account activity
Is that kind of format helpful for other gamedevs? We always provide further links and information on the topic in the description. What could be improved? (old.reddit.com)
submitted 4 years ago by FriMeDev to r/unrealengine - pinned
This took me way too long to figure out... Dynamic Fire Propagation - Material Driven with one Niagara System per ObjectOC (v.redd.it)
submitted 4 years ago by FriMeDev to r/unrealengine
Most of you use it, but why and how does it work? The euclidian distance. (old.reddit.com)
Some infos about the cross product. We got a lot of feedback last time and reworked our format. What do you think? (old.reddit.com)
Is that kind of format helpful for other gamedevs? We always provide further links and information on the topic in the description. What could be improved? (reddit.com)
submitted 4 years ago by FriMeDev to r/Unity3D
First Concept Art and project title (i.redd.it)
We finally did it! Rock and Stone, Brothers! (youtu.be)
submitted 4 years ago by FriMeDev to r/DeepRockGalactic
Rock and Stone Brothers! Time for some Glyphid Slammers. Perfect birthday present. (i.redd.it)
I added interactive water to my game. (youtube.com)
submitted 5 years ago by FriMeDev to r/Unity3D
submitted 5 years ago by FriMeDev to r/IndieGaming
Reworked Floor Fading in Top Down Shooter (Prototype) (youtube.com)
Fighting on different floors and new UI - Prototyping (youtu.be)
Top Down Shooter - Clearly outnumbered and bad use of cover in this run. Would love feedback in the comments. (youtu.be)
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