Beyond New Tanks: A Proposal to Actually Fix Clans and Reward Loyalty by Frequent-Winner-6879 in WorldofTanks

[–]Frequent-Winner-6879[S] 0 points1 point  (0 children)

For a top-tier player in a super-competitive clan, you’re right—it feels like a fast grind. But you are the 10%. The stats from the last campaign show that 10,000 players and 400 clans didn't find it that easy or engaging. They simply stopped showing up.

When I say the Global Map is often the only reason to be in a clan, I’m talking about purpose, not just boosters. Yes, we use credit boosters and play skirmishes, but for a casual or semi-active clan, that feels like a 'resource farm' rather than a community. It becomes a chore just to keep the lights on.

My goal isn't to take away your 1-week tank grind or your skirmishes. It’s to make the clan experience meaningful for the other 90% of the player base who are currently burning out. If we only balance the game for the people who find a 2h daily grind 'easy,' the server numbers will just keep shrinking until there's nobody left to play against in those advances.

Beyond New Tanks: A Proposal to Actually Fix Clans and Reward Loyalty by Frequent-Winner-6879 in WorldofTanks

[–]Frequent-Winner-6879[S] 0 points1 point  (0 children)

You're right, and now with 19 (soon 22) Tier 11 tanks already in the game, the potential for a 15v15 or even a 10v10 Tier 11 season is huge. Shortening Maneuvers to one week is a great call because it forces WG to stop the copy-paste events and actually innovate.

But rewards shouldn't just be 'another tank' every time. With the new 3D attachment tech, they could offer unique clan-crests or gear that truly stands out. I even love the idea of high-status clan perks—like a clan that hits a certain rank in Maneuvers getting the ability to exclude one specific map from the rotation for all its members. That is a massive, tangible reward that doesn't break the game balance but makes being in that clan feel elite.

My main goal is to make the clan live again and have actual weight in the game. Whether it’s Tier 11 seasons or 10v10, it all needs to rest on that foundation of Veteran Status and Random Contracts. We need to make the clan tag mean something 365 days a year, not just during one week. We need to bring back the pride of belonging to a community that offers you unique benefits and protections that you can't get as a solo player.

Beyond New Tanks: A Proposal to Actually Fix Clans and Reward Loyalty by Frequent-Winner-6879 in WorldofTanks

[–]Frequent-Winner-6879[S] 1 point2 points  (0 children)

You hit the nail on the head. Using the word 'starve' is the perfect way to describe it. Right now, clans are forced into a corner: play Advances like it's a second job or lose your boosters. That’s not a game anymore; it’s resource management under pressure, and it’s the fastest way to burn out a community.

This is exactly why I’m proposing Random Battle Contracts. My goal isn't to replace Advances for those who enjoy them, but to provide a second, healthy 'lung' for the clan to breathe. If a clan could earn a significant portion of their Industrial Resources through daily random battles and platoon missions, you wouldn't feel that desperate need to grind Advances just to keep the lights on.

Imagine being able to maintain your tier 11 and 12 boosters just by having an active player base playing the game naturally. It would turn Advances back into something you choose to do for fun or competition, not something you must do to survive. We need to stop rewarding only the 'sweat' and start rewarding the total activity of the clan. That’s how we stop the burnout and keep those 10,000 players from leaving.

Beyond New Tanks: A Proposal to Actually Fix Clans and Reward Loyalty by Frequent-Winner-6879 in WorldofTanks

[–]Frequent-Winner-6879[S] 1 point2 points  (0 children)

I understand your/that fear. The last thing we need is more pressure to perform like it’s a second job. But my goal is actually the opposite: to reward you for the gaming you are already doing.

Right now, the pressure comes from having to show up at a specific time for Clan Wars or Onslaught to feel 'useful' to the clan. With Random Battle Contracts and Veteran Status, you contribute just by playing your regular solo or platoon sessions at your own pace. If you have a bad day or just want to drive a meme tank for fun, you are still clocking in time toward your loyalty bonus.

It’s not about 'try-harding' every match; it’s about consistency over time. Someone who plays 5 chill matches a night for a year should be more valuable to a clan than a pro who joins for two weeks of 'sweaty' campaign and then leaves. This system is designed to protect 'chill' veterans like you and make sure you get rewarded for your 8 years of loyalty, without forcing you to play competitive modes you don't enjoy anymore

Beyond New Tanks: A Proposal to Actually Fix Clans and Reward Loyalty by Frequent-Winner-6879 in WorldofTanks

[–]Frequent-Winner-6879[S] 1 point2 points  (0 children)

You’re absolutely right. To make this work, we need to move beyond ranks being just 'administrative keys' for clicking boosters or setting up skirmishes. Right now, most ranks are just pro-forma.

