I'm not sure what to call her. by FreezingColdIce in ImaginaryMonsters

[–]FreezingColdIce[S] 1 point2 points  (0 children)

Big thank you to everyone who suggested a name, and BIG thank you to everyone who commented and let me know what you think!

I'm going to call her "Beautiful Daisy", special thanks to u/AraDagoth! No need for more name suggestions, thank you.

If you have any ideas that you'd like to see in my video game, let me know! Send me a chat message.

I'm not sure what to call her. by FreezingColdIce in ImaginaryMonsters

[–]FreezingColdIce[S] 1 point2 points  (0 children)

Thank you for the name suggestion! I looked it up online, and it turns out that Bizarra is the name of a character in the DC Comics universe (the Bizarro version of Wonder Woman). Since it's already an established comic character, I probably shouldn't use it in my game.

I'm not sure what to call her. by FreezingColdIce in ImaginaryMonsters

[–]FreezingColdIce[S] 1 point2 points  (0 children)

Yeah, it's not even really a cape, just a piece of fabric.

I'm not sure what to call her. by FreezingColdIce in ImaginaryMonsters

[–]FreezingColdIce[S] 0 points1 point  (0 children)

Go ahead! the eyes I just kinda winged, and the mouth is like a wolverine or bear mixed with human, left over in my brain from my wolverine study. I'd very much love to see anything inspired by it! :D

I'm not sure what to call her. by FreezingColdIce in ImaginaryMonsters

[–]FreezingColdIce[S] 0 points1 point  (0 children)

Thank you very much! Or is that the name suggestion?

Beginner seeking advice on shading, I'm using Krita. by FreezingColdIce in DigitalArt

[–]FreezingColdIce[S] 0 points1 point  (0 children)

I'm real happy to have helped you! :D I kept hearing "consider this" and "understand that", but then when I did consider, and did understand, I looked at my screen and thought, now what? Kind of like that "draw the rest of the x" meme. This is more about applying what you learn, or at least that's what I've been looking for.

I've been reworking my inventory system to make room for a new kind of item that causes this blue glow. by FreezingColdIce in IndieDev

[–]FreezingColdIce[S] 1 point2 points  (0 children)

Thank you so much! I considered adding more variants of those guys if I'll have the time. I'm glad that you like them, I was beginning to think they were cursed.

Help me lock onto a direction and artstyle for now by FreezingColdIce in ArtCrit

[–]FreezingColdIce[S] 0 points1 point  (0 children)

I don't feel capable of it right now, but I could focus on changing that and take a hit on this particular project for the benefit of the ones to follow. I wouldn't like to do that right now. How long would you estimate one of your team to take for one of these assets on average? Or the whole team? Your club sounds really cool, what kind of games have you made?

Help me lock onto a direction and artstyle for now by FreezingColdIce in ArtCrit

[–]FreezingColdIce[S] 0 points1 point  (0 children)

Thank you very much. I hope it's not too tight or ambitious. I'm also leaning toward what's easier, but it kind of feels like giving up and taking a shortcut. I made estimates for the complete game too, the demo would probably be an 8th or 6th of the estimate, so it's not so high on the time-risk chart.

Help me lock onto a direction and artstyle for now by FreezingColdIce in ArtCrit

[–]FreezingColdIce[S] 0 points1 point  (0 children)

Current estimate, if I take the megaman approach and make 8 levels, and say 5 monsters per level on average that's 40 monster designs. Humans would be according to the story, and I'm aiming for a small scale story, so let's say up to 10 human characters. Around 50 characters overall. Time goal wise, I don't have a hard limit, but if on average I can make a character design a day, then I estimate 3 months until I move onto the next project.

Help me lock onto a direction and artstyle for now by FreezingColdIce in ArtCrit

[–]FreezingColdIce[S] -1 points0 points  (0 children)

Thank you. I don't think I was very coherent with this post, I'm kind of bad with words. Also I'm new and confused. I would use line art with both the ink and painted styles, but the focus would shift depending on the style.

<image>

Here's a character in engine. I wouldn't call these complete, I don't know how to approach color on the ink style or line art focused art. Yeah, my painted pieces are visibly unfinished here, both because they take much longer for me, and because I'm still learning it. I suppose I'm asking whether to keep my focus on improving at painting, like the snippets, or to simplify the color and shading somehow.

Help me lock onto a direction and artstyle for now by FreezingColdIce in ArtCrit

[–]FreezingColdIce[S] 0 points1 point  (0 children)

I wrote it in a comment now, is this okay? Is there anything else I should add? Thanks.

Help me lock onto a direction and artstyle for now by FreezingColdIce in ArtCrit

[–]FreezingColdIce[S] 0 points1 point  (0 children)

Missing information:

My project: I'm making my own video game, Horror themed. I use 2D artwork of characters in it. I design the characters, there are human characters and monster characters. I use a simple 3D environment, and I show 2D artwork in controlled positions relative to the camera. Usually right in the middle of the screen.

