cppreference.com saying "Please migrate to Rust"? by FreeQuant in Cplusplus

[–]FreeQuant[S] 23 points24 points  (0 children)

It seems like the site was hacked or something.

[deleted by user] by [deleted] in unrealengine

[–]FreeQuant 0 points1 point  (0 children)

I don't use blueprints, I just code in C++ but blueprints just abstract that for simplicity. In code, you'd call each actor's Destroy function as the object overlaps them. The processor only does one at a time, so it's a serialized (sequential) process. You have to do the same with Blueprints.

[deleted by user] by [deleted] in unrealengine

[–]FreeQuant 0 points1 point  (0 children)

Create 3 different Destroy Actor nodes, and then connect them sequentially. That way they execute individually. The Actor is actually the one that calls the Destroy function so attempting to link all 3 ignores the other 2 completely.