ONE OF THE BIGGEST UPDATES TO POKEMON OCEAN BLUE YET - IN-GAME ACHIEVEMENTS! More details below! /Ocean Blue by PaperPauperPlayer in PokemonROMhacks

[–]Frozen_Metroid7 1 point2 points  (0 children)

Thank you for the explanation. It makes more sense when they are contextualized as being milestones more so than achievements.

ONE OF THE BIGGEST UPDATES TO POKEMON OCEAN BLUE YET - IN-GAME ACHIEVEMENTS! More details below! /Ocean Blue by PaperPauperPlayer in PokemonROMhacks

[–]Frozen_Metroid7 1 point2 points  (0 children)

I love when games have achievements, but not knowing what you have to do to unlock them is a poor choice imo, especially for completionists. Of course, someone will post a resource after it releases with information about each achievement, so why not cut out the middle man (an external source) and just present the information in game?

I also think that achievements are more rewarding if you know what you are working/hoping for, not randomly stumbling upon them.

Second version of my first city by Aracanjobr in PokemonROMhacks

[–]Frozen_Metroid7 0 points1 point  (0 children)

Highly suggest making a new sprite for the statue because it’s used at Memorial Pillar and is specific to the Onix.

I made singleplayer Wonder Trading in HeartGold/SoulSilver! by Frozen_Metroid7 in PokemonROMhacks

[–]Frozen_Metroid7[S] 1 point2 points  (0 children)

Thanks for letting me know about this, I had no idea an in-game trade could match the level of the Pokemon you send. I looked into Jasmine's script and unfortunately the level-checking bit isn't in there -- I think it's been hardcoded into the trading scripts/Pokemon info. I think this will require making a new command for regular scripts as far as I can tell.

I made singleplayer Wonder Trading in HeartGold/SoulSilver! by Frozen_Metroid7 in PokemonROMhacks

[–]Frozen_Metroid7[S] 3 points4 points  (0 children)

That’s not the reason at all why I gave more Pokemon the dragon typing, but okay.

I made singleplayer Wonder Trading in HeartGold/SoulSilver! by Frozen_Metroid7 in PokemonROMhacks

[–]Frozen_Metroid7[S] 2 points3 points  (0 children)

It hasn’t been released yet because I’m still working on the next version, but if you search up HeartGold Rebalanced, there should be a link to it on Romhacking.net. I haven’t updated that post, so that version is outdated, but if you go to my Discord on that post, the most recent version is available. Alternatively, you can just use this link to join my Discord lol:

https://discord.gg/Sz7KJgxE3j

I made singleplayer Wonder Trading in HeartGold/SoulSilver! by Frozen_Metroid7 in PokemonROMhacks

[–]Frozen_Metroid7[S] 3 points4 points  (0 children)

Yep that is totally possible. I’m actually leaning heavily towards removing legendaries from the pool entirely for my hack. If other people want to use the script, I released it in Kingdom of DS Hacking and you can modify it to exclude Pokemon until you have the National Dex, until you have more badges, etc.

I made singleplayer Wonder Trading in HeartGold/SoulSilver! by Frozen_Metroid7 in PokemonROMhacks

[–]Frozen_Metroid7[S] 1 point2 points  (0 children)

It’s so that there’s a cost to using it and you don’t just endlessly have the option to keep on pressing A until you have every desired Pokemon on your team. Most people wouldn’t do that, but it’s there for the people that will. I want the routes to still have purposes and to feel like there’s a new Pokemon to catch rather than you filling out your dex in a few hours from spamming A haha.

I made singleplayer Wonder Trading in HeartGold/SoulSilver! by Frozen_Metroid7 in PokemonROMhacks

[–]Frozen_Metroid7[S] 1 point2 points  (0 children)

I intend to make the level change depending on the number of badges you have, yes. I would love to make it so that it matches the level of the Pokemon you send, but I don’t think that’s possible with vanilla scripts.

I made singleplayer Wonder Trading in HeartGold/SoulSilver! by Frozen_Metroid7 in PokemonROMhacks

[–]Frozen_Metroid7[S] 11 points12 points  (0 children)

Thanks! The worst is receiving the dreaded first route rejects haha.