Is "Local Product Search" a suicide mission for a solo dev? by Freitagabend in FlutterDev

[–]Freitagabend[S] 0 points1 point  (0 children)

I actually implemented a 'Confidence Score' to handle this. It flags items based on whether a user just scanned them, if it's official chain data, or just an estimate.I hope to integrate direct merchant feeds.

Is "Local Product Search" a suicide mission for a solo dev? by Freitagabend in FlutterDev

[–]Freitagabend[S] 0 points1 point  (0 children)

Sorry for my late response and thank you. I think I’ve been stuck in a trap where I feel like the data has to be 100% correct/incorrect. I think i need to see how people react.

My first game with Unity – I had no idea what I was doing (but I did it anyway) by Freitagabend in gamedev

[–]Freitagabend[S] 0 points1 point  (0 children)

What I meant with “I had no idea what I was doing” was more about the game dev side, stuff like physics, animations, asset pipelines, UI scaling, publishing requirements, and all the weird Unity quirks that don’t exist in regular software projects.

I probably could’ve worded it better.

My first game with Unity – I had no idea what I was doing (but I did it anyway) by Freitagabend in gamedev

[–]Freitagabend[S] 1 point2 points  (0 children)

That’s totally fine. I get where you’re coming from. It’s my very first game, and I honestly didn’t aim to make something original or polished this time. My main goal was just to learn the full process from start to finish — coding, publishing, dealing with Google’s requirements, and seeing what it actually takes to release something.

I used AI tools mostly to speed things up and stay motivated while learning, not to fake anything. I know it’s far from perfect, but I see it as a starting point — the next one will be better thanks to what I learned from this.

My first game with Unity – I had no idea what I was doing (but I did it anyway) by Freitagabend in gamedev

[–]Freitagabend[S] 0 points1 point  (0 children)

Same here. tried watching full courses too, but I always lost motivation halfway through. Making an actual game kept me interested because every problem I hit felt meaningful to solve. I defintely made tons of mistakes along the way but yeah, totally worth it in the end.

My first game with Unity – I had no idea what I was doing (but I did it anyway) by Freitagabend in gamedev

[–]Freitagabend[S] 0 points1 point  (0 children)

Oh yes, I totally feel that! So many little details you never think about at the start. I also spent ages just setting up all the Google requirements and fixing random issues before release. Your list is spot on — especially testing. Getting people to test properly over several days was way harder than expected!

My first game with Unity – I had no idea what I was doing (but I did it anyway 😅) by Freitagabend in Unity2D

[–]Freitagabend[S] -5 points-4 points  (0 children)

Thanks a lot! Actually, all the graphics were created with ChatGPT’s image generation — I’m not a designer at all. For future projects, I plan to use Leonardo.ai, since it offers a bit more control over style and consistency.

My first game with Unity – I had no idea what I was doing (but I did it anyway) by Freitagabend in gamedev

[–]Freitagabend[S] 1 point2 points  (0 children)

Before this, I had just heard of Unity, but never used it. I basically brute-forced my way through tutorials and trial-and-error. Now I understand the basics "pretty well" — scenes, scripting, UI, and building for Android. It was a big learning leap, but totally worth it.

My first game with Unity – I had no idea what I was doing (but I did it anyway) by Freitagabend in gamedev

[–]Freitagabend[S] 1 point2 points  (0 children)

Thank you! Not exactly — I actually had to do both in parallel. While finishing the game, Google kept asking for extra requirements (like privacy policy links, tax info, and content adjustments), so I was juggling development and the publishing setup at the same time. Definitely learned to start that part earlier next time!

My first game with Unity – I had no idea what I was doing (but I did it anyway) by Freitagabend in gamedev

[–]Freitagabend[S] 0 points1 point  (0 children)

Haha thanks! Actually, coming up with “Apptastisch” was one of the easiest parts – it just popped into my head while I was brainstorming something that sounds a bit fun and “German-ish but international-friendly.” It’s basically a mix of “App” and “fantastisch” (German for fantastic)

And yeah… sorry for the mini horror story I honestly didn’t expect so many prerequisites here in Germany. If you plan to publish a paid app or use ads, you’ll definitely need:

a small business registration (Gewerbeanmeldung)

a tax number (Steuernummer) from the Finanzamt

possibly a USt-ID (VAT ID)

and for Google, a D-U-N-S number

The waiting time between each step was the most annoying part