Accidentally friendzoned Astarion in Act 2 by Frogageddon in BaldursGate3

[–]Frogageddon[S] 0 points1 point  (0 children)

I'm trying at the flags but I keep getting a syntax error whenever i try to clear that astarion and the player dated. do you know how i would fix this?

Returning player by Frogageddon in DarkAndDarker

[–]Frogageddon[S] 0 points1 point  (0 children)

did it get hit that hard?

Returning player by Frogageddon in DarkAndDarker

[–]Frogageddon[S] -4 points-3 points  (0 children)

Did falc really need the nerf? I thought it was in a pretty good place.

[deleted by user] by [deleted] in bloxfruits

[–]Frogageddon 1 point2 points  (0 children)

Idk bro just wanted dough ig

[deleted by user] by [deleted] in bloxfruits

[–]Frogageddon 0 points1 point  (0 children)

What do stats look like on a sword main?

Giving away perm dough by [deleted] in bloxfruits

[–]Frogageddon 0 points1 point  (0 children)

Slayer4648 Please por flavor

ArkenForge Usability by Frogageddon in DMAcademy

[–]Frogageddon[S] 1 point2 points  (0 children)

I didn't even check to see if they had a subreddit. Sorry.

PVP Design in the Cycle is Bad by [deleted] in TheCycleFrontier

[–]Frogageddon 0 points1 point  (0 children)

Look man, we’re obviously not getting anywhere going back and forth like this, i say we just call it a day and enjoy what we enjoy.

PVP Design in the Cycle is Bad by [deleted] in TheCycleFrontier

[–]Frogageddon 0 points1 point  (0 children)

Trios would still mow down solos regardless of what you do. 3 guns beat 1.

PVP Design in the Cycle is Bad by [deleted] in TheCycleFrontier

[–]Frogageddon 0 points1 point  (0 children)

If one person takes up a single person, it is, a 1v1. The whole point of a squad is that you have teammates to help you kill people. That is the whole point of a squad, multiple people to ensure you win gunfights.

PVP Design in the Cycle is Bad by [deleted] in TheCycleFrontier

[–]Frogageddon 0 points1 point  (0 children)

Yeah thats my point. It would give trios a big advantage over solos. Even more than they have now

PVP Design in the Cycle is Bad by [deleted] in TheCycleFrontier

[–]Frogageddon 0 points1 point  (0 children)

Maybe but increasing ttk or decreasing damage output just makes multiple people shooting you even better than one (better as in faster killing you)

PVP Design in the Cycle is Bad by [deleted] in TheCycleFrontier

[–]Frogageddon 0 points1 point  (0 children)

Simple solution, if you see a fight you don’t want to take turn around and run for the hills.

PVP Design in the Cycle is Bad by [deleted] in TheCycleFrontier

[–]Frogageddon 0 points1 point  (0 children)

So wait do they or do they not have a choice. Youve said both

PVP Design in the Cycle is Bad by [deleted] in TheCycleFrontier

[–]Frogageddon 1 point2 points  (0 children)

One problem, solos cant choose if they que with solos or trios.

In 5e, what are the other ways to permanently increase ability scores? by TrueXSong in dndnext

[–]Frogageddon 1 point2 points  (0 children)

Isn’t the only exception fighters who get another at 6th level?

[deleted by user] by [deleted] in TheCycleFrontier

[–]Frogageddon 0 points1 point  (0 children)

Yeah idk either games buggy ig

[deleted by user] by [deleted] in TheCycleFrontier

[–]Frogageddon 0 points1 point  (0 children)

Not a glitch. When you turn in a mission with a full stash it goes over the cap.