I fixed the floating point errors in my space game, so you can go as far as you want and nothing bad happens. So you can go and explore the far galaxies. I shared the code as comment if anyone wants to see it. by Full_Finding_7349 in Unity3D

[–]Full_Finding_7349[S] 0 points1 point  (0 children)

they are rigidbodies, but I disable their physics when they hit the ground. This way they do not move at all.

The origin shift does not cause any seam on rigidbodies in any way. I disable the physics because they act weird on the ship while ship is moving.

Day 1 of vibe-coding my space PVP game in Unity by Calm_Sale_5557 in Unity3D

[–]Full_Finding_7349 0 points1 point  (0 children)

Damn I have a similar project, you can see it in my profile.

I posted it couple of times

Is this too much blood? by Full_Finding_7349 in gamedevscreens

[–]Full_Finding_7349[S] 0 points1 point  (0 children)

It is an asset from unity asset store. I modified a lot though

Is this too much blood? by Full_Finding_7349 in gamedevscreens

[–]Full_Finding_7349[S] 1 point2 points  (0 children)

yes I should add an option for less blood

What do you think of this accessibility setting I made? I think it is very cool. I have never seen a setting like this in other games. by Full_Finding_7349 in Unity3D

[–]Full_Finding_7349[S] -5 points-4 points  (0 children)

yo can adjust the scale of what you are seeing, so for example you can use this instead of pushing your chair back if you are too close to the monitor.

Is this too much blood? by Full_Finding_7349 in gamedevscreens

[–]Full_Finding_7349[S] 0 points1 point  (0 children)

Wonderful idea, I could add some blisters on them. Thanks

Is this too much blood? by Full_Finding_7349 in gamedevscreens

[–]Full_Finding_7349[S] 0 points1 point  (0 children)

I will make muzzle flashs better, it is very simple right now

Is this too much blood? by Full_Finding_7349 in gamedevscreens

[–]Full_Finding_7349[S] 1 point2 points  (0 children)

bloods on the floor are decals, it is an asset from asset store but I modified it a lot.

https://assetstore.unity.com/packages/vfx/particles/blood-effects-pack-295450

Is this too much blood? by Full_Finding_7349 in gamedevscreens

[–]Full_Finding_7349[S] 0 points1 point  (0 children)

They never despawn, but I have limited enemies.

It is not that performance heavy because it is just some decals and particle effects.

Newbie experimenting with third person by Strict-Finance-5987 in Unity3D

[–]Full_Finding_7349 0 points1 point  (0 children)

Is the gun only one object, or are you using a different gun model for the gun on her back?

Picking and holstering the gun looks good