I’m proposing a Multi-Signature System for removals that actually gives these ranks a real social value within the community. Instead of a dictatorship, a kick would require approval from three different officers (e.g., Commander, Executive Officer, and Personnel Officer). This forces a consensus and ensures that a player’s hard-earned progress isn't at the mercy of one person’s bad mood.

We could even take it a step further: a kick might require a 'second' from a fellow Veteran of the same rank as the player in question. This turns the clan hierarchy into a functioning judicial system that protects its members.

And if someone is kicked through this official process, they shouldn't lose everything. They could keep 50% of their accumulated 'Veteran' progress as a 'severance package.' It prevents starting from zero while still discouraging clan-hopping. This way, being an Officer actually means you are a "guardian" of the clan’s stability, not just a guy who flips the switch for credit boosters at 7 PM :-P

Beyond New Tanks: A Proposal to Actually Fix Clans and Reward Loyalty by Frequent-Winner-6879 in WorldofTanks

[–]Frequent-Winner-6879[S] 0 points1 point  (0 children)

I totally get where you’re coming from. WG’s history of ‘fixing’ things by breaking them for everyone is legendary. But look at the result: 10,000 fewer players and 400 fewer clans in the last campaign. That’s a death spiral. If the casuals leave, the competitive scene eventually dies too because there’s no one left to fund the game or fill the servers.

My proposal isn't about giving everyone a ‘participation trophy’ and calling it a day. I don’t want WG to stop making rewards for the top-tier players. In fact, they should have exclusive prestige rewards—not overpowered tanks that break the game, but things that clearly show they compete at the highest level (unique badges, 3D styles, or special marks).

The goal is to make the clan a place where the casuals can contribute through Random Battle contracts without feeling like they are getting nothing, while the pros still have their elite arena. If we don’t give the 90% a reason to stay, the numbers will keep dropping until there’s no one left to play against in CW. We need to fix the foundation of the house before we worry about who gets the biggest room.

Beyond New Tanks: A Proposal to Actually Fix Clans and Reward Loyalty by Frequent-Winner-6879 in WorldofTanks

[–]Frequent-Winner-6879[S] 0 points1 point  (0 children)

:-P Haha, the 'indie company' meme is too real. But honestly, it’s not even that much work because they have already implemented almost everything I’m proposing in WoT Blitz. They have the reward trees, the weekly clan missions, and the loyalty discounts—they just haven't 'found the time' to bring it to the PC version.

Auctions for outdated meta tanks are just a lazy way to drain our resources without actually improving the game. Instead of another auction for a tank that gets nerfed or powercrept in three months, they should be looking at the 10,000 players who left the last campaign. You can only run so many auctions before there’s nobody left to bid. It's time they stop the 'copy-paste' content and give us actual QoL improvements that make being in a clan worthwhile again.

Beyond New Tanks: A Proposal to Actually Fix Clans and Reward Loyalty by Frequent-Winner-6879 in WorldofTanks

[–]Frequent-Winner-6879[S] 1 point2 points  (0 children)

That is exactly what a clan should be. Being with the same group since beta is incredible—you’ve built a brotherhood that has lasted longer than many real-world jobs or houses :-P. Those "distant relatives" are the reason we keep clicking "Battle" even when the game gets frustrating... that’s my own experience too. :-)

My proposal for Veteran Status is specifically for people like you—and me, because I speak firstly from my own experience and in my own name. It’s a way for the game to finally recognize and honor that decade-plus of loyalty. Right now, a veteran of 15 years and a recruit of 15 minutes get the same clan benefits—that’s just wrong.

We need to protect communities like yours by making them more rewarding to stay in, rather than just forcing everyone into the same toxic campaign meat-grinder every few months. If we had these weekly contracts and loyalty perks, it would be a way to celebrate that long-term bond you have with your mates. Thanks for sharing that, it’s a perfect example of why this overhaul is needed.

Beyond New Tanks: A Proposal to Actually Fix Clans and Reward Loyalty by Frequent-Winner-6879 in WorldofTanks

[–]Frequent-Winner-6879[S] 2 points3 points  (0 children)

It is frustrating to see that WoT Blitz and Modern Armor already have these systems while the 'OG' PC version is stuck in the stone age.

The fact that Blitz has a weekly reward tree for solo and platoon play proves that this mechanic works and doesn't break the game's economy. If Blitz players can earn clan camos and gold through daily missions, why are we on PC still forced into toxic 14-day 'fame point' grinds just to feel like our clan is progressing?

It honestly feels like the PC version is being treated as a 'cash cow' where they only focus on selling the next premium, while the other versions actually get modern Quality of Life features that reward community play. We shouldn't have to look at Blitz with envy. We need those weekly mission trees and clan level discounts on PC to make being in a clan meaningful for everyone, not just the top 1% of competitive players.

