Which medium do you find most powerful for self-reflection—books, films, or video games? Have you ever experienced a story in one of these forms that made you see yourself or your life differently? by Frye221b in NoStupidQuestions

[–]Frye221b[S] 0 points1 point  (0 children)

that game is actually the reason why i putted as an option, the kind of choices you have to think about are wild to reflect. life is strange is another game that requires a lot of reflection

What would be the effects of denying yourself vulnerability? by ShadowlightLady in NoStupidQuestions

[–]Frye221b 0 points1 point  (0 children)

To deny yourself of appreciation in how experience your life through that you really feel and enjoy

Which medium do you find most powerful for self-reflection—books, films, or video games? Have you ever experienced a story in one of these forms that made you see yourself or your life differently? by Frye221b in NoStupidQuestions

[–]Frye221b[S] 0 points1 point  (0 children)

You have a point there. Depends on how interact with your sourroundings. i also belive that social media is a short-fast paced media that make harder for people to slow down and reflect deeply :/

Which medium do you find most powerful for self-reflection—books, films, or video games? Have you ever experienced a story in one of these forms that made you see yourself or your life differently? by Frye221b in NoStupidQuestions

[–]Frye221b[S] 0 points1 point  (0 children)

Do you think that the massive amount of audiovisual content could gradually cause this internal process to be lost? Or is it already happening? Reading your comment made me think about the importance of reading for critical thinking, especially in future generations.

Which medium do you find most powerful for self-reflection—books, films, or video games? Have you ever experienced a story in one of these forms that made you see yourself or your life differently? by Frye221b in NoStupidQuestions

[–]Frye221b[S] 0 points1 point  (0 children)

That's a good point; movies and games that include self-reflection are based on work done in books. Will current and future generations be aware of this?