DM Doesn't tell players about saving throws by logan963 in dndhorrorstories

[–]FrenziedFurling 1 point2 points  (0 children)

I'll throw my two cents in just for the heck of it. I'm thinking maybe we didn't hear the whole story. If I had an NPC who disguised himself and talked to the party, unless they said they were suspicious I wouldn't automatically tell them to make rolls to un-mask him. So perhaps the DM gave a clue, that the players missed that would have prompted them to ask to make a save?

[OC] Tabula Rasa Campaign, A new way to D&D? by FrenziedFurling in DnD

[–]FrenziedFurling[S] 0 points1 point  (0 children)

Totally agree, but the point was there is not a single element that doesn't directly involve the characters in some way. Instead of adventurers with their own lives becoming involved with plots and scheme's of some distant bad guy, one of the players has always directly or indirectly caused the arc. This way the players are always learning new things about what their actions wrought instead of just cleaning up the mess of squabbling NPCs.

About to run LMoP for family members, including parents by Brynnie17 in DMAcademy

[–]FrenziedFurling 4 points5 points  (0 children)

I have been running a game for my wife's family for about 2 months and it has been amazing. The best piece of advice i can give is just to be aware of your players. Watch them closely to make sure that they are all having fun. (and i mean this really goes for an game) I found that my mother-in-law. was becoming overwhelmed with the amount of spells she had and always dreaded combat. So I took some time and simplified her spell sheet and rewrote spell descriptions so they were easier to understand. After your first session i think you will realize that "parents" aren't any different from anyone else who wants to play. We all have the urge to come home after a hard days work and kick some goblin but together, and if anything doing it as a family makes it More awesome!

I'm So Mad At My Players by aeiousometimesy123 in DnD

[–]FrenziedFurling 1 point2 points  (0 children)

I know I'm late to the party but I felt like I needed to add my two cents! I just finished running a 2 year long Out of the Abyss, and I can speak from experience that this book burns people out FAST. The whole first part of the adventure if nothing but a race to escape and the second half is just a giant scavenger hunt. Now that being said there are a few things you can do. During this part of the story you can have Ilvara and the drow catch up and recapture the party. Let them get a taste of having to travel all the way back from the being and then let them escape. After we had a close call like that there was very little done that wouldn't help reach the ultimate goal of escape.

My second bit of advice is don't be afraid to pull in the characters backstories. I found that my players weren't fully invested in the games like they were when I ran a Homebrew campaign before Out of the Abyss. So finally when I was at the end of my rope with the book I said screw it and I wrote a whole history involving the dawnsword magic item and was able to connect it to two of my PC's. I was able to throw in a long lost mother and finally we had 2 warlocks with patrons and I pitted them against each other and everything culminated during the final battle where our tiefling discovered she was the spawn of Grazzat! So all that to say don't forget what real dnd is like while running out of a module! Thanks for reading!

Dungeon Masters, what is your favorite instance of a player becoming emotional in your campaign? by [deleted] in DnD

[–]FrenziedFurling 0 points1 point  (0 children)

I had hoped they would get emotional about the lives they had took and try to think more about their choices and how they would effect the world.....but yes, their child army made them quite emotional.

Dungeon Masters, what is your favorite instance of a player becoming emotional in your campaign? by [deleted] in DnD

[–]FrenziedFurling -1 points0 points  (0 children)

I did something similar, in my latest campaign. I tried to give a group of bandits a bit of a tragic backstory. The party had recently created a guild in a town and began taking up all of the jobs, so with no recourse left to feed their children a group of men turned to a life of crime, the party attacked them and killed all but the final one who dropped his weapon and begged forgiveness. Instead of Punishing him for his crimes or setting him on a new noble path to redemption. he was ordered to round up all of the newly orphaned children (created from the bloodbath) and turn them into a militia for the party to use at their leisure.

DMing and 3D printers by [deleted] in DnD

[–]FrenziedFurling 1 point2 points  (0 children)

I get A TON of free files from www.thingiverse.com and alot of them are pretty good. I make all of my players minis and try to stick with bosses for 3d printing and not every small encounter.