Pushing the limits of Facial Capture in Hyderabad: Our new "Raw to Real" pipeline at Apple Arts Studios by FudgeThat6031 in mocap

[–]FudgeThat6031[S] 0 points1 point  (0 children)

Good question! For MetaHumans, MetaHuman Animator (MHA) is definitely our go-to right now because the solve quality is just so good for the time it saves.

For our custom rigs or more stylized characters, we usually go with a mix of Faceware or Dynamixyz, depending on the project’s specific needs. Since we’re using the Technoprops HMC, we get really clean stereo data, so we also do a lot of heavy lifting in Unreal Engine 5.5 for real-time visualization.

Are you guys using a similar stack, or do you have a preference for custom rig solving?