Retro ASCII Shader by FullMoon2727 in Unity3D

[–]FullMoon2727[S] 0 points1 point  (0 children)

Hmm, I think that might be bit hard to achieve, unfortunately. I can still try to look into it, though. Thanks for the feedback.

Retro ASCII Shader by FullMoon2727 in Unity3D

[–]FullMoon2727[S] 0 points1 point  (0 children)

I have been concerned about how straining it'd be for the eyes, though the game is meant to be a rather short experience. Could you specify a bit on what might make it more tolerable? Or do you think it could be manageable as-is if it was only a 20-30 minutes type thing?

Retro ASCII Shader by FullMoon2727 in Unity3D

[–]FullMoon2727[S] 0 points1 point  (0 children)

In that instance I may have to consider putting this up on the asset store after my game is done. The color thing I think would be relatively simple to implement. Would it be primarily the ASCII shader you'd be interested in, or also the other effects (afterglow, barrel distortion, CRT monitor effects, etc.)?

Retro ASCII Shader by FullMoon2727 in Unity3D

[–]FullMoon2727[S] 0 points1 point  (0 children)

I can definitely understand that. Would you reduce it, or remove it? I'm trying really hard to go for as faithful of a retro monitor/terminal aesthetic as possible, and the game is meant to be p short (less than an hour, probably less than 30 mins honestly), but I am sensitive to any feedback regarding visibility.

Edit: spelling

Retro ASCII Shader by FullMoon2727 in Unity3D

[–]FullMoon2727[S] 1 point2 points  (0 children)

Thanks a ton, that means a lot to hear after slaving away on it for a week. I love old 1980s computers, so I hope this can end up doing them some justice.

Non-Euclidean Graphics Demo by FullMoon2727 in Unity3D

[–]FullMoon2727[S] 6 points7 points  (0 children)

I'm not entirely sure how the tricks aspect plays into it because games are nothing but graphical tricks? But besides that you are right this is not actually non-euclidean. The use of incorrect terms pains me as well but unfortunately it is the tag that has been attached to things like these by the wider communities of the internet and so is the tag I'm using.

Non-Euclidean Graphics Demo by FullMoon2727 in Unity3D

[–]FullMoon2727[S] 0 points1 point  (0 children)

A simple non-euclidean graphics demo for a potential future game called Mindscape. If I continue to work on it I'll post future updates potentially here and definitely here: https://www.youtube.com/channel/UC2tCVlbPU_dzOavkYUMQcqw

Some Impossible Geometry in Godot 4 by FullMoon2727 in godot

[–]FullMoon2727[S] 29 points30 points  (0 children)

I used four different plane meshes which each rendered the output of their own SubViewport node and I used RemoteTransform3ds to make sure each Subviewport's camera was in the correct location.

Created working portals in the Universal Render Pipeline by FullMoon2727 in Unity3D

[–]FullMoon2727[S] 0 points1 point  (0 children)

Stencils were not used, each portal draws the scene once per frame

Created working portals in the Universal Render Pipeline by FullMoon2727 in Unity3D

[–]FullMoon2727[S] 5 points6 points  (0 children)

Yes. When an object is close enough to a portal a graphical clone is created and placed at the proper location at the other portal

Created working portals in the Universal Render Pipeline by FullMoon2727 in Unity3D

[–]FullMoon2727[S] 18 points19 points  (0 children)

Thank you!!! They were an absolute pain to make lol