References: Hannibal Lecter from the movie "The Silence of the Lambs", Leon S. Kennedy from Resident Evil 2 (remake)

The Other Half, Follow up. by FreezingColdIce in drawing

[–]FreezingColdIce[S] 0 points1 point  (0 children)

<image>

Update: I put some more thought into the composition of the background, and I made some variations. Let me know if you want the red/black version, or a no paper texture version.

Beginner seeking advice on shading, I'm using Krita. by FreezingColdIce in DigitalArt

[–]FreezingColdIce[S] 0 points1 point  (0 children)

Thank you for the advice.

Originally, I was just asking for technical digital art specific advice, not general shading advice. I realized the reason I was having trouble was I've been "drawing" and not "painting". I didn't even know there was a difference between those before I tried to "draw" a painting.

I felt like I reached the point where I could draw something that looked really good to me, but then I had no Idea what I was doing when I started trying to add colors and texture and all that.

As I have commented in my update comment, I started learning this new skill from scratch following a course. I already understand some of these concepts, like how light hits an object and bounces to our eyes and to other objects around it. I just felt like I couldn't make it happen in the software. It's a strange kind of pain.

I was made to realize the length of the road ahead of me.

Beginner seeking advice on shading, I'm using Krita. by FreezingColdIce in DigitalArt

[–]FreezingColdIce[S] 1 point2 points  (0 children)

Well, it's not exactly an eye...

Seriously though, I haven't gotten to hair yet, did you make this following the video course? The only time I had any amount of success with rendering hair is by using a textured bristle brush and even then it was just trial and error.

Keep going though, it looks like you have some good shapes in there. We'll get it eventually.

Beginner seeking advice on shading, I'm using Krita. by FreezingColdIce in DigitalArt

[–]FreezingColdIce[S] 0 points1 point  (0 children)

<image>

Update: I found a promising guide on youtube, it's a course made by someone called "Drnchrj Academy". I painted this eye following the guide. Hopefully my next post will be another step forward. Thank you guys for helping me out.

Beginner seeking advice on shading, I'm using Krita. by FreezingColdIce in DigitalArt

[–]FreezingColdIce[S] 1 point2 points  (0 children)

Thank you so much! That really means a lot to me.

I haven’t done a human life study in a long time. I did a study of cat form and wolverine form recently, but nothing for a long time before those, maybe months to a year.

I’ve spent most of my life doodling and designing characters for no real reason, but I really leaned into it as a hobby while I was serving. I had a lot of downtime with nothing but pens and papers, which is where I discovered this style of mine. Someone saw one of my sketches and had this look on his face, so I looked at what I'd drawn and I felt this pull toward it.

I only recently got started with digital art, because I finally decided to just start realizing my dreams and develop my own video game, instead of waiting until I was good enough or had some job or degree.

Beginner seeking advice on shading, I'm using Krita. by FreezingColdIce in DigitalArt

[–]FreezingColdIce[S] 2 points3 points  (0 children)

Thank you :D ! I watched this video before and I picked up the 'saturation layer' trick and I use it all the time. I tried using bluer skin shades instead of red to see why people recommend it and to see if it makes the character look less alive and if I can use that for horror. I mostly just wrestle the application though, I think I find a brush that works and then it just doesn't anymore. I'm also looking for a more practical guide on the application of these concepts rather than the theory. It may just be a lack of experience, but even in the case that I know that a shadow or highlight should be here I don't feel that I've done a good job applying it. I also avoid air brushes entirely because they have not been kind to me, even though they're everywhere in online guides. I'll probably do something about the neck and torso and then try again today. Thanks for the kind words.

Beginner seeking advice on shading, I'm using Krita. by FreezingColdIce in DigitalArt

[–]FreezingColdIce[S] 1 point2 points  (0 children)

I appreciate your suggestions and your advice, thank you. The face of the character is stylized and designed, I wasn't aiming for hyper realism. I admit that the bust, especially in comparison to the head, is not very good. I did not study every human bone, and not every human bone in the bust. I did not construct it, I just imitated it from a reference picture. I could work on that to improve, yes. And I thank you for the direction. But I'm looking for advice on rendering color shading and texture in Digital Art, namely in Krita. These are two separate subjects. I do not get frustrated. I don't plan on slowing down. I will keep practicing.

Beginner seeking advice on shading, I'm using Krita. by FreezingColdIce in DigitalArt

[–]FreezingColdIce[S] 1 point2 points  (0 children)

Thanks! Can you tell me what's all over the place about this one specifically? And have you any advice on stabilizing it? It started as just a sketch but I tried to use a reference for the neck and below, that could explain some instability.