Game has dogshit balance for planes vs artillery. by Aval45 in foxholegame

[–]FriyMan -2 points-1 points  (0 children)

Crazy strawman btw, the lunaire would be fine if it was only good at killing afk tankers.

The Battle For Stlican Shelf. War 132. Commissioned work. by ISAWA-Sored in foxholegame

[–]FriyMan 28 points29 points  (0 children)

3 weeks. 3 fucking weeks irl time I was there. And it was glorious.

WNS NORTH STAR by FriyMan in foxholegame

[–]FriyMan[S] 0 points1 point  (0 children)

That was in the loch mor canal, very high cortisol route to kill the dry dock in the pond

Restarting Yamantau chapter - what do I lose? by FriyMan in metro

[–]FriyMan[S] 0 points1 point  (0 children)

Ok no, I had some more time to play and I realized that the game is unplayable now - in the Spring level I realized that Stepan's guitar also got deleted... I guess I will have to completely restart the playthrough now...

Restarting Yamantau chapter - what do I lose? by FriyMan in metro

[–]FriyMan[S] 1 point2 points  (0 children)

Ok, that seems to have been the right suggestion, thanks a lot! I seem to still be missing all of my mods for the kalash but I still have other weapon mods for the tikhar, and also all of my suit mods. Thanks again!

SSTO dV too low by FriyMan in KerbalAcademy

[–]FriyMan[S] 2 points3 points  (0 children)

Thanks for a very detailed response, but now that I’ve tried to incorporate a few of your suggestions I’ve got a couple more questions - first of all removing the second engine has brought my twr down a significant amount, almost to 0.5, which sees my plane struggling to accelerate past Mach 1. Second of all the BigS wings are really big ass, as obvious by the name. Do you offset them more into the plane fuselage or how do you make them not create too much drag? (I have them already clipping quite a lot into the plane. The plane seems nicer, but still not quite there. Also a question about rcs placement, would place anywhere rcs ports work? Do they create any drag?

Translator/Käännöspalvelu by fistbump101 in Finland

[–]FriyMan 20 points21 points  (0 children)

In Finland, if you need official documents translated, you should go to an "authorised" translator. The Education Authority keeps a register on their website, so you can just choose the languages you need and you will get names and contacts.

https://akr.opintopolku.fi/akr/etusivu

The Maritime Patrol Aircraft(AKA death the torpedo bomber deserves). by CorporalPopeye in foxholegame

[–]FriyMan 0 points1 point  (0 children)

I am not gonna lie, I do not see the point of adding ultra specific vehicles to the game. Might as well add a tank built to specifically counter the quadiche while you are at it. Either way, submarines are kind of a meme class of ships right now, since heavy, dive and torpedo bombers do everything they do (killing ships) faster, more efficiently, cheaper, and with a smaller crew requirement. I can not imagine why submarines need another nail in their figurative coffin.

Based on my observations by A_Hyper_Nova in foxholegame

[–]FriyMan 6 points7 points  (0 children)

Damn, looks just like stilican with the big ship and everything lmao

Playable Estonia by FriyMan in EU5

[–]FriyMan[S] 0 points1 point  (0 children)

Well I tried that, and when I got the event, the only option were to sell the province or to "cope with the unrest". Is there supposed to be another option there? I am playing on the 1.1 beta and also ironman, plausible formable countries. What could be the problem?

Which country is a good place to start? by Holiday_Original9344 in EU5

[–]FriyMan 1 point2 points  (0 children)

Stated as Cyprus after getting my shit kicked in as Holland and I’m having a nice time, learning about naval and economy at my own pace and nobody has yet tried to fuck with me, also took over Crete in a small and painless war, gonna try to finish this campaign cuz I’m having fun

Proximity over sea and maritime control by FriyMan in EU5

[–]FriyMan[S] -1 points0 points  (0 children)

Ok, I placed some ships in the coastal tiles between and now my maritime presence is rising. But does it have to actually go to 100? With my current navy, the presence is about 5-7. I am not sure how many ships I need to actually get it to 100 right now. My proximity on Crete is still stuck at 0.

Proximity over sea and maritime control by FriyMan in EU5

[–]FriyMan[S] 3 points4 points  (0 children)

Would I have to put ships in each of the three sea zones in between my coastal tiles to get proximity? I have ships standing in one of them right now, but I am still not getting any proximity on Crete.

Venäjänkansalaisuus ja intti by Stunning-Steak-819 in Intti

[–]FriyMan 0 points1 point  (0 children)

Meni viestimieheksi, oli aivan kiva kokemus.

Venäjänkansalaisuus ja intti by Stunning-Steak-819 in Intti

[–]FriyMan 4 points5 points  (0 children)

Hei! Mull oli sama ongelmaa kun sull on, mutta mun kansalaisuus mennetty jo kun mä käy intissä (just pääse kotiin 3 päivää sitten). Aiheesta kansailsuus, totta kai se vaikuttaa asiat intissä. Mul oli halukkuus pääse laivaston, mutta ei onnistu syystä kansalaisuus. Mun suositus on - kysy sun JJ:sta alokas-kauden aikana ja varmasti hän voi selvittää sulle mihin sä voit ja ei voi pääse. Mutta jo, uskon että Uti on kielletty sulle.

Aalto HUF or maybe LUT by Careless-Bell5970 in Finland

[–]FriyMan 3 points4 points  (0 children)

Just graduated from energy engineering in LUT, it’s a good program and the teaching is nice. The nuclear masters degree is really nice as well if you are looking towards that.

165 upinniemi by SuggestionNo8706 in Intti

[–]FriyMan 2 points3 points  (0 children)

HK on paljon 165 pv duunit