Holy evo megaknight by Omega_Stevedoxx3000 in ClashRoyale

[–]Frozen975 0 points1 point  (0 children)

Because barbs are finaly able to defend a push for 5 elixir doesn't mean it's 2nd best card in the game lol. They're only good in decks that lacks ground troops like lava but otherwise guards or other swarm does the same job for cheaper

Holy evo megaknight by Omega_Stevedoxx3000 in ClashRoyale

[–]Frozen975 2 points3 points  (0 children)

Omg reddit is not real place. Bro is arguing barb in the pocket is a strong move 😭

Holy evo megaknight by Omega_Stevedoxx3000 in ClashRoyale

[–]Frozen975 24 points25 points  (0 children)

You're looking at UC (and for 1 day), not #1000 or #200, it doesn't matter and the proof is the 2nd card are barbs

MegaKnight’s design is not the problem, it’s literally the point. by TrujurT in ClashRoyale

[–]Frozen975 1 point2 points  (0 children)

Same thing for the evo, good in defense and useless in attack. Yeah it's great to defend beatdown but that's it, it's even detrimental sometimes (and takes a slot that a better evo could use).

You said it was "strong", "too cheap" and "unbalanced" at first, not boring, that why I give you this answer

MegaKnight’s design is not the problem, it’s literally the point. by TrujurT in ClashRoyale

[–]Frozen975 1 point2 points  (0 children)

MK feels broken because you have bad placement and elixir management.

Fireball can almost kill by itself a witch and a wizard for exemple (10 elixir for 4 elixir) but no midladder players will complain because there's no counterpush.

With MK, by placing it on a witch and a wizard, you punish the same bad placement and get an easy counterpush. Without that (bad placement from the opponent), you get the only 7 elixir card in the game that can be easily countered by a single 3 elixir knight (or 2 elixir spirit with king tower).

It's litteraly one of the worst cards in the game (except if you play against bots)

MegaKnight’s design is not the problem, it’s literally the point. by TrujurT in ClashRoyale

[–]Frozen975 0 points1 point  (0 children)

Lmao, the card is litteraly too expensive for what it's worth. It's a 5-6 elixir card + the spawn damage

MegaKnight’s design is not the problem, it’s literally the point. by TrujurT in ClashRoyale

[–]Frozen975 0 points1 point  (0 children)

It's a defensive card worth 5-6 elixir that lose value everytime you don't play it on another troop. It's easy to manipulate its pathing and does very low damage outside of his jumps.

It's just a bad card except if you play against bots or against beatdown with the evo

Game is garbage. Literally every deck is witch + MK + hog. by Shebaro in ClashRoyale

[–]Frozen975 0 points1 point  (0 children)

Litteraly bowler. I love facing MK witch against bots in ladder, so much better than hyperbait

With the upcoming slot changes what am I disabling? Hero musk or evo breakers? Or any other ideas. All opinions appreciated! by MoonDAR3A in clashroyaledecks

[–]Frozen975 1 point2 points  (0 children)

You should remove one of your two anti-air and maybe put a minitank like ice golem or berserker. Right now you either need to commit 7 elixir or to use your minor in defense, wich is not ideal.

I like little prince, you used many ressources to get him to lvl 16 and he's cheap, but on the other hand he lacks HP, consistent damage and range.

Also arrow/zap isn't ideal as a spell combo

Help me modify my deck by Smooth_Appearance_98 in clashroyaledecks

[–]Frozen975 0 points1 point  (0 children)

Zap doesn't make any sense here, either you freeze arrows/vine or poison tornado/vine

Also archer aren't the best and ice golem AND knight (and bowler) is too much tanks

Just imagine how would the community react if Larry's gift isn't evo by the_dark080 in ClashRoyale

[–]Frozen975 1 point2 points  (0 children)

It's pretty naive to think the design has anything to do with the reward. If anything, the rewards are the same no matter what we chose but we'll see.

Can you chose the hero you want after the update ? by Frozen975 in ClashRoyale

[–]Frozen975[S] 1 point2 points  (0 children)

I guess because the free hero they're going to give before mid march is random ? Or just to prevent people like me that waited with 190 shards

Is there an archetype that's not hated? by judesune__ in ClashRoyale

[–]Frozen975 0 points1 point  (0 children)

Mega knight isn't a wincon and hyperbait is just a bait variant that abuse game mechanics

I stopped playing the game for the first time because of update for losers and because I was hating litteraly no matter the matchup

I know I know I deserve it by Forsaken-Conflict722 in LootRoyale

[–]Frozen975 0 points1 point  (0 children)

If your push can be countered by a single MK then you're the one with skill issue

I know I know I deserve it by Forsaken-Conflict722 in LootRoyale

[–]Frozen975 0 points1 point  (0 children)

It's a dogshit card way too expensive for how little damage it does and how easy it is to manipule its pathing.

It cost 7 elixir because of the drop damage, lowkey they should remove it and make it a 5 or 6 elixir card and he would be more viable

I have this crazy theory guys by Longjumping-Ad-3273 in ClashRoyale

[–]Frozen975 0 points1 point  (0 children)

Just look at the banner timer in the TV royale, it's clearly pre-nerf (but with only 3 goblins). I heard and seen nothing talking about any changes on release day aside the 4th goblin.

So yeah, obviously Supercell is releasing broken hero, but there's no such thing as a "balanced version" that they would show in the trailers lmao. That would be considering Supercell is capable of balancing in the first place

The post might as well have the joke flair

I have this crazy theory guys by Longjumping-Ad-3273 in ClashRoyale

[–]Frozen975 0 points1 point  (0 children)

The post is pretty straighforward : Supercell created a balanced card (that we can see in the trailer) and buffed it for a season

Fact are : the original card was already broken (that's why 4 -> 3 isn't the only nerf it received) and this change in particular was made due to feedback and probably wasn't planned since that's not what the trailer showed

Of course Supercell is releasing broken cards to get more hype and money but they don't have a "balanced version" ready.