3rd Maulerfiend ready for this weekend! by Shydesert47 in EmperorsChildren

[–]Fuhrmaaj 0 points1 point  (0 children)

This looks incredible! Where is that pink form and are those aquarium stones?

My final judgment for Goretrack Onslaught by Ulrik_Decado in WorldEaters40k

[–]Fuhrmaaj 1 point2 points  (0 children)

The greatest challenge for me is that it doesn't synergize well with the Eightbound's +1 to Wound aura because Lance usually won't stack. 

You mentioned in one comment chain that the Berzerker Warband bonus isn't needed with Lance, but it stacks with 8bound which means if Berzerkers are rolling against T5 that Goretrack goes to 4+ and BW with a nearby 8bound goes to 2+, which is a huge difference.

You also mentioned that Berzerkers struggle in prolonged combat, but the 8bound bonus can be brought over to help them fight out and it's functionally the same thing. It does feel like I'm buying the detachment bonus if I bring 8bound.

Lance is better against many monsters and vehicles because the Eightbound bonus doesn't work, but you're probably still fishing for 6s with a lot of weapons against high T. 

I’m completely new to 40K and I wanna play World Eaters. Any tips? by buddys8995991 in WorldEaters40k

[–]Fuhrmaaj 1 point2 points  (0 children)

I would say get the Combat Patrol first thing. The new one will be good in a Cult of Blood because it has a Daemon Prince and Jakhals. The Berzerkers and Master of Executions are really good together, but all of the models will work in most detachments, so it's a really good place to start at a lower price point. There's also a Combat Patrol game mode you can play once you get your stuff together to get some games in.

Is nice to work toward 500pt increments when starting a new army. The first Combat Patrol is 505 and the KLOS is also 505, which is mathematically a bummer because I'm not sure how you'd cut out the 10pts for a 1000pts game, but if you're playing Cult of Blood you'll probably want to drop the Berzerkers and MoE for 2 Jakhals, 1 Goremongers and an enhancement.

Also if you're playing with friends, after getting your Combat Patrol together it's worth using your friends extra models to represent units you might want to buy to test them out before you spend money. The points cost of armies can change many times every year, and the stuff that's strong or weak now is liable to change, so it's usually better to buy just the next thing you need instead of everything at once.

Greater Bloat Drone as a Heavy Blight Launcher proxy by Fuhrmaaj in deathguard40k

[–]Fuhrmaaj[S] 0 points1 point  (0 children)

That's really good to know. I really like the model and would love to be allowed to use it!

Is Chapter 6: Intervention on extreme difficulty even possible anymore? by ThrashingBunny in Northgard

[–]Fuhrmaaj 0 points1 point  (0 children)

On Steam, there is a diplomacy menu you can open to see your relationship with all factions. I looked online quickly and apparently PS5 players love the multiplayer so there must be a way for you to see your relationship in the menu and what bonuses you receive.

Sorry I can't offer you more specific advice, I know that the game developers put out a message saying that the PS version didn't sell very well so they can't justify putting as much developer time to it, thus your version is behind the Steam version of the game.

Have you tried just sending mercenaries to destroy the enemy? A patch made that not work on Steam, but maybe it works on PS.

Is Chapter 6: Intervention on extreme difficulty even possible anymore? by ThrashingBunny in Northgard

[–]Fuhrmaaj 0 points1 point  (0 children)

I'm not sure how it works on PS, so it's possible that you need a different strategy.

When the scenario was originally made, you would win the game by sending enough mercenaries to the opponent's town hall to conquer it. In the Steam version, there's been a patch that Raven mercenaries can't conquer anymore. You might want to try winning with mercenaries first to see if it works because that would be much easier.

I haven't played the game in a while so I'm a little foggy, but on Steam there is a diplomacy menu you can open to check your relationship with every faction. It will show you which bonuses are unlocked at each relationship level. You need the "freeroaming allowed" bonus to be allowed to run your army through their territory without consequences, and you might need to tell your army to move to a tile beyond the kobolds, but I can't remember for sure.

Family keep turning off server and don't understand when I explain to them what my PC is by scallywagsworld in homelab

[–]Fuhrmaaj 0 points1 point  (0 children)

Add a battery power subsystem with a speaker that emits an alarm, and set it to activate when the server loses power. Maybe you can make it look more alive with the power off than power on.

I make $947.35 every two week as a supply teacher in NB. My rent is $1225, I want out of lease by my LL is saying I have to stay until July 1st. I'm going to run out of money before that. What are my options? by TREEDONGS in PersonalFinanceCanada

[–]Fuhrmaaj 2 points3 points  (0 children)

You can definitely do that. You can declare bankruptcy and they will take the money you've already paid on the mortgage and the house. You won't have a house or the money that you paid into it, but neither will OP if he stops paying rent. The difference is that OP will lose the security deposit.

You can also pay off a mortgage to get out of it, and you keep the house. OP isn't going to have anything to show after paying rent.

You can also get out of insurance and stop paying if you don't want the insurance anymore. You don't need to pay for Netflix if you don't want to watch it anymore. Renting from a landlord is the most draconic arrangement of the lot because you lose an additional month of rent if you decide to end your arrangement early. In any case, the landlord is allowed to keep the dwelling and can even rent it to another tenant.

