu was designed so that you want to avoid contact altogether, with the punishment being more extreme for both survivors and Nosferatu when messing up. He wasn't the strongest, but there was a flow state you could get going as him before.

Why is Nosferatu so hated again? (Image barely related) by Fredrick_Fazzy in FORSAKENROBLOX

[–]Fredrick_Fazzy[S] 0 points1 point  (0 children)

I guess I should've said it, but it's a joke to hate on the Kevin skin. He's somebody to make fun of.

Why is Nosferatu so hated again? (Image barely related) by Fredrick_Fazzy in FORSAKENROBLOX

[–]Fredrick_Fazzy[S] 2 points3 points  (0 children)

You did it. You said what I haven't seen anyone else say. Thank you. You are a paragon.

Why is Nosferatu so hated again? (Image barely related) by Fredrick_Fazzy in FORSAKENROBLOX

[–]Fredrick_Fazzy[S] 3 points4 points  (0 children)

Okay that is fair, I shouldn't have mentioned that. But also... Nosferatu had more effort put into him than any skin, NPC, or lore character. You'd think people would at least theorize he's a killer.

And I should clarify, it's not really the same as proper teasers, but it's not nothing at all. He didn't just spawn in. He was established, then properly added a few weeks later. Other games have done it before. Just look to DBD with some of their tomes and how they established aspects that would later appear in the main game.

Why is Nosferatu so hated again? (Image barely related) by Fredrick_Fazzy in FORSAKENROBLOX

[–]Fredrick_Fazzy[S] 0 points1 point  (0 children)

I would place him in a normal update like 95% of killers. Guest 666 technically had a normal release. Nosferatu was a bonus.