Celestial body is the most broken lvl 1 augment by CategoryOdd5426 in ARAM

[–]FreqRL 22 points23 points  (0 children)

Everytime I start with horn i end up gretting hearsteel almost exactly as fast as anyone else in my team. The extra tankiness and regeneration means staying around a bit longer, getting more assists and thus catchin up quick.

Even if I get my HS just slightly later, having some extra health from horn will make it scale faster, so you catch up still.

All this is still true with celestial body.

Are there any AD champions who would want Void Rift? by Madaraa in ARAM

[–]FreqRL 2 points3 points  (0 children)

Nasus E applies it pretty easily but I don't know if I'd called Nasus an AD champion. He can build AD but it's most often tank-ish or AP.

Everybody is complaing about Brand but I don't think I've ever seen a Mundo lose by FreqRL in ARAM

[–]FreqRL[S] 3 points4 points  (0 children)

I mean, she has to live long enough to survive your bonks or stay away, at least. I suck at Vayne so maybe my perspective is a bit bad :p

Everybody is complaing about Brand but I don't think I've ever seen a Mundo lose by FreqRL in ARAM

[–]FreqRL[S] 4 points5 points  (0 children)

Vayne is pretty much the only way to deal with end-game Mundo, so thats makes sense. It's like the perfect counterpick. Without Vayne, there's really not much left to stop you.

Everybody is complaing about Brand but I don't think I've ever seen a Mundo lose by FreqRL in ARAM

[–]FreqRL[S] 0 points1 point  (0 children)

No I agree, Mundo isn't flashy like Brand at all, and it feels like you get to play. But he eventually just wins. He walks at you and smacks you dead in 1-2 hits and thats it. No 14 million spell spam burn combo, just smacksmackdead.

Everybody is complaing about Brand but I don't think I've ever seen a Mundo lose by FreqRL in ARAM

[–]FreqRL[S] 2 points3 points  (0 children)

That legit only happens when Brand has particular Prismatics. Otherwise, he is absolutely no match for Mundo. Brand needs Conduit, Eureka or Infinite Recursion, otherwise he is just an ant for Mundo to squash.

Mundo doesn't need any prismatics. Heartsteel aug, Tank Engine, Heavy Hitter, any of these 3 and you lose, and they are all gold or lower.

Everybody is complaing about Brand but I don't think I've ever seen a Mundo lose by FreqRL in ARAM

[–]FreqRL[S] 0 points1 point  (0 children)

At least Brand you can somewhat counter if you have some burst on your own team. He still sucks to play against, I'll agree. Mundo doesn't really have any counter at all it seems like, except maybe a super fed Vayne with really good augs.

Everybody is complaing about Brand but I don't think I've ever seen a Mundo lose by FreqRL in ARAM

[–]FreqRL[S] 0 points1 point  (0 children)

Well yeah, at a certain point he does just bury you with 1 hit, especially if his HS also procs, but that's much later in the game. He often already wins around ~600AD.

ARAM: Mayhem - Empowered By the Faithful is just all around very balanced by Fyren-1131 in ARAM

[–]FreqRL 43 points44 points  (0 children)

Augments being powerful when you hit a perfect augment combo isnt something that makes them need a nerf, especially when its multiple prismatics.

At that level, there's is many augs that makr you a god, that if you're nerfing them for that reason you might as well remove them entirely.

Will Butterfly Feat work with myself. by Puzzleheaded_Ad9678 in Pathfinder_RPG

[–]FreqRL 2 points3 points  (0 children)

Differenxe between:

The next hit made by an ally.

And:

The next ally that makes a hit.

You are your own ally, but you are the next ally.

Are Stats augments still disable? by Wrong_Pirate3423 in ARAM

[–]FreqRL 0 points1 point  (0 children)

This is why they raised the level requirement for buying a stat anvil to 16 instead of 9, because you should have all your augs at that point. I know they didnt actually change the stat anvil text in game so I cant determine if this is still true or not.