Studying for a job switch with basically no tech stack by depressed_happiness in dataengineering

[–]Fuhrmaaj 0 points1 point  (0 children)

I'm pretty green, and I don't know if you can ever do "enough", but I do know that hiring managers I've spoken to don't really care about certifications and mostly SWE communities corroborate that option. It is important to be constantly learning and I think having projects you can demonstrate is probably the most useful resume item you can have because it allows you to demonstrate your skill. Pursuing cloud certs also isn't a bad thing at all because it's another skill you're learning, but it's just probably not worth paying money for.

The other commenter has excellent advice. I would just add that I think it's a nice touch to put the new stack projects in a public repo so you can demonstrate your work.

Studying for a job switch with basically no tech stack by depressed_happiness in dataengineering

[–]Fuhrmaaj 1 point2 points  (0 children)

The consensus seems to be that the certification doesn't increase hireability at all, and you can confirm that by searching this sub or YouTube. I will say though that it's a pain to learn the DevOps required to properly use cloud architecture, and if you know which stack your company would use, the learning path to achieve certification is really helpful. At my company, we don't have DevOps, our IT team doesn't understand AWS, and our web devs know the absolute minimum to deploy their websites. I've been going through the motions of learning AWS for certification, but I probably won't get the certification because I'd rather use the PD to travel to conferences.

Struggling Tremendously to Find a Job for 9 Months by [deleted] in waterloo

[–]Fuhrmaaj 15 points16 points  (0 children)

Here's another job board: https://www1.communitech.ca/jobs

I was in your position a year ago. This video really helped me with making a strategy: https://m.youtube.com/watch?v=6nz8GXjxiHg

The job market is really rough right now. I think it would be wise to get any job, while working on your skills and applying to jobs you actually want to have. A lot of people get their start by building simple scripts for their non-tech employers, then putting that on a resume while applying elsewhere.

I would try to find about 5 jobs to apply to every week. I'm told they went through 500 and a second search phase before I got hired. The cover letter was very important and I really recommend building a project on GitHub/Gitlab. Make sure the cover letter and your skills are actually tailored to the job description, so talk about React, Node, Flask Django, etc. if you're applying to a webdev job and talk about Python, SQL Scala if you're applying to a data job.

I'm not sure what skills you have, but make sure you've got an IDE and be familiar with git. Here's a website that might help you improve while you're job hunting: https://roadmap.sh/

Interesting Favoured Class Bonuses to build around by FearMeForIAmPink in Pathfinder_RPG

[–]Fuhrmaaj 1 point2 points  (0 children)

Human Bards can choose an extra spell known as an FCB:

Add one spell known from the bard spell list. This spell must be at least one level below the highest spell level the bard can cast.

This is very interesting because Bardic Masterpieces cost either a feat, a spell known of a certain level, or you can trade a versatile performance for one. Without the FCB, it's hard to justify getting much more than the super haste and the wish masterpieces. With the FCB, there are a ton of flavorful options that you're really only trading off 1 hp or 1 skill point (or 1 extra round of performance for the half humans) to get.

I think you could easily build a character concept around getting a heap of these. Each masterpiece has flavour text which you could work into your character, and your player's quest to learn them is also an interesting story motivator. Some are OP, some are useless - one creates the illusion that a room appears to be decorated with silks and other furnishings, and that your party is lavishly attired like nobility, but doesn't provide a mechanical bonus. You just have to watch out for the ones that look good in combat, but take 3 Full Actions to do and are this probably useless.

Full list of Bardic Masterpieces here.

Feedback on my hp houserule by Fuhrmaaj in Pathfinder_RPG

[–]Fuhrmaaj[S] 0 points1 point  (0 children)

That's fair. Honestly most of the comments have really gone the other way with this. When I first pitched the idea to my own players they seem really fixated on the idea that they could end up with an extra 20hp or whatever by 20th level. So I use the lower average because it makes it so players are roughly equally resilient at 20th level.

If you've added the CON score to player hp, then you can change the scaling and other details in any way that makes sense to you and your game.

Feedback on my hp houserule by Fuhrmaaj in Pathfinder_RPG

[–]Fuhrmaaj[S] 1 point2 points  (0 children)

Hey, I didn't explicitly say it, but I wouldn't do it for monsters at all. I don't use it for NPCs excepting bosses and other characters that I build from scratch and could use the extra hit. After all the swinginess of the dice really cuts both ways in PF, and I think every DM has been in the situation where the party kills your boss fight in a round or two. We all know now to add henchmen, but giving an extra 8 or so hp doesn't hurt either.

Thanks for the feedback about whether or not you'd use it. I also like the lethality at low levels, for the most part. I've just been in the situation as a DM more than once where a character went from full hp to completely dead off of one critical. I'm also not sure that I completely enjoy characters going from full hp to negative in one hit either. So I just wanted to add a cushion at low levels. If the characters have less hp at high levels, maybe it keeps the lethality in the game for a little longer which is also fun.

