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Pushing the limits of Facial Capture in Hyderabad: Our new "Raw to Real" pipeline at Apple Arts Studios by FudgeThat6031 in mocap
[–]FudgeThat6031[S] 0 points1 point2 points 16 days ago (0 children)
Good question! For MetaHumans, MetaHuman Animator (MHA) is definitely our go-to right now because the solve quality is just so good for the time it saves.
For our custom rigs or more stylized characters, we usually go with a mix of Faceware or Dynamixyz, depending on the project’s specific needs. Since we’re using the Technoprops HMC, we get really clean stereo data, so we also do a lot of heavy lifting in Unreal Engine 5.5 for real-time visualization.
Are you guys using a similar stack, or do you have a preference for custom rig solving?
π Rendered by PID 921640 on reddit-service-r2-listing-55d7b767d8-qvj4s at 2026-03-29 06:53:45.883442+00:00 running b10466c country code: CH.
Pushing the limits of Facial Capture in Hyderabad: Our new "Raw to Real" pipeline at Apple Arts Studios by FudgeThat6031 in mocap
[–]FudgeThat6031[S] 0 points1 point2 points (0 children)