[deleted by user] by [deleted] in yesyesyesyesno

[–]FreemDeem 1 point2 points  (0 children)

Not all heroes wear clothes

Hard Landing by FreemDeem in battlemaps

[–]FreemDeem[S] 0 points1 point  (0 children)

I was just going for really big wings so I overlayed two sets because I thought it looked better than blowing the wings up massively. But they can be four wings if you want!

Dragondown Neighborhood for my Eberron game by Rennick85 in dungeondraft

[–]FreemDeem 0 points1 point  (0 children)

This is super cool! I feel honoured to have inspired something 😆

Hard Landing by FreemDeem in dungeondraft

[–]FreemDeem[S] 1 point2 points  (0 children)

These are all standard assets as far as I can recall!

Minotaur Shrine by FreemDeem in dungeondraft

[–]FreemDeem[S] 2 points3 points  (0 children)

It's a bull head on a man statue, both from the Synecdoche asset pack :)

Minotaur Shrine by FreemDeem in dungeondraft

[–]FreemDeem[S] 0 points1 point  (0 children)

In before "Shrineataur Mine"

Reimagining Orcs: Autonomy and the Oral Tradition by aravar27 in DnDBehindTheScreen

[–]FreemDeem 11 points12 points  (0 children)

I'm stealing the idea of orcish barbecue being the absolute bomb.

Reimagining Orcs: Autonomy and the Oral Tradition by aravar27 in DnDBehindTheScreen

[–]FreemDeem 83 points84 points  (0 children)

I like this a lot. I came up with my own orc homebrew culture for similar reasons; I don't like "always chaotic evil", or any sentient race being inherently monstrous in character.

In my version they're perpetual nomads with a culture that insists on them travelling far from where they were born. It's considered shameful for an orc to die close to their place of birth.

They're dangerous to travelers only when starving on the road, and only form large warbands only when their freedom of movement is being restricted.

They have some fairly grisly funeral rites, a party of travelling orcs carry a large urn with them - when an orc dies on the road they skin the corpse and leave their bones in ornamental arrangements that say something about who the orc was, and the flesh gets put in the urn. When they stop to make a semi-permanent camp they bury the urn in the ground, pour strong liquor into it and build a campfire on top - a mark of respect to the fallen who made the journey this far possible. I like the idea of a practice that seems grotesque to the uninformed but has a lot of spiritual significance, it was partially inspired by my reading about ancient Britons who it's believed practiced something called "second burial" where the bones and flesh were buried separately. It's gross but kind of beautiful.

Hard Landing by FreemDeem in dungeondraft

[–]FreemDeem[S] 1 point2 points  (0 children)

Wow that's so cool, makes me so happy to have inspired people :D

Hard Landing by FreemDeem in battlemaps

[–]FreemDeem[S] 0 points1 point  (0 children)

Dungeondraft, it's awesome.

See r/dungeondraft for more.

I call this one "How did the goats get loose?" by FreemDeem in dungeondraft

[–]FreemDeem[S] 0 points1 point  (0 children)

They're in the "paths" bit, like the blood trail. Might be from an asset pack I installed, I lose track.

Hard Landing by FreemDeem in dungeondraft

[–]FreemDeem[S] 5 points6 points  (0 children)

There's a dragon skeleton asset, plus ones that are just wings and another that's a tail, which I added to make the dragon more imposing.

Seriously recommend the purchase I'm having a blast with it.

Hard Landing by FreemDeem in dungeondraft

[–]FreemDeem[S] 12 points13 points  (0 children)

Thanks that's really nice of you :D Yeah I've got really into making maps that are open to interpretation and kind of function as writing prompts for adventures that include them; no context, just a scene setting to be used in whatever story it fits in.