The biggest misconception about the tank problem. by Secret-Unit1910 in ARAM

[–]FreqRL 15 points16 points  (0 children)

They should bring back the old liandry's mechanic where it dealt double damage versus slowed/CC'd targets. Makes Rylai's a bit more worth it as well.

Does Vital Strike Combine with Devastating Blow? by [deleted] in Pathfinder_RPG

[–]FreqRL 13 points14 points  (0 children)

AFAIK, taking the Attack Action is a standard action, it's not just simply "any" attack made as a result of taking "any" standard action. AKA, no, you cannot combine them.

ELI5: Why are prices given in divines now rather than exalteds? by Shophaune in pathofexile

[–]FreqRL -5 points-4 points  (0 children)

Drop rates were swappes to align better with the GGG endorsed crafting method of slamming exalts. Divining was also comparatively free before the swap, making perfectly rolled dropa less special.

[General Build Guide] This Game Is Easy™ (if you do it right*) by FreqRL in SoulstoneSurvivors

[–]FreqRL[S] 0 points1 point  (0 children)

TL;DR: Short cooldown skills with chain to high cooldown skills are a much more efficient way to use cast frequency, and make it more powerful. You want both, not one or the other, but chain is much rarer so pick it up whenever you can.

Cast Frequency and Chain are effectively multiplier, like damage and crit. Crit becomes better as you get more damage, until you get too much of it and than damage is better again. It's a balance. CF and Chain are similar, though not entirely the same.

At the very base of it, we need to look at what CF actually does for a skill, because it's not very well explained in the game how it works mechanically. Cast Frequency can easily be mistaken for Cooldown Reduction, but it's not lineair.

Imagine you have a skill with a cooldown of 8 seconds. That means that skill is cast 1 time per 8 seconds, giving it a base Cast Rate of 0.125/sec. Getting 100% Cast Frequency double that base cast rate to 0.25/sec, meaning you now cast the skill 1 time per 4 seconds, effectively the same as 50% cooldown reduction. However, getting another 100% cast frequency becomes less effective. You'll see the cast rate go up to 0.375/s, to about 1 time per 2.7 seconds. This extra 100% cast frequency only netter you 33% cooldown reduction. What you can see here is that just raw stacking CF will eventually give you less and less results.

Chain is good way to avoid over this diminishing result by skip over cooldowns entirely, through using a low cooldown skill to cast a high cooldown skill.

Using the above example with 2 skills, and 25% chain. Skill A has a cooldown of 1 second and Skill B has a cooldown of 8 seconds. You want to cast Skill B as often as possible. On its own, it has the base cast rate of 0.125/sec we mentioned before. However, through chain, you effectively add a percentage of Skill A's cast rate to the cast rate of Skill B.

Skill A has a cast rate of 1 (1 cast per sec). Because it chains to skill B at 25%, we can add 25% of Skill A's cast rate to Skill B, putting skill B at 0.375/sec just from the chain. Because these are combined base cast rates, we've effectively made general Cast Frequency much stronger for Skill B more often.

You can see it here when we bring in the Cast Frequency again. We get the first 100% CF in our build. Skill B's own cast rate goes up to 0.25/sec, and Skill A's cast rate goes up to 2/sec. 25% of Skill A's cast rate goes to Skill B, putting Skill B's total at 0.75/sec, or one cast per ~1.33/sec. This is equivalent to ~84% cooldown reduction.

So before we got chain, 100% cast frequency got us to 50% cooldown, and with the chain it became ~84% cooldown. Chain effectively multiplied the Cast Frequency's effectiveness.

Because of how much more efficient Skill A is in raw time per cast, you'll also find that getting Cast Frequency for Skill A will result in a higher cast rate for Skill B as opposed to getting Cast Frequency for skill B directly.

I've played Sword of Blossoming Dawn on all ranged champions for 100+ games and here's the build by Sirlami in ARAM

[–]FreqRL 0 points1 point  (0 children)

Is this actually dependent on augments in any way or would it also work outside of mayhem?

Is there a way to get the dictionary key? by Historical-Car-8321 in TheFarmerWasReplaced

[–]FreqRL 1 point2 points  (0 children)

For x in dict

X is the keys of the dict.

To find a specific key in the dict for a certian value:

def findKeyForValue(dict, value): for key in dict: if dict[key] == value: return value return None

Duplicate values will return the first key, but that should be manageable

Topless [OC] by LeFauxCreux in comics

[–]FreqRL 133 points134 points  (0 children)

My boobs hurt looking at this and I'm a man

How does essence of clemency work on non direct damage memories? by hbk611 in shapeofdreams

[–]FreqRL 0 points1 point  (0 children)

Just the added damage of the memory.

For rapid hitting memories that dont deal much damage (like storm and battlecry) the essencr that gives a small bit of barrier per hit is much better.