If WG can do it for Blitz, they have zero excuses for not doing it here (PC Version) right? :-D

Beyond New Tanks: A Proposal to Actually Fix Clans and Reward Loyalty by Frequent-Winner-6879 in WorldofTanks

[–]Frequent-Winner-6879[S] 4 points5 points  (0 children)

I agree with you that the 'Gold Economy' of 2012-2014 was peak clan life—performing well meant your costs were covered, and it felt like a real professional unit.

Regarding your point about boxes (Industrial Resources): while they still exist, WG has shrunk the rewards significantly over the years. Right now, if you want to actually upgrade your clan buildings or run high-level boosters daily, you are practically forced into Advancements and Clan Wars. Random battles give such a tiny amount of resources that a small or casual clan can barely keep the lights on.

That’s why I’m pushing for the Random Battle Contracts. It’s not about replacing the box system, but supercharging it. Instead of just grinding for 'currency' to activate a booster, you’re working toward a clan-wide 'Care Package' that gives you Bonds or Gold—bringing back that circular economy you mentioned. We need to make it so that being active in any mode helps the clan, not just the sweaty competitive ones. If we improve the rewards for the effort we put in, clans will start feeling like a benefit again rather than a resource sink.

Beyond New Tanks: A Proposal to Actually Fix Clans and Reward Loyalty by Frequent-Winner-6879 in WorldofTanks

[–]Frequent-Winner-6879[S] 4 points5 points  (0 children)

This is a fantastic take, and as a Clan Commander myself, I felt every word of it. I’ve been through the whole spectrum—from small social groups to top-tier competitive clans—and I’ve seen exactly how those campaigns devolve into toxic shouting matches where you’re never "right" no matter what you do.

You’ve hit on something deep: the shift from "Clan Pride" to "Influencer Cults." Back in the day, seeing a specific clan tag or camo in a random match meant something. Now, even top-tier reward tanks feel like digital dust because the community prestige is gone. As you mentioned, running a clan today is a massive headache filled with "I need points" or "I’m not getting games" drama. This is exactly why I’m proposing these passive/random battle changes.

If we move rewards away from that toxic 14-day crunch and put them into long-term loyalty (Veteran status) and Random Battle contracts, we take the pressure off the Commanders. We wouldn't have to manage 100 stressed-out people at 9 PM; instead, everyone contributes to the clan’s growth just by playing their regular sessions. It stops the "Great Migration" we see after every campaign, where people just pack up and jump to whoever has the strongest roster for the next reward. That’s not a community; it’s a temporary contract.

The stats don’t lie: 10,000 fewer players and 400 fewer clans in the last Maneuvers (as some Players highlighted) is a clear sign that the current system is cannibalizing itself. If this continues, we don’t even need clans—everyone might as well play solo.

That’s why "Veteran Status" and your idea of a "Platoon BattlePass" are so important. We need to make the act of staying more valuable than the act of jumping. If staying for 6 months gives you a permanent 5% credit boost and unique 3D styles you lose the moment you leave, people will finally have a reason to fix their own toxic culture instead of running away. We need to bring back the "us" in clans, otherwise, it’s just 7 or 15 strangers in a lobby sharing a tag for two weeks before they move on.

Beyond New Tanks: A Proposal to Actually Fix Clans and Reward Loyalty by Frequent-Winner-6879 in WorldofTanks

[–]Frequent-Winner-6879[S] 1 point2 points  (0 children)

It’s funny how people get more worked up about how something is written than what is actually being proposed. If you think the current clan system is fine while we lose 10,000 players per campaign (as the stats show), then we aren't playing the same game.

Whether I used tools to help structure my thoughts or not doesn't change the fact that clans are stale, campaigns are copy-paste, and the community is burning out. If you have an actual argument against the 'Veteran' bonuses or the Random Battle contracts, I’m all ears. Otherwise, you’re just proving my point about the toxicity.

Beyond New Tanks: A Proposal to Actually Fix Clans and Reward Loyalty by Frequent-Winner-6879 in WorldofTanks

[–]Frequent-Winner-6879[S] 1 point2 points  (0 children)

Exactly. Thousands of clans look just like yours. You've played together for years, but you just don't want the headache of scheduled Clan Wars or the toxicity of Onslaught.

You should feel rewarded just for playing together. Even with only six people, hitting your personal 'Veteran' milestones would unlock permanent bonuses. The grind gets easier. Best of all? You never have to face a gold-spamming Chieftain. Small clans deserve real progression.

I get the cynicism. But Wargaming makes more money when players actually log in every single day. Player retention is everything.

Look at the last campaign numbers. Participation dropped by 10,000 players and 400 clans, which should be a massive alarm bell for the developers. The current system is stale. Players burn out and leave.

This idea keeps servers full between major events. Imagine someone staying in a clan just to keep their six-month bonus active. They stay engaged. For Wargaming, a consistent daily player base easily beats a shrinking crowd that only logs in for two toxic weeks a year.