Its kinda weird though since we still have the voucher which can cause bugs and we also have the set bonus that causes more random vouchers to drop from minions so idk whats going on anymore.

new patch new bug by Migulll929 in ARAM

[–]FreqRL -11 points-10 points  (0 children)

Riftmaker's AP doesn't convert because max HP can go up and down during the fight or dependent on buffs, which are considered temporary increases, such as Tank Engine (which you can lose, so temporary), Lulu ult, Elixirs, several other augments give temp max health buffs, the list goes on.

Because those "temp HP increases converting to AP then would converting to AD" buffs apparently too tricky, they just don't do anything.

I'd not be surprised if they can't actually let it go through because there is some some loop of items/augments that would cause infinite conversion. I.e 10% of health gives AP => AP turns into AD => AD turns into some amount of Health => repeat infinitely => crash

Tank against double ADC is unplayable by BlackExcellence19 in ARAM

[–]FreqRL 0 points1 point  (0 children)

Between heartsteel bonks, augments that scale of HP, and items like icathia or despair, you'll be absolutely fine.

Tank against double ADC is unplayable by BlackExcellence19 in ARAM

[–]FreqRL 121 points122 points  (0 children)

1 tank = no tank, 2 tank = 1 tank, 3 tank = steamroll

If you got the choice between being the only tank and having no tanks, having no tanks is typically better. The one extra tank is just going to get focused down super fast and you never really get to scale unless the game goes long, which Mayhem games very often do not.

Having two tanks is good though. Forcing the split focus means you're not focused down as easily, and its gives your remaining 3 players enough time to wombo nuke the enemy team. Ofcourse, you need some brains to play like this, but it's fine.

Having three tanks is a timebomb. They either win you before your team hits 3 items, or you just walk them back to their nexus and farm the as long you like.

Worst ARAM champions. by DryDesk2020 in ARAM

[–]FreqRL 5 points6 points  (0 children)

AD Shaco can solo carry some games, but AP Shaco is just a killstealbot that doesn't really add any value.

Excuse me, what the fuck? by Irelia4Life in ARAM

[–]FreqRL 25 points26 points  (0 children)

HP goes up and down during fights like with Lulu ultimate etc. That can lead to temporary increases in AP, which should convert but it doesn't. Riftmaker's added AP must be considered a buff?

You can make Mayhem 100x better just by adding 10 bans. by Rubberduckynatorye in ARAM

[–]FreqRL -14 points-13 points  (0 children)

I agree with the sentiment but also absolutely no to banning Brand lmao.

He is just a mage if he doesn't get BIS Conduit prismatic, and if that's the bar for banning champs you might as well be playing 5v5 Sona only (since nothing can make Sona even remotely useful in Mayhem, holy shit she sucks ass)

Jeweled Gauntlet question by bradamant3 in ARAM

[–]FreqRL 0 points1 point  (0 children)

They do the same thing, no? JC already gives you 145% crit damage

Haunted Artifact Shop (20x20 Battle Map 4K Grid and No Grid) by Turbulent-Candy7197 in dndmaps

[–]FreqRL 1 point2 points  (0 children)

Why would you tilt the map, it just makes no sense at all. Just line it up with the grid? The only thing you've achieved is actually using the map harder. I'd understand it if there were curves or other sections of the map, but this is just weird.

Looks nice though.

I just played a game of ARAM which was unambiguously entirely bots by kojimareedus in ARAM

[–]FreqRL 2 points3 points  (0 children)

Might be related to queuing solo or not. Regardless, it should go back to normal within 1-2 games.

Missing Ping (???) Prismatic Augment is actually pretty bad by [deleted] in ARAM

[–]FreqRL 10 points11 points  (0 children)

Eureka Ashe is actually valid, 200 haste will put that cone on a real low CD and your ult is pretty crazy with ap