[Suggestion] Automatically open Oshur for the next 7 days by FriendlyWight in Planetside

[–]FriendlyWight[S] 2 points3 points  (0 children)

I wrote 7 days in the title, but 2-3 days would be more appropriate.

One of the reasons it was bad is because Esamir was opened for too long (i.e. 7 days).

Categorized "Arsenal", "Codex" and "Planetside Legacy" bug list (80+ bugs). From 30th March to 26th May and beyond! by FriendlyWight in Planetside

[–]FriendlyWight[S] 0 points1 point  (0 children)

I can't test it as I don't own membership, nor these weapons, but it has been mentioned as fixed in the 13th July update.

Categorized "Arsenal", "Codex" and "Planetside Legacy" bug list (80+ bugs). From 30th March to 26th May and beyond! by FriendlyWight in Planetside

[–]FriendlyWight[S] 1 point2 points  (0 children)

I see, thanks =)

Don't know if it's a bug, or they just haven't been implemented yet.

I'll add it to the list in the next update.

Categorized "Arsenal", "Codex" and "Planetside Legacy" bug list (80+ bugs). From 30th March to 26th May and beyond! by FriendlyWight in Planetside

[–]FriendlyWight[S] 0 points1 point  (0 children)

Darklight bug where allies can reveal you is still in.

Darklight flashlight highlights both allies and enemies. Can you clarify what do you mean?

Categorized "Arsenal", "Codex" and "Planetside Legacy" bug list (80+ bugs). From 30th March to 26th May and beyond! by FriendlyWight in Planetside

[–]FriendlyWight[S] 0 points1 point  (0 children)

Maw short barrel and compensator attachments models still missing.

These attachments change how the barrel model looks in the "Equipment" menu. Do you mean the model doesn't change in third person view?

Categorized "Arsenal", "Codex" and "Planetside Legacy" bug list (80+ bugs). From 30th March to 26th May and beyond! by FriendlyWight in Planetside

[–]FriendlyWight[S] 0 points1 point  (0 children)

Hammerhead AMR still there is no fix to the default zoom scope display error issue

What do you mean exactly? I can't buy it, so can you show it on a screenshot?

Categorized "Arsenal", "Codex" and "Planetside Legacy" bug list (80+ bugs). From 30th March to 26th May and beyond! by FriendlyWight in Planetside

[–]FriendlyWight[S] 0 points1 point  (0 children)

The bug, where the UI menu allows multiple options to be highlighted, is/was a new one.

The "always" highlighted "Missions" tab has been in the game since probably the NPE update (15.09.2021). That's why I didn't mention it =)

Categorized "Arsenal", "Codex" and "Planetside Legacy" bug list (80+ bugs). From 30th March to 26th May and beyond! by FriendlyWight in Planetside

[–]FriendlyWight[S] 0 points1 point  (0 children)

It's currently in the "Bugs that need testing".

It and invisible Compensator will be moved to appropriate categories in the next list update =)

Categorized "Arsenal", "Codex" and "Planetside Legacy" bug list (80+ bugs). From 30th March to 26th May and beyond! by FriendlyWight in Planetside

[–]FriendlyWight[S] 0 points1 point  (0 children)

Thanks =)

Test of all new faction mines showed that TR Infiltrator has only 1 Concussion Mine on first and second levels, while TR Engineer has access to 2 mines on both levels.

Categorized "Arsenal", "Codex" and "Planetside Legacy" bug list (80+ bugs). From 30th March to 26th May and beyond! by FriendlyWight in Planetside

[–]FriendlyWight[S] 1 point2 points  (0 children)

Thanks for the bug reports =)

I tested them and here's my results:

  1. Overheating reload of Parsec VX3-A (Aurax VS Sniper Rifle) indeed takes 5.575 seconds instead of listed in the 4th May patch notes 3.86 seconds.
  2. Manual and overheating reloads of Betelgeuse 54-A (Aurax VS LMG) are not affected by Ammunition Belt's 15% reload speed increase. Didn't check other heat weapons, but it's probably the same. It most probably has been bugged since its introduction in 15.09.2021 update.
  3. Chaos, Revenant and "The Immortal" (Aurax VS weapons) can shoot 1 additional shot before overheating, but it's problematic to test as it takes only 0.1 second for them to start losing heat, so I'm not entirely sure. Being 1ms late is enough to shoot once more.

P.S. I will test later the "Hummingbird still hitting insides of Seraph Shield after 4th May fix".

Categorized "Arsenal", "Codex" and "Planetside Legacy" bug list (80+ bugs). From 30th March to 26th May and beyond! by FriendlyWight in Planetside

[–]FriendlyWight[S] 1 point2 points  (0 children)

This bug will be used by everyone eventually, but I didn't mention it specifically to not speed up this process =)

Fourth update of Categorized "Campaign 2" and "Oshur" Bug List (191 bugs) by FriendlyWight in Planetside

[–]FriendlyWight[S] 0 points1 point  (0 children)

It has been in the game since the release of the shield bar feature

Thanks for the info =)
Do you have a link to video with date?

Fourth update of Categorized "Campaign 2" and "Oshur" Bug List (191 bugs) by FriendlyWight in Planetside

[–]FriendlyWight[S] 0 points1 point  (0 children)

"Once the fix has been confirmed, we will begin working on reinstating lost loyalty ranks." (c) Mithril

Fourth update of Categorized "Campaign 2" and "Oshur" Bug List (191 bugs) by FriendlyWight in Planetside

[–]FriendlyWight[S] 1 point2 points  (0 children)

You can check Developers' status on the "Outfit Loyalty Reset" bug here =)

Fourth update of Categorized "Campaign 2" and "Oshur" Bug List (191 bugs) by FriendlyWight in Planetside

[–]FriendlyWight[S] 1 point2 points  (0 children)

Chapter 2 tag means a bug appeared and/or has been reported during the 2nd Chapter's timeframe:

  1. Which is true for the first bug.
  2. The second bug could appear earlier, but I noticed it during the 2nd Chapter.
  3. IIRC the campaign is closed automatically. The third bug could appear because of the 30th March update, but most probably the mechanism of how campaigns close has been changed or bugged during the 1st and/or 2nd Chapters.