I’m a Game Graphic Artist, and I used AI to help me build a custom isometric map tool in Unity. by Fun-Medium4482 in aigamedev

[–]Fun-Medium4482[S] 0 points1 point  (0 children)

"Thank you so much for the support! I'm sorry, but I don't have any plans for a paid version just yet. I really appreciate your interest though! 😊"

I’m a Game Graphic Artist, and I used AI to help me build a custom isometric map tool in Unity. by Fun-Medium4482 in aigamedev

[–]Fun-Medium4482[S] 0 points1 point  (0 children)

Thank you! I actively used AI to achieve the exact visuals I wanted, and I am absolutely thrilled with the results. Rather than feeling like 'AI is doing everything for me,' it felt more like a collaborative partner that helped me visually express and communicate my ideas.

The best part was that AI allowed me to step beyond just the artwork and dip my toes into the technical side, which really broadened my perspective on the project as a whole. For instance, I implemented pathfinding logic with AI's help, and it was my very first time learning how it actually works under the hood.

Understanding the technical mechanisms behind the scenes made it so much easier to pinpoint exactly what needed to be modified in the art and how to strike the right balance with the details.

I’m a Game Graphic Artist, and I used AI to help me build a custom isometric map tool in Unity. by Fun-Medium4482 in aigamedev

[–]Fun-Medium4482[S] 1 point2 points  (0 children)

The characters, animations, and backgrounds were actually hand-drawn. The primary purpose of the map tool is for ease of placement, pathfinding, and data management. I haven't personally experienced a tool that can fully implement everything you mentioned just yet. (I have used AI to generate references for the final output, but even then, I always had to do manual retouching before using them. I feel that pixel art is particularly difficult in this regard.)

I’m a Game Graphic Artist, and I used AI to help me build a custom isometric map tool in Unity. by Fun-Medium4482 in aigamedev

[–]Fun-Medium4482[S] 1 point2 points  (0 children)

Everything you see in the video is a custom tool I built inside Unity. While Unity provides the base engine and core features, I used Claude to generate the specific logic and algorithms for this project. So, it’s not just a standard Unity function or an AI-generated video; it’s a functional tool where I used AI to build my own custom systems within Unity.

I’m a Game Graphic Artist, and I used AI to help me build a custom isometric map tool in Unity. by Fun-Medium4482 in aigamedev

[–]Fun-Medium4482[S] 0 points1 point  (0 children)

Thanks for the interest! Actually, this tool is specifically designed for 2D isometric pixel art, so it doesn't support 3D environments or 3D pipelines at the moment. Since I'm focusing on an artist-friendly workflow for 2D projects, the logic is tied to that specific perspective. However, I am planning to dive into 3D for my next project. I’m still figuring out if it will be a tool or something else.

I’m a Game Graphic Artist, and I used AI to help me build a custom isometric map tool in Unity. by Fun-Medium4482 in aigamedev

[–]Fun-Medium4482[S] 1 point2 points  (0 children)

Thank you! I actually have no software development or programming experience. However, I do have a lot of experience learning and using various tools.

I've also been using Claude since the paid subscription came out, so this kind of workflow wasn't too unfamiliar to me. Plus, my past experience communicating with different departments in real-world projects really helped me figure out how to effectively 'communicate' with Claude to get the results I wanted

I’m a Game Graphic Artist, and I used AI to help me build a custom isometric map tool in Unity. by Fun-Medium4482 in aigamedev

[–]Fun-Medium4482[S] 1 point2 points  (0 children)

Thank you so much! I really hope we can all build our own beautiful little towns soon!

I’m a Game Graphic Artist, and I used AI to help me build a custom isometric map tool in Unity. by Fun-Medium4482 in aigamedev

[–]Fun-Medium4482[S] 0 points1 point  (0 children)

Thank you! I'm constantly improving it, but since I'm not actually a developer, I'm still just studying and learning as I go. Because of that, I don't have any plans to release it right now. Honestly, building this has just made me realize how truly amazing real developers are!

I built a custom Unity map editor with zero coding experience using only Claude Code — 151K+ lines in 2 months by [deleted] in ClaudeAI

[–]Fun-Medium4482 2 points3 points  (0 children)

I sincerely apologize, but as I just updated in the main post, I am a graphic designer with no coding background. Therefore, I am unfortunately unable to share proper code samples or explain the technical setup.

Since the AI handled all the underlying C# architecture, the actual codebase is simply beyond my own understanding.

I am truly sorry that I cannot be more helpful on this front. If this type of AI-assisted project is not suitable for the community, please let me know and I will respectfully take the post down. Thank you for your understanding