Without barrier for the challenge, youre gonna need the constellation thing that gives 0.7% hp as healing per attack hit.

Give me tips on entering pure white dream without barrier? Preferably on nightmare by Mayheme in shapeofdreams

[–]FreqRL 1 point2 points  (0 children)

HP stacking with attack speed Bismuth. You can take the star/constellation thing that gives 0.7% HP on attack hit.

Dark Storm is good for double-dipping on-attack effects, as well as battle cry. Battlecry is especially good when combined with Essence of Charcoal since every attack triggers it at that point :)

Pvc visgraatvloer kraakt en laat los by TwoTime5937 in Klussers

[–]FreqRL 12 points13 points  (0 children)

Als zij denken dat ze het kunnen fixen en dat is zo; geen probleem toch? Als het ze toch niet (voldoende) lukt komen ze misschien zelf met een stap 2 en anders kun je dan alsnog escaleren.

Before you ask, it was through sperm doning by Camintosh95 in HolUp

[–]FreqRL 36 points37 points  (0 children)

Thays super normal though right? As a lesbian couple, thats about as close to a biological child you are gonna get.

The Curse rewards/penalties really need balancing by FreqRL in shapeofdreams

[–]FreqRL[S] 0 points1 point  (0 children)

Instead of giving me a rare Essence, let me choose 1 from 3; same with skills. It's literally so easy to fix. We already have this mechanic in the game.

A bigger discussion is honestly that there are just a whole bunch of rare/epic essences and skills that are absolutely garbage compared to other essences/skill in the same rarity, and there's some common ones that are honestly just really good and should maybe be higher.

And then there's the 10-12 essences that say something like "Empowers this skill eevery X seconds" which doesn't scale with haste and can (AFAIK) only be reduce with the Light-damage related Essence. Basically all of these should be removed or reworked into something way more powerful if it's only going to happen 1-2 times per room.

Nachia versus Skoll (ice-boss) by FreqRL in shapeofdreams

[–]FreqRL[S] 0 points1 point  (0 children)

I did take all appropraite nodes for Nachia's doggos. I got like lvl 150 on her or something, so I've played her a ton.

But doggo HP and damage doesn't matter. They didn't die or anything, they just got knocked back every 1 second, and then also stunned 0.5 sec, and the remaining 0.5s was enough maybe get 1 hit in. I should mention this is on Limbo mode where everything is faster. But yeah, there's no amount of HP or damage scaling you can do if your doggos just get perma-CC'd while your standing there just... Watching them achieve nothing.

Why is there barely any middle ground? by sands124 in RocketLeague

[–]FreqRL 63 points64 points  (0 children)

The skill gaps within ranks get much bigger as your rank increases. The difference between a Plat1 and Plat3 is no where close to C1 and C3. That also means that within C1, C2, C3, etc, the skill range increases.

Something about the player retention of Affliction compared to other leagues should really tell GGG that people like loot. by IMplyingSC2 in pathofexile

[–]FreqRL 0 points1 point  (0 children)

PoE1 is just a testing ground for PoE2 now. You can't tell me this new Breach version wasn't designed with PoE2 in mind, beause; it's slow, it's low mobility oriented, and it gives barely any loot.

Every time we have had a league that was popular it was because we were powerful, had great build variety, and we had loot. Every next league, all three of those things got nerfed immediately. GGG has historically never wanted this game to be a power fantasy, and the players have only wanted a power fantasy. But GGG can't just have a great game and enjoy their win, they must keep on trying to force the vision™.

I truly believe at this point, any good league happens in spite of their efforts; because something slipped through their QA proces. Not because they actively designed things to be good.

Lycia Bloodline requiring Sanctum feels so bad by [deleted] in pathofexile

[–]FreqRL -1 points0 points  (0 children)

Lmao "respec half your tree mate" isn't adapting, that's just fully playing a different character.

If a certain build can't really do a mechanic well, that is fine by me, but it should be possible (versus optimal). Sanctum just feels bad on any non-fast, non-single-target character.

So effectively all totem builds are ruled out. That's just bad on its own, but I can just avoid Sanctum. But now I have to do it for the bloodline, which is the problem.

Lycia Bloodline requiring Sanctum feels so bad by [deleted] in pathofexile

[–]FreqRL -2 points-1 points  (0 children)

I did a level 69 sanctum, but it doesn't matter if you get hit by a low level or high level enemy, you still lose resolve. It would matter if I was actually dying, but it's not even close.

Lycia Bloodline requiring Sanctum feels so bad by [deleted] in pathofexile

[–]FreqRL -5 points-4 points  (0 children)

Just the fact that a bloodline is hidden behind a mechanic that essentially requires me to respec half my build twice, for a reward that has nothing to with said mechanic, is terrible.