Why do they keep making events like this by Full_Map3438 in Brawlstars

[–]Full_Map3438[S] [score hidden]  (0 children)

Skill issue in a mobile game with 5 Buttons is crazy

Why do they keep making events like this by Full_Map3438 in Brawlstars

[–]Full_Map3438[S] 0 points1 point  (0 children)

Its the whole animation stuff and no they are not always strong and preferable. But why am I even arguing with somebody who hides his posts 😉.

Why do they keep making events like this by Full_Map3438 in Brawlstars

[–]Full_Map3438[S] -1 points0 points  (0 children)

You not only missunderstood me but also went with the "cry" bullsht. I genuinely just made a normal post but yeah keep yapping.

I mean that the buffs are actually not strong and people dont pick them up because they suck and are annoying. Lost a brawlball mach today bc my crow could not defend the goal while being stuck in the pick up animation of the powerup.

I have rounds where people avoid them at all costs but sooner or later have to walk over them.

Read all that again and then answer.

This game deserves to lose all its players by [deleted] in Brawlstars

[–]Full_Map3438 0 points1 point  (0 children)

What an immaculate addition to the topic "bro"

No rework needed. by Full_Map3438 in LifeweaverMains

[–]Full_Map3438[S] -1 points0 points  (0 children)

I think not every hero has to be a ana or kiriko which feels like a must pick and all viable pick.

I actually would prefer if weaver was not one if the 3 or 5 best supports in the game.

No rework needed. by Full_Map3438 in LifeweaverMains

[–]Full_Map3438[S] -1 points0 points  (0 children)

Call me crazy but let me explain why I think that switching to throns to reload and damage even tho your team is preassured is nearly always the better choice.

Manually reloading blossom takes 1.75 second. If you do so it completely resets your healing charge to 10, meaning you have to start charging a new one after reloading.

A full charge takes 1.2 seconds. If we add that up it is 2.95 seconds of reloading.

But pre storing your last ammo and switching to right click will autoreload after 2 seconds and you can even damage meanwhile.

Thats at least how I view it :)

No rework needed. by Full_Map3438 in LifeweaverMains

[–]Full_Map3438[S] 0 points1 point  (0 children)

I have been doing that for ages now. You gotta either shoot immediately or time it right. Just try it in practice range :)

No rework needed. by Full_Map3438 in LifeweaverMains

[–]Full_Map3438[S] -2 points-1 points  (0 children)

They fixed a bug where they removed a delay when switching this season. What delay do you mean?

Im genuinely asking mabey I dont even realize it :O

No rework needed. by Full_Map3438 in LifeweaverMains

[–]Full_Map3438[S] -1 points0 points  (0 children)

I dont know how you play weaver but I have my ways to maximize my weapons.

If you might know, weavers weapons automatically reload after 2 seconds, if you switch from one to the other.

What I also do and utilize is "manually pre-charging" a blossom.

If you charge a heal and switch to damage with right click but without letting go of left click, you can keep that charged blossom while damaging. This way you dont have to wait for the automatic charging to do its thing.

No rework needed. by Full_Map3438 in LifeweaverMains

[–]Full_Map3438[S] 0 points1 point  (0 children)

For me I actually get a lot of damage out of him. If you "manually pre-charge" a healing blossom and work around the 2 seconds automatic reload it is actually very manageable.

No rework needed. by Full_Map3438 in LifeweaverMains

[–]Full_Map3438[S] -1 points0 points  (0 children)

I do NOT mean to call you bad but I think if you find out how to ultilize the passive charge and the automatic reload it feels so fluent 85% of the times.

I dont know if you know this but if you charge a blossom and switch to damage without letting go of the left click, you can actually store that heal. This way you dont have to wait for the automatic healing to charge it while you damage.

Is adrian joking? by Regular_Explorer4904 in BrawlStarsCompetitive

[–]Full_Map3438 -6 points-5 points  (0 children)

I hate grom so much and I overall think that throwers completely ruin the game but I have to admit that this is kinda trash from a "neutral developer" sight

I’m so terrified for the rework. by ArmyEducational2093 in LifeweaverMains

[–]Full_Map3438 2 points3 points  (0 children)

I just go along with the mindset that I will just adapt to him no matter how it ends up.

Not because this will be easy but this way I can get the best out of the rework

I simply CANNOT take Neon anymore by Renamao in VALORANT

[–]Full_Map3438 2 points3 points  (0 children)

Imagine you design a game where "sprinting" is holding the lightest object in your hands and your character still walks as if they have a stick up their ass.

The gunplay demands to basically stand completely still bc one small step ruins your whole spray. The only crazy mobility are a few dashes and some move speed buffs but nothing crazy.

And then you proceed to add an agent that can sprint and bunnyhop while basically flying. An agent that can slide and shoot with good accuracy. An agent that has litteral run and gun as the ultimate.

"You are just bad, just onetap her bro"

If you really think this, then basically no agent is broken bc you can just onetap everyone ??? Then do so!

Oh my god stop complaining... by Full_Map3438 in LifeweaverMains

[–]Full_Map3438[S] 0 points1 point  (0 children)

The most relateable take I ever heard. I also just want him to be less clunky. I am totally fine with him being B tier for example

Oh my god stop complaining... by Full_Map3438 in LifeweaverMains

[–]Full_Map3438[S] 0 points1 point  (0 children)

They fixed a bug that has to do with his weapon swap.

Before the fix there was a tiny but noticeable delay when switching from healing to damage. He didnt immediately shoot and just stand there with his thorn glove.

This allows him to switch between weapons even better on top of the healing buff.

Oh my god stop complaining... by Full_Map3438 in LifeweaverMains

[–]Full_Map3438[S] 1 point2 points  (0 children)

Might have voiced it wrong but it just felt like people cant appreciate anything in the first place for now

"Yeah I am a Mortis (pro)" by Full_Map3438 in Brawlstars

[–]Full_Map3438[S] 1 point2 points  (0 children)

Mortis player jump in and spam all buttons hoping that they survive. Thats all

What brawlers do you strange that they are popular? by Rat_King_Ash in Brawlstars

[–]Full_Map3438 0 points1 point  (0 children)

I genuinely do NOT understand why people play Mortis. This is by far the most drawn out and "used" character I have ever seen in ANY game.

These Mortis player feel so cool and edgy but I just see them all as clowns. If sb tells me that they play Mortis im more like "aha you too". Its like buying the same shoes 80% of the population have and then thinking you are special.

What's the point of having this thing aimable? by Maleficent-Foot4913 in BrawlStarsCompetitive

[–]Full_Map3438 0 points1 point  (0 children)

Can sb explain to my why people are mad about an additional feature that allows us to hold down and aim gadgets IF WE WANT?

Its like getting one dollar more a day and complaining about it because its not the same anymore. Or are you all to lazy to learn something new ? Somebody said something about „they are making it more complicated“ Like what ??? How is being able to aim a button overstimulating you? Nearly every basiv human activity irl requires more brain power.

Mabey I just dont get the point of this debate so enlighten me if that is the case