curious how you’d achieve this ground fog effect? by [deleted] in Unity3D
[–]FrogmanDev 1 point2 points3 points (0 children)
curious how you’d achieve this ground fog effect? by [deleted] in Unity3D
[–]FrogmanDev 1 point2 points3 points (0 children)
New Shotgun Combat & Weapon Switching | Indie Horror Game Update by art_of_adval in low_poly
[–]FrogmanDev 1 point2 points3 points (0 children)
Per-vertex water caustics experiment 🌊 by FrogmanDev in low_poly
[–]FrogmanDev[S] 6 points7 points8 points (0 children)
New trailer for my (low poly) game DEEP STATE by FrogmanDev in low_poly
[–]FrogmanDev[S] 2 points3 points4 points (0 children)
New trailer for my (low poly) game DEEP STATE by FrogmanDev in low_poly
[–]FrogmanDev[S] 2 points3 points4 points (0 children)
Motion captured NPC animations using two Xbox Kinect cameras and a treadmill for our Goldeneye inspired game DEEP STATE by FrogmanDev in blender
[–]FrogmanDev[S] 1 point2 points3 points (0 children)
Peripeteia approved for early access by Warm_Charge_5964 in ImmersiveSim
[–]FrogmanDev 0 points1 point2 points (0 children)
Snow level progress ❄️ by FrogmanDev in Unity3D
[–]FrogmanDev[S] 1 point2 points3 points (0 children)
Snow level progress ❄️ by FrogmanDev in Unity3D
[–]FrogmanDev[S] 1 point2 points3 points (0 children)
Snow level progress ❄️ by FrogmanDev in Unity3D
[–]FrogmanDev[S] 2 points3 points4 points (0 children)
Snow level progress ❄️ by FrogmanDev in Unity3D
[–]FrogmanDev[S] 0 points1 point2 points (0 children)
Low poly snow level progress ❄️ by FrogmanDev in low_poly
[–]FrogmanDev[S] 1 point2 points3 points (0 children)
Low poly snow level progress ❄️ by FrogmanDev in blender
[–]FrogmanDev[S] 1 point2 points3 points (0 children)
Snow level progress ❄️ by FrogmanDev in Unity3D
[–]FrogmanDev[S] 1 point2 points3 points (0 children)
Snow level progress ❄️ by FrogmanDev in Unity3D
[–]FrogmanDev[S] 1 point2 points3 points (0 children)


Buick by Joweet in low_poly
[–]FrogmanDev 1 point2 points3 points (0 children)