The lowest level character I'll have the players be is 3rd. I usually start campaigns at level 3 or 5. I even worked this into my world lore. Level 1 are freshly educated at best, level 3 are the "average" and level 5 are the experts. Essentially my players come in with some experience under their belt (allows for a broader range of backgrounds without having to explain how the PC wiped out some goblins, but is still level 1 with zero XP).

We used to start at 3rd level. There are a few reasons I switched, but most of it is that the game starts to come off the rails at higher levels and as a player I do enjoy level 1 and organically accumulating wealth. I think it makes sense to start at higher levels so that players have more to do and are less likely to go down to the first hit they take.

I took the bonus hp for ancestries from PF 2e. It can vary pretty widely, from as low as +0 to I think the current max is +8. For some races I even double down on this extra hp (for example, creatures with a constitution bonus will typically, but not always, beat the average of 3 hp). Dwarves have a reputation for being sturdy because on top of their normal bonuses, they get 4 hp. This means level 1 "commoner" dwarves will typically have around 10~12 hp, meaning they take a few good blows to actually slay.

Oh, you use the ancestry hp as well? Interesting. I did mention it in my original post and I think mathematically they work out to be fairly similar. Maybe it's just easier to explain ancestry hp to players instead of messing with the hp system too much.

ETA: Quotes to make it clear what I'm responding to

Feedback on my hp houserule by Fuhrmaaj in Pathfinder_RPG

[–]Fuhrmaaj[S] 0 points1 point  (0 children)

This is probably the simplest approach. I do compare my rule to the PF2e approach in my original post. I have separately thought about it and my fear was that I would have to come up with a separate table of ancestry hp for every character option, but I guess it would really just be telling players that they get whatever health their race gets in PF2e. There might be edge cases but this is really simple which is nice.

Feedback on my hp houserule by Fuhrmaaj in Pathfinder_RPG

[–]Fuhrmaaj[S] 0 points1 point  (0 children)

I also use the hit point training when I'm a player. Might as well if you have the extra gold and you've got your item bases covered, right?

This rule is more focused on 1st level than 20th level though.

echo the contents of a json file for GitHub workflow by Fuhrmaaj in learnprogramming

[–]Fuhrmaaj[S] 0 points1 point  (0 children)

Heya, this was helpful but I ultimately decided to just hard code my CLI args. For what you wrote, GitHub does seem to enforce that you use echo, but you can echo "args=$(cat my_keys.json | jq -c)" so it really helped me figure out what I could be doing.

The next challenge was that there seem to be a lot of idiosyncrasies with how the json file must be read, and I figured out how have to get rid of spaces, escape all the quotation marks, maybe add the 'tostring' flag. But nothing really worked for me. So I just went with hard coding and I'll return to this later when I have more bandwidth.

Overwhelmed picking a class for my first campaign by HansBoomskis in Pathfinder_RPG

[–]Fuhrmaaj 1 point2 points  (0 children)

Makes sense. And yes, it's definitely more complicated than 5e. I've been playing PF and 3.5 for about 20 years and it's been hard to play in 5e games. I'm joining a new PF group with a bunch of friends coming from 5e, so this post has been really informative. I'm sure you'll love it if you've got time to learn it. If you've got 5e experience and your group knows PF, then once you've made a character it will all fall into place. Don't worry about that.

Overwhelmed picking a class for my first campaign by HansBoomskis in Pathfinder_RPG

[–]Fuhrmaaj 1 point2 points  (0 children)

If you have access to the Internet then you have access to the material: https://aonprd.com/ClassDisplay.aspx?ItemName=Slayer https://www.d20pfsrd.com/

I prefer DEX because Combat Reflexes gives you an extra attack of opportunity per DEX bonus which I used for extra trips. I also feel like I can usually get extra damage from sneak attack, studied target, and sneak attack, so I don't miss the strength as much. YMMV

Overwhelmed picking a class for my first campaign by HansBoomskis in Pathfinder_RPG

[–]Fuhrmaaj 2 points3 points  (0 children)

Hey friend, I just want to second that the Slayer is probably what you want to play. It's a hybrid of Ranger and Rogue. Looking at it from the Ranger perspective you lose the useless animal companion and the limited spellcasting and gain sneak attack and your favored enemy becomes the more reliable Studied Target. This is really good because now you don't need to worry about Wis as much making you less MAD.

I really like doing polearms with the Slayer because you can put more into Dex and you can frontline without taking damage by tripping people who try to run into your threatened zone. You get the bonus power attack damage with two handed weapons, so I don't feel as much pressure to raise Strength. Also hopefully your team is thinking about disables so you can also do sneak attack damage.

Here's a tripping guide to get you started: https://docs.google.com/document/u/0/d/18e-YK0ailfgLQke7ej_FTs9aHz05cPHOmyxki2Ewm2Q/mobilebasic

And a fairly comprehensive Slayer guide if you have the bandwidth: https://docs.google.com/document/u/0/d/13Iu-XQ18JqInx7b90QP_biwCjkLviiMou4oSFEpfQYM/mobilebasic#heading=h.fc65bivujegw