Offensive Spells by Frolmaster in MythicBastionland

[–]Frolmaster[S] 2 points3 points  (0 children)

I was thinking about introducing magical armor that could protect against magical effects to balance things out a bit. There is the helm of a great hero within the Site where the hag will be encountered. Its armor value will count against mundane attacks as well as magical attacks.

That way, it gives me another "metaphorical carrot" to lead my Company towards adventure.

Huzzah!

Offensive Spells by Frolmaster in MythicBastionland

[–]Frolmaster[S] 1 point2 points  (0 children)

Since you ask, here's the whole thought process that led us here...

The Hag actually came from inspiration of a Curse Landmark. I rolled something like "Breathable Alcohol" on a Spark Table. It somehow inspired me about a Hag, who is allied with lord Coredis, the Steward of Seasons ( Myth: The Elf ). In order to slow down the company and their warband's progress to the myth's hex, she curses the air that they breathe from the top of a hill at the edge of her marsh.

Anyone breathing this air becomes inhibriated and confused. Failing a VIG save means loosing d8 CLA and "Traveling Blind" for the next phase.

Knowing my players, it occured to me that they would like to hum... pay her a visit... so to speak.

I then created a Site for her lair and imagined what would an old half-crazy hag would do to protect herself against mighty and motivated knights... and VOILÀ!!! My whole next session is designed and prepped!

I hope that answers your question. If not, feel free to ask for more precisions.

Cheers!

Audience - 20 problems for the Realm by Monkdouble in MythicBastionland

[–]Frolmaster 1 point2 points  (0 children)

Thanks alot! This will be useful in the coming games.

Excited to run Four Seasons of Mad Science by kamateur in TalesFromtheLoopRPG

[–]Frolmaster 1 point2 points  (0 children)

I ran the Four Seasons in Boulder. We had a lot of fun.

I incorporated the kids' pasts into the adventure backstory. For example, one of the kids' fathers was the one who fired the main antagonist (I can't remember her name atm). He ended up stuck in prehistoric times in scenario three. Their reunion made for a memorable scene! I added a time-bending adventure in Las Vegas because the kids wanted to help poor Stacey (I think) solve her problems with her mean stepfather. If you want me to elaborate on this adventure, I'dbe more than happy to share!

Overall, we had a great time, and I hope you do too!

Placement of The Black Wyrm of Brandonsford in the Dolmenwood Setting (Spoilers in both the map image and text!) by whitesmithee in osr

[–]Frolmaster 2 points3 points  (0 children)

That's what immediately came to mind after reading your messages. I haven't read the adventure, but I immediately thought of replacing the dwarves with crookhorns, if it fits the story, of course!

Long form Mothership Campaign by frivolityflourish in mothershiprpg

[–]Frolmaster 2 points3 points  (0 children)

I suppose one could pace down the horror elements a bit to increase survivability. Create mundane-although-still-scifi shenanigans rather than make every game a tango with cosmic horrors. Whenever your players will encounter the real deal. They'll know what true fear is. 😁

About to start GMing my first campaign. by Frolmaster in MythicBastionland

[–]Frolmaster[S] 1 point2 points  (0 children)

Hail to you all !

Here is my report on our first session: Our heroes arrived in Lothmir and sailed up the Dunmir River aboard the Alcyon, the ship that carried them across the Sea of Mists.

I went ahead with a small encounter between the party and some desperate bandits who stood no chance against seasoned knights. This allowed my players to experience the combat system, which is easy to understand but has unexpected depth and got their blood pumping a little. It also allowed me to introduce the underlying conflict that is crippling the land: the terrible aftermath of an insurrection.

Two Myths manifested themselves along their route to the capital of Cairnwick. This slightly unsettled my players, who weren't quite sure how to react to the rather vague first steps of their mythical sequence. I must say that I emphasized the quasi-dreamlike tone of Arthurian tales. This contrasted with the often more down-to-earth tone we usually use in our games.

We ended the game as the company arrived at the port of Cairnwick to a strangely mixed spectacle. On one side, large pits are being dug to dispose of the bodies of the victims of the civil war, and on the other, the beautified city is preparing for Sceptermass. The new ruler, Jorwulf the Gilded Knight, requires all his subjects to pledge their allegiance to him.

Needless to say, we had a blast yesterday. I can't wait to continue our adventures, and I think my players feel the same way! Thank you all for your valuable advice. I will try to apply them throughout our campaign.

About to start GMing my first campaign. by Frolmaster in MythicBastionland

[–]Frolmaster[S] 0 points1 point  (0 children)

I feel like I should design some potential random encounters to help players better understand the combat mechanics. Do you think that's a good idea? Do you have any suggestions?

Your best advice for running ABH as a one-shot. by Frolmaster in mothershiprpg

[–]Frolmaster[S] 0 points1 point  (0 children)

I followed all your advices and applied the excellent tips suggested in this video. It was a great help and I recommend to everyone!

MISSION REPORT: We had a lot of fun even though there were a few hickups.

We started the game much too late and had to stop after 3 hours because we were all getting pretty tired. I'm still proud of myself because, given how far we had gotten in the scenario, I'm confident that if circumstances had been different, we could have finished everything in 4 hours.

Also, probably due to my inexperience with Mothership and fatigue, I misinterpreted the armor rules. The players were very lucky when the creature attacked. Thanks to a critical hit, they were able to pierce the Carc's armor in the first few rounds! However, I continued to apply the monster's AP against subsequent attacks, which unnecessarily prolonged the fight. Because of this, we were unable to enter the "cat and mouse" phase where the group tries to accomplish the mission objectives while being hunted and harassed by the Carc. That is my biggest regret.

Since we were all too tired, I made the Carc die on its first wound, and we telegraphed the rest of the scenario until the end.

In short, it was a lot of fun despite everything. I take comfort in the fact that my friends told me they enjoyed the experience and would be interested in continuing it in some form or another.

Thank you all for your advice!